We have a new Public Beta that updates the ground battle quite a bit. It also includes a number of fixes and other changes. It is available in the Members Club under Registered Downloads. You will need to have registered your game to download it. Remember this is a beta, and any feedback is appreciated.
Change List
v1.5.0.2 Beta – January 12, 2011
- Troops and Invasions
- AI now attempts to assign fleets or strike forces to defend critical colonies when you are at war (automated fleets when Fleet Formation is also automated)
- improved troop levels so that there are normally sufficient troops to defend colonies
- orbital bases (space ports and defensive bases) now damage invading troops if not cleared prior to invasion
- planetary shield facilities now damage invading troops
- doubled time duration to conquer colony (troops fight at half previous speed)
- increased colony unhappiness factor 'At War With Our Race' so that invading and taking over a large world of an enemy is now more likely to result in a rebelling population
- colony rebellions now raise more militia troops, especially when at war with the dominant race of the colony
- increased population deaths from colony invasions, especially at larger colonies
- Bug fixes
- fixed bug where auto-retrofit message allowed upgrading to larger ship sizes than tech currently allowed
- fixed bug where ships not completing construction or retrofit because could modify designs while ships under construction
- fixed bug in Expansion Planner and Empire Navigation Tool where some items not shown in green when in your system
- fixed exploit where filtering in Expansion Planner allowed you to exclude unknown resources and unexplored super ruins
- fixed bug where Research locations were disappearing in Empire Navigation Tool when system was colonized
- fixed rare crash when viewing construction ship in Ships and Bases screen
- fixed rare crash when fleet moved to location
- fixed crash when view new colony without population
- fixed other rare game crashes
- fixed rare crash when pirate base destroyed
- fixed bug where newly built colony ships were start off without fuel
- fixed bug where empires with Mutual Defense Pacts were sometimes attacking each other
- fixed bug where ships were sometimes invisible
- nearest construction ship now properly gets repaired abandoned ship in debris field
- fixed bug where Shakturi were sometimes not appearing in game
- fixed 'ghost' navigation directions (ping) without item at location
- fixed bug where ships were sometimes doing same action twice
- fixed bug where ships were sometimes still blockading colony after it was conquered
- Other
- rodent races now properly disike insectoid races in biases.txt file
- doubled capacity of passenger transport components to increase migration rates between colonies
- added more weapons to default small space port design
- dramatically lowered damage from bombardment weapons
- blockading fleets now properly respond to attacks, even when not at war with attacker
- 'Latest components' in Designs screen now properly obtaining latest components - may have more than one component in each area if equal tech level
- Ancient Guardians no longer investigate ruins or investigate and acquire abandoned ships and bases