AI Wermacht v Minsk

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jjdenver
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AI Wermacht v Minsk

Post by jjdenver »

I'm not sure what forum this should go in, or if devs are already completely aware of this then I can delete this post or you can.

An example of the start of Soviet GC turn 3 - so GE AI has had 3 turns to take Minsk and opposing it for 2 turns has been a single Soviet division - yet it won't attack....

Pls fix this :)


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Zovs
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RE: AI Wermacht v Minsk

Post by Zovs »

Just out of curiosity what is level is the AI set to? Easy, Normal, Challenging, Hard, or Impossible?
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ComradeP
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RE: AI Wermacht v Minsk

Post by ComradeP »

It normally attacks after 2 or 3 turns.
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jjdenver
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RE: AI Wermacht v Minsk

Post by jjdenver »

I set it to challenging but then customized it some ending with Soviets at 100 for everything and Axis at:
morale: 105
fort: 120
logistics: 115
transport: 115
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Helpless
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RE: AI Wermacht v Minsk

Post by Helpless »

There is a bug with terrain in Minsk. It should be easier take it once fixed.
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hgilmer3
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RE: AI Wermacht v Minsk

Post by hgilmer3 »

Well, I always leave Minsk until the last turn anyway.  So, maybe it attacks on the 3rd turn?
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