First two turns mini AAR, with tips.

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Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: First two turns mini AAR, with tips.

Post by Walloc »

AGS lower part end turn 2.

Did any1 say pockets? [:'(]

Again as said in previous post making more pockets trying to make the pincers as deep as possible. Do i expect them all to hold, no, but again almost no combat forces outside that isnt ZoC'ed out to break in. Means that unit has to use its time to break out, not stopping me in the following turns.

The AGS pocket is largely done with, but a inf corps will finnish the rest off in the following turns while all the rest inf is off to the races and cathing any units escaping from the created "pockets".

Immer forwarts Rollo, immer forwarts.

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Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: First two turns mini AAR, with tips.

Post by Walloc »

Casulty screen at end of turn 2.

Wee, made the 100 units mark on turn 2. 95% is surrendering units. Lotsa POWs for any future east Btn's.
That concludes this AAR.


Hope it helped,

Rasmus


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