German Folly 2ndAcr (GE) vs Tullius (Reds)

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2ndACR
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Turn 8 South

1st Panzer heads north east from the bridge head. But fuel is an issue. Rail is not even to Kiev yet. Hurting bad. Airlift can only do so much.

6th Army begins the turn north for the link up with AGC.

17th Army crosses the river and begins moving to the front.

Not shown is the almost vacant 11th Army area. I have found a few security regiments that even the Romanians are punting around.

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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by Mynok »


Lots of weak stuff down there. You should be able to roll him up with inf hasty attacks easily.

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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Yep, there is not much of strength in the south. I firmly believe all the "real" units are up in North and Central area's.

He is defending Leningrad and Moscow heavily just like he did in his last game. I just need Fuel big time in the south but cannot really halt to wait and give him time to dig. But now that 17th and 6th are mainly across the river, they can take up the main fighting and I can rest 1st Panzer Army for a turn or 2
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by Senno »

Awesome advance, 2ndACR, awesome indeed.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

I am still debating on whether to head due east or keep heading north. But I am 90% sure that I am going to head due east with 1st Panzer Army, head the 2nd Panzer Corps back home and keep 6th Army angling towards a link up.

Now that 2nd Panzer has created a beach head with some elbow room, they will angle towards the SE and see if I can pinch that Russian group between Gomel and Kiev.

I think he weakened his Pskov front too much to guard the coast and it allowed me some elbow room, not much, but some. 1 Panzer Div has been shifted back to Pskov. Next turn the infantry Corp on the coast will occupy the entire front and the entire Panzer Corps will swing back to Pskov area. They were both a diversion and an attack force. If he was weak, they would have made progress, but since suddenly a horde showed up, they head back to the south.

Rail has reached Pskov area in the north and the Dnepr in the center. But the South is still struggling to catch up. That is hurting me. But I feel the need to rest 1st Panzer a full turn and hit the HQ buildup next turn. That should give me a good boost to blast his front open down south and really gain some ground. I worry about my northern flank though. It will get really long quick.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

No turn today.

I really have to remember to save before ending my turn so I can do admin reviews while waiting.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 76mm »

2ACR, just checking, are all of your screenshots with Fortifs turned on?  Because I don't see many fortifications in your last several screen shots.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by Encircled »

If you are going to pile east with AGS, then I'd transfer another RR unit down there so you have three.

It will really help
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 76mm »

ORIGINAL: Encircled

If you are going to pile east with AGS, then I'd transfer another RR unit down there so you have three.
Can he use three effectively? I thought that even with multiple RR units, there is a limit on how many hexes you can repair in a turn?
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Nope, he has forts in the north and central that I am pounding thru, but not down south. I have a bad habit of turning it off when I do my rail repairs. I will grab some fort shots if I get a turn today.

3rd Rail will not help me. Since they can only repair 5 hexes or so from a green rail head. Only in the north can you repair more than 5 hexes because you pay RRC1.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by Encircled »

Agreed, but you will be taking over vast amounts of territory with a lot of rail to convert, and I found three to be very useful.

Each to their own though!
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by CharonJr »

Yes, I like using 3 RR units in the south, too, 1 towards/from Odessa and 2 at a line further north.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Well, the rail unit from AGC will start moving from Gomel angling to the south. If you want to call that south. LOL

It is my main southern units that are way behind. 1 is just approaching Kiev, 11th Army is about 5 hexes from the Dnepr around the city south of Kiev.

Rail is the only thing slowing me down in the south besides just plain tired troops.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by Mynok »


I usually send 11th army FBD to Dnepropetrovsk.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

It will angle that way, I am doing all I can to get rail to the Dnepr and then it will angle down that way.

The 1.04 changes are going to take some serious strategy thinking when it comes out with the fort building being tied to supply lines etc. Russian will never have a serious issue, but the Germans may have to pull way back so they can fort build. Or the Russian will not have issues until they go on the offensive all the time.

Only issue I always see is there is no straight road line down south unlike in the AGN and AGC areas. I can have rail near Pskov around turn 6 or so and the same in AGC area. But Kiev takes forever.
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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Turn 9

In the far north, 1st Panzer has swung back to Pskov. I think I drew enough of a response up there that his Pskov front weakened just enough. Pskov falls and is occupied.

1st Panzer is tired and needs a rest, but no rest for the wicked. I have run them hard.

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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Turn 9 Central 1

Here we have 3rd Panzer blasting a hole and shooting thru it. Since it appears he left this area lightly guarded, I am seriously thinking about heading for the Finnish border. All of 3rd Panzer is now in the Vela Liuka area.

Only problem is I am weak on infantry support here fo a sustained advance. Leningrad may not have been a target, but this lightly defended sector makes it tempting to go for. If he starts pulling back from Pskov and building a line north of 3rd Panzer, they will wheel to the south and head that way.

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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Turn 9 Central Zone 2

Here 2nd Panzer has pulled off the line and shot towards the south. They can safely do that now that 4th Army is fully across the river and can slog forward. Gomel falls and the 6th Army link up should occur in the next turn or 2.

Plans for 2nd Panzer are fluid. Head east and then north to Smolensk or head straight east or do I swing them farther south where there is basically nothing but a weak hedgehog?

That is the million dollar question.

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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Turn 9 South

Okay, 1st Panzer advances towards the east and performed HQ build up on all southern Panzer Corps. They are tired and need a rest, but it will have to wait. Goal is Kharkov. I want it and am going to take it.

6th Army is fully engaged and 17th is also fully across the river and moving SE in support of 1st Panzer.

Question, is Kursk or Kharkov more important? I have never looked at the Russian side in any depth so don't really know. He has probably already yanked the industry out anyway.

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RE: German Folly 2ndAcr (GE) vs Tullius (Reds)

Post by 2ndACR »

Turn 9 11th Army Zone

Odessa falls. I used 2 German and all the Romanian Corps. I am across the lower Dnepr and in the Crimea, barely. The line is stretched to the max down here until the Romanians can get on the line to secure it for me.

Now the 50 million dollar question is.......WHERE THE HECK IS THE RUSSIAN ARMY????????

Have I hurt him that bad in the south? Are they all up north between me and Moscow, hiding along the Finnish border?

And they really have to tone down the interdiction routine, I suffered huge losses to my mobile forces this turn by hardly any Russian a/c. One Motorized Div suffered 1600 casualties to 12 a/c and then 2 hexes later another 1100 from 5 a/c. Total BS IMO.

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