Good Naval Tactical Games?

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goodwoodrw
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RE: Good Naval Tactical Games?

Post by goodwoodrw »

Now some people on this site got taste! Actions played that on my old Amiga, and it was my PC game. Loved the search lights and the torpedo spreads. Who needs graphics, 8 colours and all the symbols u needed. Bring it back!
Formerly Goodwood

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NefariousKoel
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RE: Good Naval Tactical Games?

Post by NefariousKoel »

ORIGINAL: Anthropoid

Yeah, if this tac engine were tied into campaigns it WOULD kick some arse!

Here is a question I am not seeing any answer to in the manual Koel: does the positioning of the ships in the division mean anything relative to the position of the divisions on the tac map? For example: when there are 8 ships in a division, are they actually in a line, or are they two abreast as shown in the ship detail window on the lower left? If I have a ship that has a friendly between him and an enemy fire, does it have any repurcussions?

Sometimes not all the ships in a division are in range, which tells me the app is actually keeping very exact account of positioning and orientation and that it probably figures into tactical success?

AFAIK, every ship in each division has the same range to target. I've selected different ships in a division and checked the range to a single target for them and they have been the same. If there's one weak point in the system itself, it's the movement abstraction and secondly the range abstractions. It's definitely not for everyone but I like it well enough and it's reminiscent of tabletop wargames as mentioned.

Too bad about integrated campaigns. I suspected it had been postponed after not hearing about it for awhile.
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Anthropoid
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RE: Good Naval Tactical Games?

Post by Anthropoid »

Finally won my first battle. Set myself up with the three Derfflinger-class battlecruisers in 1917 (hypothetical that Lutzow didn't get sunk at Jutland) against the Russkies two Gangut BBs and both a set of support ships (3 or 4 CLs; 2 or 3 DDs) about equal numbers of ships in total. I thought that was a pretty good hypothetical battle with the AI not being too terribly outmatched. I also gave him one of the Borodino class BBs, which was quite difficult to sink actually!

Seems like I had one of my DDs sunk and I sank both his battleships.

Oh yeah, my crew(s) were "Crack" and his were "Average." That helped a lot I guess! :)

The AI is definitely "good" for this game, but does it "cheat" too? Meaning, does it actually handicap the human? Seems like even when I have a disproportionate advantage he does put up a good fight. Course in this particular battle, I sank all but three of his ships I think, so having that "Crack" crew really seems to help.

I found that "waiting till I see the whites of their eyes" seemed to work pretty well. Do you get any real benefit from cross the T in this engine?

Still no success replicating Togo's brilliance at Tsushima . . . gotta keep studying up on that . .
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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sabre1
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RE: Good Naval Tactical Games?

Post by sabre1 »

Anthropoid,

They do have an active forum over at NWS, and Chris is VERY good at answering any questions you may have. The only problem is you have to email Chris and ask to participate in their forums. I don't think he will turn you donw. [;)]

I have Supermacy at Sea, which is still being updated and supported: 1.18 as I type. I keep hoping NWS will tie in WSNC into SAS, so you we have the best of both worlds, strategic and tactical.

Now you have picqed my interest in WSNC. Dang, another game.
Combat Command Matrix Edition Company, The Forgotten Few
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Anthropoid
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RE: Good Naval Tactical Games?

Post by Anthropoid »

Yeah, I have a forum account setup but just haven't received authorization to post last time I tried. Will check again, and if I'm still not a poster check with Chris.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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NefariousKoel
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RE: Good Naval Tactical Games?

Post by NefariousKoel »

Crew Quality makes a noticeable difference, yes, especially when there's more than one tier of difference that I've noticed. It is also factored into the point system I believe though the numbers seem to be so small I'd think it ends being a fraction much of the time??

Crossing the T will help because their firepower is halved firing into the fore and aft 90 degree arcs as the listed ratings are for full broadsides. It's even more noticeable since ammo expenditure is the same as a broadside for the moment, too, until he gets that fixed in one of the next updates. Take that with a grain of salt because the 3 minute turn allows you to turn completely around so it ends up being a guess as to which direction your target will move off to. This is the movement abstraction that rubs me a bit wrong as there's no way to notice what direction the enemy is turning and your reaction cycle is so far apart it seems more like the aircraft in Harpoon insta-turning. That becomes an issue at closer ranges.

I've registered on the forum, but it says the admin needs to okay it. I suspect he just hasn't got around to digging through the bb admin messages in a bit. No hurry.
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Anthropoid
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RE: Good Naval Tactical Games?

Post by Anthropoid »

because the 3 minute turn allows you to turn completely around so it ends up being a guess as to which direction your target will move off to.

Yeah, that part of it seemed rather "off" to me too?
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
HighwayStar
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RE: Good Naval Tactical Games?

Post by HighwayStar »

Action Stations...spent many an hour at my Zenith 248 playing that one. Someone at Matrix Games needs to contact Alan Zimm and coax, cajole and/or beg him to join up and update his classic!
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Razz1
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RE: Good Naval Tactical Games?

Post by Razz1 »

QQP's "The Grandest Fleet"?

Not me I love that game.
gabeeg
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RE: Good Naval Tactical Games?

Post by gabeeg »

For the NWS forums, make sure to follow the following posted instructions:

"Please note, all new memberships to these forums are moderated for approval so we can keep out unwanted visitors, spambots, and forum spammers. After submitting your forum membership information please contact us at following email address, make sure to include your forum ID logon name, for approval.

NWS-ONLINE@NWS-ONLINE.NET "

...Make sure to email Chris at the address above after registering so he knows you registered :)   ...yeah kinda wonky but have to admit, I have not seen any spam in his forums.

Kind Regards,

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anarchyintheuk
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RE: Good Naval Tactical Games?

Post by anarchyintheuk »

Nothing to do w/ squadrons and outside of the time period but I always liked the GNB series. Thought the dc stuff was well done.
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sabre1
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RE: Good Naval Tactical Games?

Post by sabre1 »

Anthropoid,

How are you enjoying Warship Combat?
Combat Command Matrix Edition Company, The Forgotten Few
brillo1
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RE: Good Naval Tactical Games?

Post by brillo1 »

try http://www.supaswap-ps3.com/ for some good games

Hope this helps
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sabre1
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RE: Good Naval Tactical Games?

Post by sabre1 »

[:@] Spammers
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