ORIGINAL: mjk428
Thanks for the "rational" response. [;)]
These units were available unrestricted in PacWar, WitP, & AE 1.0. If they could be deployed too soon, then the rational way to deal with that was delaying their arrival or disabling 90% of their squads. Having to pay "political" points for units that were among the first to leave the States just doesn't sit right by me. Also, there may be ample points to change the units over that were needed but there is already a shortage of points for changing from Restricted Australia bases over to Southwest Pacific. In PacWar this occurred automatically. Some will say that it's not necessary but the restricted bases play havoc with air transfers of planes and troops. I like things orderly.Because I'm always hoarding PPs for big things I rarely use them for changing leaders like I should. I doubt Nimitz had much political trouble getting LTs replaced or moving around units destined to the Central/South Pacific. If I wanted to send the Americal Division to India I'd understand the problem. I don't play like that. The first year is all about reinforcing and base building along historical lines.
"Rational" is my middle name. (But "Ir" is my first name.)
In developing AE we actually looked at lessons learned from WitP and (in my case at least) Pacwar, and did some beta testing to get the PP and restricted unit mix correct. And we determined the best mix was to unrestrict at-start US LCUs that deployed prior to March 1, and restrict those, like the 27th, 40th and 41st Divisions, that deployed later. Somehow we left out that adjustment when AE 1.0 was released -- but we fixed it quickly in a patch.
Like you, I like to keep things orderly. And you are right, there are not enough PPs to assign everyone to the right HQs. Personally, I'd have preferred a de minimus (or no) PP charge for switching units among unrestricted HQs. But as that would have been mainly for aesthic purposes, not gameplay, it was way down the change list.