Unlike the manual picture, which just features ticks, the in-game screen uses both ticks and crosses which it has just dawned on me, have opposite effects. Why not just have ticks OR crosses like in the manual? When a negative cross field is combined with "non-random weather" is it surprising I keep getting the settings I'm not looking for? Why have a "non-random weather" box. To put a cross to that is like saying "I don't want non-random weather" Isn't "I want random weather" simpler?
Jeez, this kind of thing runs right through the UI I'm afraid- needless complication and time inefficiency.


