AE Map, Base, Economic Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: North Borneo Railway
You should be able to do that. Access the factory via the factory button at the top of the industry page.
RE: North Borneo Railway
What's up with Goa?
It was a Portuguese colony so why can the Allied player use it like any other Indian base, it even has a base force unit.
Also check hex 52,78 it is shown as CLR(Clear) but looks like a jungle hex on the map.
It was a Portuguese colony so why can the Allied player use it like any other Indian base, it even has a base force unit.
Also check hex 52,78 it is shown as CLR(Clear) but looks like a jungle hex on the map.
Victoria
What is the deal with Victoria Base (near Seattle)?
It have over 10k supply demand, yet there are only 3 units there, with combined need around 500. It is the same, from the scenario beginning (IRONMAN). Not that it actually makes anything, just strange occurence.

It have over 10k supply demand, yet there are only 3 units there, with combined need around 500. It is the same, from the scenario beginning (IRONMAN). Not that it actually makes anything, just strange occurence.

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- Victoria.jpg (66.53 KiB) Viewed 355 times
RE: Victoria
Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Victoria
ORIGINAL: herwin
Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
Naah. I doubt there is ANY possibility for automatic increase of supply need, because of industry. Anyway, it is Allied side, and everything is repaired.
Also, no ship was rearming there, but as I said, it is the same from the scenario beginning. And it is the same in Scenario 1.
RE: Victoria
ORIGINAL: inqistor
ORIGINAL: herwin
Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
Naah. I doubt there is ANY possibility for automatic increase of supply need, because of industry. Anyway, it is Allied side, and everything is repaired.
Also, no ship was rearming there, but as I said, it is the same from the scenario beginning. And it is the same in Scenario 1.
Industry potentially needs supply, resources, oil, and fuel. Ships based at a city need fuel and perhaps supply.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- Bradley7735
- Posts: 2073
- Joined: Mon Jul 12, 2004 8:51 pm
RE: Victoria
There's a lot of west coast cities that have a much larger than normal draw of supplies. That's so the supplies are in the ports where the ships are trying to load, instead of, say, Salt Lake City.
The older I get, the better I was.
RE: Victoria
Oh, that explains everything. I have not checked other ports.
However:
1) That means, that when Japan somehow would conquer one of those cities, they will also catch lots of supplies
2) Victoria is out of main supply network. It can draw only from nearby base from other side of the canal. So infinite "!" sign, unless someone waste lots of supply transports
However:
1) That means, that when Japan somehow would conquer one of those cities, they will also catch lots of supplies
2) Victoria is out of main supply network. It can draw only from nearby base from other side of the canal. So infinite "!" sign, unless someone waste lots of supply transports
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el cid again
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- Joined: Mon Oct 10, 2005 4:40 pm
RE: AE Map, Base, Economic Issues
Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.
FYI.
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.
FYI.
RE: AE Map, Base, Economic Issues
ORIGINAL: el cid again
Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.
FYI.
And there is a Float Plane unit that is supposed to arrive there, but it can't, so it stays in "2 day limbo" indefinitely.
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: AE Map, Base, Economic Issues
ORIGINAL: el cid again
Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.
FYI.
Hex 115,60 is the location of the Utsonomiya base, which is a port.
Andrew
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: North Borneo Railway
Oops. Just visited this thread and found this OLD post which I never replied to...
It was decided that it was not worth adding Portugal as a separate nation for WitP AE, which would have been required to make Goa a neutral base. Therefore we assume that the Portuguese colonies would align themselves with the Allies.
You are right. I have never spotted that. Belated thanks!!
Andrew
ORIGINAL: BigDuke66
What's up with Goa?
It was a Portuguese colony so why can the Allied player use it like any other Indian base, it even has a base force unit.
It was decided that it was not worth adding Portugal as a separate nation for WitP AE, which would have been required to make Goa a neutral base. Therefore we assume that the Portuguese colonies would align themselves with the Allies.
Also check hex 52,78 it is shown as CLR(Clear) but looks like a jungle hex on the map.
You are right. I have never spotted that. Belated thanks!!
Andrew
- Andrew Brown
- Posts: 4083
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: AE Map, Base, Economic Issues
ORIGINAL: ADB123
ORIGINAL: el cid again
Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.
FYI.
And there is a Float Plane unit that is supposed to arrive there, but it can't, so it stays in "2 day limbo" indefinitely.
Which unit please?
Andrew
RE: AE Map, Base, Economic Issues
Okay so I have been staring at the NZ hex alottment for a while and its been bothering me. I think mostly as I grew up in Nelson. Nelson is a coastal town with a large natural port and an alright airfield while Blenheim is a landlocked city ~10km from the coast with no port. Picton however is in the same hex as Blenheim and has been a port for a looong time but has very very shallow water.
I know its a minor quibble. [;)]

I know its a minor quibble. [;)]

RE: Admiral's Edition Map Thread
Question regarding forest immediately to the east of Edmonton in Canada- is there supposed to be a continuation of the railway there? I've had units strategically moving through from NE Canada CONUS trying to (slowly) strat move through this forest.
Playing scenario 2, just updated to latest Beta and found this while setting all my (now working) search arcs. Not sure if the railway was missing before (or if it was ever there- loading up scen 2 from scratch the map looks the same- forest with no railway).
Cheers,
Daniel

Playing scenario 2, just updated to latest Beta and found this while setting all my (now working) search arcs. Not sure if the railway was missing before (or if it was ever there- loading up scen 2 from scratch the map looks the same- forest with no railway).
Cheers,
Daniel

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- ForestEdmonton.jpg (187.93 KiB) Viewed 355 times
RE: AE Map, Base, Economic Issues
I posted this in Tech Forum as well
I'm not sure if this is a beta problem or pwhex.dat problem or WAD. I've got a savegame I started under original release & patched up to beta 1108p3 so it's been played under numerous versions. Problem is in moving land units to Tungchow from Wusih. I captured Wusih & then after some time Tungchow fell to me due to ZOC conversion (I guess that'd be what you'd call it) You can see from the screenshots that there's a blue hexside between the bases & a road connection as well so troops should march from Wusih to Tungchow but they instead march to the NW toward Nanking (I assume the scenic route to go around Nanking & back down the other side or the river) Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in. I can fly supply in but not troops into Tungchow???? Is that because the base is damged 100% for port & runway. I'd think if I could fly supply in, troops would work as well.

I'm not sure if this is a beta problem or pwhex.dat problem or WAD. I've got a savegame I started under original release & patched up to beta 1108p3 so it's been played under numerous versions. Problem is in moving land units to Tungchow from Wusih. I captured Wusih & then after some time Tungchow fell to me due to ZOC conversion (I guess that'd be what you'd call it) You can see from the screenshots that there's a blue hexside between the bases & a road connection as well so troops should march from Wusih to Tungchow but they instead march to the NW toward Nanking (I assume the scenic route to go around Nanking & back down the other side or the river) Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in. I can fly supply in but not troops into Tungchow???? Is that because the base is damged 100% for port & runway. I'd think if I could fly supply in, troops would work as well.

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- WusihTungchow.jpg (44.09 KiB) Viewed 355 times
RE: AE Map, Base, Economic Issues
supply can be airdropped [;)]ORIGINAL: jcjordan
I'd think if I could fly supply in, troops would work as well.
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RE: AE Map, Base, Economic Issues
There is Antung base, which belongs to China Command HQ, however it is located SE of Port Arthur.
Currently it is province of China, but during war, it was on the border between Manchukuo, and Korea. And all bases around belong to Kwantung HQ. Well, maybe it WAS special case, but I think it is a database bug.

Currently it is province of China, but during war, it was on the border between Manchukuo, and Korea. And all bases around belong to Kwantung HQ. Well, maybe it WAS special case, but I think it is a database bug.

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- michaelm75au
- Posts: 12463
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: AE Map, Base, Economic Issues
From Tech Forum
Either it shouldn't be a port or the hexsides need adjusting.
The hexsides don't allow TF to get to the port.Nadzab (98,125) has a port that you can't get to.
Either it shouldn't be a port or the hexsides need adjusting.
Michael
RE: AE Map, Base, Economic Issues
ORIGINAL: jcjordan
Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in.
Hi, when the 'troop' mission automatically turn in 'supply' mission, it means
that you cannot transport the selected unit (or a part of this); when I've tried
to air-trasport an HQ, only a little part was transported (and the mission turned
to 'supply'). I must transport the remaining part of HQ by sea (I'm not sure, but
I think all the support). Maybe it's your case...






