There is a new version of the latest Public Beta for War in the East available in the Members Club. It adds Interdiction battles, improves handling of unit experience, and has a number of fixes. We hope for this to be the last version before making the Official Update. This is a Beta, so let us know about you experiences with it. Here is a list of changes, with links to the previous updates.
V1.03 Beta 6 – February 20, 2011
- New Features and Rule Changes[/b]
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1. Added an editor function – SET ALL CITY SUPPLY REQUIREMENTS. It sets all
requirements based on the existing industry and production percentage. Also supplies
cities to support first production turn.
2. Partisan supply drops are now hidden if FOW is on.
3. Formula Change - Slightly reduced the experience drop when ground elements
received replacements. The higher the average experience of the elements, the less the
decrease that can be expected.
4. Empty ground element slots that have the same type as other elements in the unit will
be deleted. This will lead to more uniform divisions with higher experience.
5. Introduced a new kind of battle called Interdiction that can be shown on the
Commander’s report list of battles and also as on map battle sites. Friendly
interdiction attacks are not cleared at the start of the logistics phase, so you can now
view the interdiction attacks that occurred during your opponent’s turn.
6. Added more factors to the interdiction attack routine, such as terrain, range to the
supplied enemy, unit average experience, unit size and a morale roll.
-
1. On map defending CV values for units in Swamp and Heavy Forest hexes were being
calculated as if their terrain fort value was +1 when in reality their terrain fort value
was +2. This caused the displayed defending CV to be undervalued. This was a
display bug only, and has been fixed.
2. Fixed a bug where global supply and fuel stocks were not calculated correctly.
3. Fixed a bug where captured equipment once in units could be produced (to be used as
additional replacements).
4. Fixed the AI so that it now pays the increased rail costs for Soviet factory evacuation.
5. Fixed a bug where the hex popup text could get stuck with static text, ex. “View this
unit”, “View this air unit”, Show detailed aircraft change window”.
6. Fixed a bug with attacks over rivers that could cause negative disruption.
7. Fixed a bug where elements with 0 ready elements could retain disruption.
-
1. Go145C aircraft changed from a Recon type to a Tactical Bomber (this appears not to
have been changed in an earlier patch as we had thought).
2. Set supply/fuel/resources/oil requirements for all scenarios.
1.03 beta 5
1.03 beta 4
1.03 beta 2











