Berlin--September 1942--Some Observations

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Redmarkus5
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Joined: Sat Dec 01, 2007 1:59 pm
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RE: Berlin--September 1942--Some Observations

Post by Redmarkus5 »

ORIGINAL: bevans

Admittedly, I am playing as the Axis and on my modded version but with most of the Axis settings on 90 and the SU on 110, I am getting all I can handle. By turn 6 or 7, the SU had 250 units (admittedly some of them were 0-0's) between Pskov and Gomel and another 125 arced in front of Kiev. That is the defensive advantage that the SU has, the ability to generate a carpet defense up to 100 miles deep (just like the historical. Not)

I believe this is a result of the Soviet AI having unlimited AP to spend - somebody wrote that this is a WAD issue...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Berlin--September 1942--Some Observations

Post by Redmarkus5 »

ORIGINAL: 76mm

7) EDITED I forgot to add this one before--for some reason, the AI failed to, or maybe I should say refused to, defend most cities. After crossing the Russian border, I am guessing that 80-90% of the cities were captured without a fight. Often my units would move up next to a city occupied by Germans, and the next turn the Germans would be gone! All of the Berlin hexes were captured without a fight. It is really odd, especially since automatic victory is calculated on the basis of cities captured.

Been reporting this since the day after release, but all I have been able to get as a response from Matrix is a statement that "Gary says cities are not important in the game", which blew my mind. Hopefully you'll have more luck.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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