Thunder in the East (Team Game)

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Thunder in the East (Team Game)

Post by timmyab »

ORIGINAL: Aurelian
I should of spelled it out :) Over at that forum, they played a six player campaign. The North side had a big problem for awhile because the Northern President pretty much reduced his two players to observers.
This is one of the crucial issues that makes me think that a team game wont work with the game in it's current state.The control of units in multiplayer games needs some work from the devs so that you can't move units that arn't directly assigned to you.I think there will be problems with teammates from neighbouring commands 'accidently' moving units under your control as well.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Thunder in the East (Team Game)

Post by Redmarkus5 »

How do you get an image to appear in your signature box? I can't figure that out...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Thunder in the East (Team Game)

Post by Redmarkus5 »

ORIGINAL: timmyab

ORIGINAL: Aurelian
I should of spelled it out :) Over at that forum, they played a six player campaign. The North side had a big problem for awhile because the Northern President pretty much reduced his two players to observers.
This is one of the crucial issues that makes me think that a team game wont work with the game in it's current state.The control of units in multiplayer games needs some work from the devs so that you can't move units that arn't directly assigned to you.I think there will be problems with teammates from neighbouring commands 'accidently' moving units under your control as well.

That shouldn't completely ruin the game. We'll get used to avoiding this pretty quickly and when it does happen, well that was a command and control failure = real life issue...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Speedysteve
Posts: 15980
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: Thunder in the East (Team Game)

Post by Speedysteve »

ORIGINAL: Joel Billings

I thought I saw something in the tester forum about how the city flak had gotten much stronger against city bombing. I thought I even saw Pavel say he might tone it back down since he had increased it quite a bit. This was in beta 4.

Hi Joel,

Not sure if Pavel had toned this down prior to Beta 4?
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
Q-Ball
Posts: 7850
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: Thunder in the East (Team Game)

Post by Q-Ball »

This should be interesting, and start to simulate C in C problems in real life. For example, attacking around your area boundaries between two players. If I command AGC, I may also be loathe to "lend" a Panzer Corp to AGS to form a giant pocket, even if it's the right thing to do.

To complete the realism, I propose the following rules:

1. For SOVIET team players, if you reach more than 100 losses vs. defeats, you are "Recalled to Moscow for Consultations".

You are out of the game, and your user profile is deleted. Matrix will delete any posts you ever made out of the forum, and delete any reference to your forum screen name. Players mentioning you again will be banned permanently.

2. For the GERMAN player, you will not be able to move any unit westward voluntarily. Units will have any hex west of them "blacked out".

The only way to override this is to use the "Ask the Fuhrer's Permission" button. A die roll of 1 out of 100 will open the westward hexes. Any other roll and you are out of the game.

Aurelian
Posts: 4090
Joined: Mon Feb 26, 2007 2:08 pm

RE: Thunder in the East (Team Game)

Post by Aurelian »

To make it really interesting, if you're executed, you HD dies.
Building a new PC.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Thunder in the East (Team Game)

Post by Redmarkus5 »

How about, if your HD dies you're executed? If the reverse happens, you don't really care about the HD after all... ;)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Encircled
Posts: 2097
Joined: Thu Dec 30, 2010 3:50 pm
Location: Northern England

RE: Thunder in the East (Team Game)

Post by Encircled »

Harsh but fair, Harsh but fair!
Ron
Posts: 499
Joined: Thu Jun 06, 2002 2:46 am

RE: Thunder in the East (Team Game)

Post by Ron »

Oh the silence, the horrible silence!
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Thunder in the East (Team Game)

Post by Redmarkus5 »

Waiting for the Soviet purges to end :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Thunder in the East (Team Game)

Post by karonagames »

Pieter has said to expect the turn either tomorrow or Thursday.
It's only a Game

ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Thunder in the East (Team Game)

Post by ComradeP »

It will take until the weekend, I'm afraid. First turn always takes the most time in terms of planning.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Thunder in the East (Team Game)

Post by Redmarkus5 »

Assume you have all upgraded to Beta 6?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
821Bobo
Posts: 2413
Joined: Tue Feb 08, 2011 2:20 pm
Location: Slovakia

RE: Thunder in the East (Team Game)

Post by 821Bobo »

yes, however I am anyway out for turn 1
Post Reply

Return to “After Action Reports”