Bombur mod 2

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Bombur
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Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

ORIGINAL: barerabbit

Hi bombur.
I have been playing your global domination scen (as france) The french captured Jakarta early (turn 2 or 3) and make it and the surrounding terrain French. Sometime before turn six, the British were able to place a british unit in Jakarta, without a DOW even thouth it was occupied with a french unit. Now Jakarta is ocupied by BOTH British and French units. These two nations are at peace and have been right along. Jakarta is producing for the French (and prehaps the british as well) and the british units are invisible to the french unless the french try to move another unit into Jakarta From a LAND square. Then there is a fight, the moving french unit gets destroyed but the location display now shows all the british units (there are 4 of them now, march 02) and the french unit that was already there coexisting happily together in Jakarta. Interestingly, if I try to enter Jakarta by unloading from a ship, the british dont object, and the unit arrives safely in the city. I will try to embed a picture of the location display that shows this, but I have never done it before,so if you dont get the picture PM me on how to do it, and I will try again. I also have sav files from the start of game, the turn when I first noticed the british units in Jakarta and current turn. The files are lengthy, however, better than 2M each. If you want to take a look or try to reproduce it, let me know

Dont know why the picture didnt embed. whats the trick?


I would like to take a look at the files. You could send them to me at afenelon@terra.com.br
Josh
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Location: Leeuwarden, Netherlands

RE: Bombur mod 2

Post by Josh »

Interesting. This might be a bug, but maybe it opens up a new gameplay aspect, namely the ability to move your forces through friendly terrain, and occupy the same hex as well.
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Bombur
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RE: Bombur mod 2

Post by Bombur »

Work in progress. Added the following units

1-Night fighter I (Defiant)
2-Night fighter II (Beaufighter)
3-Night fighter III (He-219)
4-Night fighter IV (F-82)
5-Night fighter V (F-94)
6-Night Bomber I (Wellington)
7-Night Bomber II (Lancaster)
8-Night Bomber III (Lincoln)
9-Night Bomber IV (Canberra)
10-SPAA I (Halftracks with 20mm AA guns)
11-SPAA II (Halftracks with 37mm AA guns)
12-SPAA III (Tank chassis with 20mm AA guns)
13-SPAA IV (Tank chassis with 37mm AA guns)

-Combat spreadsheets and item costs completely reworked.
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Bombur
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RE: Bombur mod 2

Post by Bombur »

More units

-Corvettes I (WWII)
-Frigates I (and Destroyer escorts)
-SP Artillery II (150mm+)
Grymme
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RE: Bombur mod 2

Post by Grymme »

Hi Bombur
 
Is your mod downloadable anywhere. Cant find it anyhow?
 
You can always email it to my email. Grymme @ hotmail . com
 
 
 
 
My Advanced Tactics Mod page
http://atgscenarios.wordpress.com

30+ scenarios, maps and mods for AT and AT:G
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Bombur
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RE: Bombur mod 2

Post by Bombur »

The last version isn´t ready for download. But I will prepare one for you. I think it would be useful for your Pacific mod, as it uses more or less the same scale and many new units were based in the Pacific war.
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Bombur
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RE: Bombur mod 2

Post by Bombur »

Scenario uploaded. Playtesting showed 1st bug, as LANCAP for trains were set to only 500. A new version will be posted yesterday (only after I discover more bugs). If someone is going to play this mod, I suggest to fix it in the editor (LANDCAP for trains must be set to 4000)
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Bombur
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RE: Bombur mod 2

Post by Bombur »

New version uploaded fixed some issues with trains and raiders.
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Bombur
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RE: Bombur mod 2

Post by Bombur »

Version 3d is ready to be downloaded. It makes mobilization easier, improves movement in roads, and fixes a few issues with "invincible" warships.
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