New Return of the Shakturi v1.5.0.2 Public Beta

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Andrew Loveridge
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New Return of the Shakturi v1.5.0.2 Public Beta

Post by Andrew Loveridge »

Hello,
We have a new Public Beta that updates the ground battle quite a bit. It also includes a number of fixes and other changes. It is available in the Members Club under Registered Downloads. You will need to have registered your game to download it. Remember this is a beta, and any feedback is appreciated.

Change List
v1.5.0.2 Beta – January 12, 2011
  • Troops and Invasions
    • AI now attempts to assign fleets or strike forces to defend critical colonies when you are at war (automated fleets when Fleet Formation is also automated)
    • improved troop levels so that there are normally sufficient troops to defend colonies
    • orbital bases (space ports and defensive bases) now damage invading troops if not cleared prior to invasion
    • planetary shield facilities now damage invading troops
    • doubled time duration to conquer colony (troops fight at half previous speed)
    • increased colony unhappiness factor 'At War With Our Race' so that invading and taking over a large world of an enemy is now more likely to result in a rebelling population
    • colony rebellions now raise more militia troops, especially when at war with the dominant race of the colony
    • increased population deaths from colony invasions, especially at larger colonies
  • Bug fixes
    • fixed bug where auto-retrofit message allowed upgrading to larger ship sizes than tech currently allowed
    • fixed bug where ships not completing construction or retrofit because could modify designs while ships under construction
    • fixed bug in Expansion Planner and Empire Navigation Tool where some items not shown in green when in your system
    • fixed exploit where filtering in Expansion Planner allowed you to exclude unknown resources and unexplored super ruins
    • fixed bug where Research locations were disappearing in Empire Navigation Tool when system was colonized
    • fixed rare crash when viewing construction ship in Ships and Bases screen
    • fixed rare crash when fleet moved to location
    • fixed crash when view new colony without population
    • fixed other rare game crashes
    • fixed rare crash when pirate base destroyed
    • fixed bug where newly built colony ships were start off without fuel
    • fixed bug where empires with Mutual Defense Pacts were sometimes attacking each other
    • fixed bug where ships were sometimes invisible
    • nearest construction ship now properly gets repaired abandoned ship in debris field
    • fixed bug where Shakturi were sometimes not appearing in game
    • fixed 'ghost' navigation directions (ping) without item at location
    • fixed bug where ships were sometimes doing same action twice
    • fixed bug where ships were sometimes still blockading colony after it was conquered
  • Other
    • rodent races now properly disike insectoid races in biases.txt file
    • doubled capacity of passenger transport components to increase migration rates between colonies
    • added more weapons to default small space port design
    • dramatically lowered damage from bombardment weapons
    • blockading fleets now properly respond to attacks, even when not at war with attacker
    • 'Latest components' in Designs screen now properly obtaining latest components - may have more than one component in each area if equal tech level
    • Ancient Guardians no longer investigate ruins or investigate and acquire abandoned ships and bases
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J HG T
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by J HG T »

Great stuff! Especially the changes to invasions and guardians look good.
Nothing is impossible, not if you can imagine it!
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WoodMan
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by WoodMan »

Absolutely fantastic!  Matrix/Codeforce really listen to the players concerns, thanks once again for the ongoing support.


"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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Data
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Data »

damn, that is hot.....i can't express my appreciation and awe at this momment because only damn, damn and hot hot hot comes to mind
i'm all over it btw....was just going to sleep, damn [&o]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Data
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Data »

maan, i almost got a heart attack
the serial number was rejected the first time....don't know why and don't care that much at the momment
btw, great stuff being able to have the serial numbers for registered games in the members area.....don't need to check all my drive for a txt file (i always forget where i put them and don't want to put them all over the place to suit my amnesia)
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Tree Dog
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Tree Dog »

Damn, looks great.
But will 1.5.0.1 Beta savegames be compatible ?
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Haree78
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Haree78 »

ORIGINAL: Tree Dog

Damn, looks great.
But will 1.5.0.1 Beta savegames be compatible ?

I can't say one way or another but bare in mind old save games may mean some of those fixes wont come in to affect.
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Data
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Data »

from experience, no
as usual, it created another folder for this update's saved gamed
but.....will that stop you? [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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ASHBERY76
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by ASHBERY76 »

Good update.
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Tree Dog
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Tree Dog »

ORIGINAL: Haree78

ORIGINAL: Tree Dog

Damn, looks great.
But will 1.5.0.1 Beta savegames be compatible ?

I can't say one way or another but bare in mind old save games may mean some of those fixes wont come in to affect.

Well, guess I'll just wait for one of you to open up an old savegame, then.
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Igard
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Igard »

Sounds great. Dling now.. [:)]
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Caesar_Augustus
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Caesar_Augustus »

Thank you, Matrix Games!! [:)] But... I'm afraid... that your fleet... will be lost... hehe...

But no such luck... the special component techs 1-3 (including the Empire´s Super Laser)
are still not available when modded... drat! [:(]

Probably didn't make it in time for 1.5.0.2. Next time [:D]
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Webbco
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Webbco »

I love the look of this update in general but a bit concerned about a couple of the troop and invasions changes i.e. the last few points.

At the moment I don't feel like this element should be made any more difficult. The reason being is that currently the AI opposition places colonies and bases in systems already occupied by my colonies...then complains that MY colonies trespass THEIR systems....then declares war on me.

A diplomacy issue like this makes increased challenges with troop invasion feel like salt in the wound.

Buuuutt, I guess I need to try it out first before complaining!
Lord_Astraios
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Lord_Astraios »

Im not going to restart my game [:-],  that is if the saved games wont work,  but nice implements,  really didnt mind if the Guardians took ships for them.  Sure it lets other players to investigate but would be nice to see in the story,  "We are taking  certain type of ships,  we cannot let this ships fall in to the wrong hands,  remove your construction ships or else or this ships are from the enemy or some excuse they make."  really i dont know. [&:]
*That* is the exploration that awaits you. Not mapping stars and studying nebulae, but charting the unknown possibilities of existence.
Elrikk
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Elrikk »

The download for the new beta is not showing up for me.

I am showing up as being registered and the 1st beta is there but not the 2nd one.

Maybe I'm looking in the wrong areas.

Elrikk

edit: Solved. I tried hitting the word "Registered" link and got to the download.
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EisenHammer
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by EisenHammer »

Nice!!![:)]
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Pipewrench
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Pipewrench »

fantastic

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Spacecadet
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Spacecadet »

ORIGINAL: Tree Dog

Damn, looks great.
But will 1.5.0.1 Beta savegames be compatible ?

As has been mentioned, not all of the newer features will work, but so far it appears that this works with the 1.5.0.1 game saves.

I've played a 1.5.0.1 for about four years and haven't noticed any issues as of yet - YMMV.


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Setekh
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Setekh »

Matrix/CodeForce are seriously the best developers/publishers ever.
All of the recent ideas and suggestions about invasions/bombardment/ancients seen in the forums are addressed in this patch, fantastic!

Downloading now,  good timing too as my previous game is coming to a close and I'm ready to start another.
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Shark7
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RE: New Return of the Shakturi v1.5.0.2 Public Beta

Post by Shark7 »

Quick update...nice changes on the invasions and defenses.

DL now.
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