Section 10, page 171 has the rules for unfreezing. The rollover shows the number of turns remaining unless something triggers them earlier (per section 10).
So, I referenced Section 10, and see this:
Some units begin a scenario frozen in place with zero
movement points for a set number of turns. The number
of turns is shown in the hex pop-up text but only for
the player that owns the unit (Fzn 2 indicates frozen for
two more turns). Other units may be frozen by scenario
specific rules. These units do not show the number of
turns remaining in the hex pop-up text and unfreeze
under special conditions as listed in the scenario rules.
During each friendly logistics phase, the unit’s frozen
turn counter is reduced by one, and when it reaches 0,
the unit is no longer frozen and it will be given MPs for
that turn. A unit frozen in this way may also be unfrozen
if it is attacked, or if it begins a friendly logistics phase
within 3 hexes of an unfrozen non-isolated enemy unit.
Can the scenario rules for the GC be given out? I can't find them anyway, searching "Finnish activation" "Finnish frozen units" etc, in the manual and with Google, as the forum search doesn't work.
All I see on this forums, is BigA saying he thinks it's turn 3 or 4, or maybe 4 or 5.
I've played turn 6, and most of hte Kannas Finn Army is still frozen. I've never seen this happen before. Am hoping that as I have met some undisclosed condition during turn 6 to unfreeze them.
No Finns were attacked, and the Soviets have left the scene. There must be something else that causes complete activation, I'm guessing.
Unless it's bugged, anyway.
PS: I don't normally put e-mails recieved into the forums, but as it's a company response and a current issue, I did in this case.
