ORIGINAL: Apollo11
#2
Hope for the best but plan for the worst!
Leo, with 1=1 ants vs German supermen that's all I do.
Moderators: Joel Billings, Sabre21
ORIGINAL: Apollo11
#2
Hope for the best but plan for the worst!


ORIGINAL: BigAnorak
Sorry, forgot to put the "I'm-not-being-serious" smiley.[:)]
But, to be serious, and without seeing the fort levels on the hexes, the defence of Leningrad is not making best use of the available resources, if there are no entrenchments protecting the rail-line into the city, and the hexes north and south of the river just east of the city, then the back door to the city is wide open - just like my game with Trey.
edit: My standard digging plan by turn 6. Speedy's supermen didn't cross the Luga, let alone get in the back door to Leningrad.
ORIGINAL: Speedy
Don't forget though Bob I was 'nerfed' by Uber Swamps and the Armaments thing during our game....those damn tools and bad workmen
Wasn't the "armaments thing" generally thought to have helped the Germans (ie nerfed the Sovs)?
ORIGINAL: Q-Ball
I personally think Leningrad can be defended, against even the most determined German opponents.
ORIGINAL: Q-Ball
I personally think Leningrad can be defended, against even the most determined German opponents.
In my game vs. Von Beanie, I think I'll take it, but his defense was much tougher this time, despite the fact that I committed lots of extra stuff to AGN. And in the end, he made one mistake, and I was only able to take advantage of it because I got lucky. I bet that's the last time he loses Leningrad to anyone, the way he played it otherwise.
Level-4 forts along the Neva defended by 3-deep stacks are very tough to beat. That should be the goal of any Soviet player, even if it means an early withdrawl to the Volkhov for the rest of the front.
I think you made some mistakes in your defense Oleg, that if you hadn't made, you would be in better position. Even so, I look at your situation, and I still you could be OK, but you need to buy time to dig. Stack 9 division-sized units along the Neva, no less, and get some construction units into the HQ there. Start digging along the Volkhov, and make a withdrawl there.
I do think keeping Leningrad land-connected IS very difficult against a good German opponent. That ship has probably sailed for you.
Your critical mistake was not digging-in at the Neva Backdoor hex. A good Soviet player won't make that mistake, not after seeing a few AARs......

ORIGINAL: BigAnorak
Wasn't the "armaments thing" generally thought to have helped the Germans (ie nerfed the Sovs)?
I was a million men light until turn 14, so I was fighting with one arm tied behind my back, but Speedy feels bad enough already.[;)]
ORIGINAL: bevans
The Germans can take ANYTHING they want in '41, they just can't take EVERYTHING. Finally, isn't this AAR all about how the Germans can't survive the first winter. Your 'turn' is still to come, when Senno will be whining about Soviet supermen.