Units not moving their entire distance

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Joel Billings
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RE: Units not moving their entire distance with new beta 5

Post by Joel Billings »

Mark, the only save I got from you was after the move where the unit stopped prematurely. I could use a repeatable instance with a save before it happens.

As for interdiction, I had thought about that and it's a possibility, but in the case of the German move, I figured the odds were near zero of a Soviet interdiction attack. However, it's something worth looking into.
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moses
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RE: Units not moving their entire distance with new beta 5

Post by moses »

I've reloaded my first russian turn vs. german AI. Havn't done anything yet as Russian. Now just start moving units to the rear.

Most units move normally.

Some stop somewhere with no apparent cause.

Some stop and there is air interdicition.

What I haven't seen is a unit hit by air interdiction and continue moving.

I'll try some more.
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Redmarkus5
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RE: Units not moving their entire distance with new beta 5

Post by Redmarkus5 »

Sorry - I would have had to save on every single move to get one just before the problem repeated itself... Even I am not up to that ;)
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moses
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RE: Units not moving their entire distance with new beta 5

Post by moses »

I patched from 1.5 beta to 1.1

Practiced retreating the entire red army several times.

I can say for sure that air interdiction stops movement. There also seem to be fewer examples of units stopping for no apparent reason. I thought the issue was solved but I did eventually get a few after a few hundred retreats. (God I'm board--I wish Tophat would snd me a turn!!)

Not sure it's that much of a problem but it can be confusing if you're not paying too close attention and you're unit stops midstream. Then you have to play find the lost unit.

Anyway love the game and hope you find the glitch without too much trouble.
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CarnageINC
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RE: Units not moving their entire distance with new beta 5

Post by CarnageINC »

I had the fortune of this event happening right after a save in the game.  I tried 5 different reloads and none of them could replicate the problem.  So Joel, as far as I can tell, this event can not be replicated. [&:]
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Redmarkus5
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RE: Units not moving their entire distance with new beta 5

Post by Redmarkus5 »

It still happens with 1.1 but much less frequently than before the patch. Before it was 1 move in maybe 3, now it's more like 1 move in 50 for me.
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CarnageINC
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RE: Units not moving their entire distance with new beta 5

Post by CarnageINC »

Any new news on this issue or is a 'must live with it' thing? Its not a game stopper but highly annoying [:(]
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Joel Billings
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RE: Units not moving their entire distance with new beta 5

Post by Joel Billings »

No news. I'm waiting to hear from Gary about whether the interdiction system could be the cause. I don't expect an answer until Monday. Even then we may not have a definitive answer. Random bugs like this are the hardest to figure out.
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CarnageINC
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RE: Units not moving their entire distance with new beta 5

Post by CarnageINC »

Thanks for responding Joel, I did a test with 2 versions of WitE.  One of 1.0 and 1.01.  Since the updates (I would of tested the betas if I would of kept them) this problem has arisen.  Hope this helps narrow down the area for the fix.
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RE: Units not moving their entire distance with new beta 5

Post by Redmarkus5 »

I reported it with Beta 101.4. At the time I was told that nobody else had reported this, so maybe that's where it actually started?
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dannyk77
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RE: Units not moving their entire distance with new beta 5

Post by dannyk77 »

I just had this happen to me also. I was moving up a single air unit and it stopped half way. I reselected and finished moving it the rest of the way. Using the latest official update 1.01.
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Redmarkus5
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RE: Units not moving their entire distance with new beta 5

Post by Redmarkus5 »

Sometimes the aborted units also lose their remaining MPs and can't continue the move at all. This is really annoying if you are trying to pull an air or HQ unit out of danger and it gets stuck in the open. Now you have to either change your whole plan to protect it, or leave it to be 'displaced'. 'Displacement is another strange feature IMO, by the way).
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CarnageINC
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RE: Units not moving their entire distance with new beta 5

Post by CarnageINC »

ORIGINAL: redmarkus4

Sometimes the aborted units also lose their remaining MPs and can't continue the move at all. This is really annoying if you are trying to pull an air or HQ unit out of danger and it gets stuck in the open. Now you have to either change your whole plan to protect it, or leave it to be 'displaced'. 'Displacement is another strange feature IMO, by the way).

This doesn't happen to me very often, but you correct that it can be highly annoying. I find that it occurs mostly when I hit the undo button because I lost it in the clutter. Is that what happens for you?
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Joel Billings
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RE: Units not moving their entire distance with new beta 5

Post by Joel Billings »

ORIGINAL: redmarkus4

Sometimes the aborted units also lose their remaining MPs and can't continue the move at all. This is really annoying if you are trying to pull an air or HQ unit out of danger and it gets stuck in the open. Now you have to either change your whole plan to protect it, or leave it to be 'displaced'. 'Displacement is another strange feature IMO, by the way).

This is an interesting clue. Interdiction can cause the loss of MPs. Hopefully Gary will find that there is a bug in the interdiction code that is causing this problem. Are these Soviet units you are talking about, because they are very susceptible to interdiction. Did you look to see with F11 or the commander's report screen if there were any battles reported in the hex?
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CarnageINC
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RE: Units not moving their entire distance with new beta 5

Post by CarnageINC »

This is happening with the Germans for me, and there is no indication of a 'interdiction' icon, I will also start checking the commanders report screen to. Its so sporadic and comes and goes. Some times it will happen 10-15 times a turn, others only 1-2 a turn.
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RE: Units not moving their entire distance with new beta 5

Post by Redmarkus5 »

I have seen it with both sides. F11 reveals no icon and there's no real time interdiction indicator (the red line that flashes up) in these cases, though I do see that for normal interdiction events. Yes, it is coming in cycles for me as well, as Carnage reports.

I haven't been using Undo much - my issues are independent of the undo feature.

Joel - it does 'feel' like an interdiction event, but note that it's only a minority of cases where the remaining MPs are lost.
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Lord Malago
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RE: Units not moving their entire distance with new beta 5

Post by Lord Malago »

I's happened to me playing the Russ v A1 in case Blue, I initially I had some how misunderstood the movement rules, now I understand it's a bug I'm sure you guys will find a fix. It did however blight my counter attack ![:)]
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RE: Units not moving their entire distance with new beta 5

Post by Joel Billings »

Gary is looking into this today, however he had looked at the code over the weekend and couldn't see how interdiction could be the cause of this. This could be a very difficult bug to pin down, but it's important so we'll try to figure it out. Has anyone ever seen this on 1.0? What was the earliest beta version that anyone can remember seeing this bug?
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Redmarkus5
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RE: Units not moving their entire distance with new beta 5

Post by Redmarkus5 »

ORIGINAL: Joel Billings

Gary is looking into this today, however he had looked at the code over the weekend and couldn't see how interdiction could be the cause of this. This could be a very difficult bug to pin down, but it's important so we'll try to figure it out. Has anyone ever seen this on 1.0? What was the earliest beta version that anyone can remember seeing this bug?

101.4.
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Helpless
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RE: Units not moving their entire distance with new beta 5

Post by Helpless »

I think it could be related - tm.asp?m=2658851
Pavel Zagzin
WITE/WITW/WITE-2 Development
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