Unit continue attack !!!

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sPzAbt653
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Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Unit continue attack !!!

Post by sPzAbt653 »

Attrion isn´t too high, only ten.

This could be an issue. The scenario designer is active on this Forum and may weigh in about my opinion. If I were playing this scenario, I would set the AD to somewhere around 2-4, and would then try attacking at different loss settings to see wgat the results are. The issue I see here is that the AD being set at 10 makes combats about 5x less bloody than what the program would normally call for. There are no firm rules on the AD settings, only experimenting will get correct. Kursk was an attirion battle, so if the AD setting of 2 produces heavy enough casualties to allow either side to quickly break thru, than my opinion would be wrong.

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Esto podría ser un problema. El diseñador de escenario está activo en este foro y puede pesar en mi opinión. Si yo fuera a jugar este escenario, yo pondría el AD a un lugar cerca de 2-4, y luego se intenta atacar a la pérdida de configuración diferente para ver wgat son los resultados. El problema que veo aquí es que el AD se ha fijado en 10 combates hace aproximadamente 5 veces menos sangrienta de lo que el programa normalmente exigiría. No hay normas estrictas sobre la configuración de AD, sólo experimentando recibirá correcta. Kursk fue una batalla attirion, por lo que si la configuración de AD de 2 produce numerosas víctimas lo suficiente como para permitir a ambos lados a romper rápidamente a través, de mi opinión sería un error.

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sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Unit continue attack !!!

Post by sPzAbt653 »

Direct fire is only possible with air units because artillery have range of one hex


It's ok to bombard from 1 hex in 3.4 !! The artillery units Attack Strength has to be at least 50% artillery in order to do this. I checked the scenario and it seems all the artillery will qualify, but you can easily check this:

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Está bien para bombardear desde el 1 de hexagonal en el punto 3.4! Las unidades de artillería de ataque de fuerza tiene que ser al menos el 50% de artillería con el fin de hacer esto. Miré el escenario y parece que toda la artillería se califica, pero se puede comprobar esto:

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