AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Nomad
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RE: North Borneo Railway

Post by Nomad »

You should be able to do that. Access the factory via the factory button at the top of the industry page.
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BigDuke66
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RE: North Borneo Railway

Post by BigDuke66 »

What's up with Goa?
It was a Portuguese colony so why can the Allied player use it like any other Indian base, it even has a base force unit.

Also check hex 52,78 it is shown as CLR(Clear) but looks like a jungle hex on the map.
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inqistor
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Victoria

Post by inqistor »

What is the deal with Victoria Base (near Seattle)?

It have over 10k supply demand, yet there are only 3 units there, with combined need around 500. It is the same, from the scenario beginning (IRONMAN). Not that it actually makes anything, just strange occurence.

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herwin
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RE: Victoria

Post by herwin »

Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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inqistor
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RE: Victoria

Post by inqistor »

ORIGINAL: herwin
Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.

Naah. I doubt there is ANY possibility for automatic increase of supply need, because of industry. Anyway, it is Allied side, and everything is repaired.
Also, no ship was rearming there, but as I said, it is the same from the scenario beginning. And it is the same in Scenario 1.
herwin
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RE: Victoria

Post by herwin »

ORIGINAL: inqistor
ORIGINAL: herwin
Victoria is a lovely city. Spent a couple of weeks there the summer after I was eighteen. I was navigator on a trawler. Check industry needs.

Naah. I doubt there is ANY possibility for automatic increase of supply need, because of industry. Anyway, it is Allied side, and everything is repaired.
Also, no ship was rearming there, but as I said, it is the same from the scenario beginning. And it is the same in Scenario 1.

Industry potentially needs supply, resources, oil, and fuel. Ships based at a city need fuel and perhaps supply.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Bradley7735
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RE: Victoria

Post by Bradley7735 »

There's a lot of west coast cities that have a much larger than normal draw of supplies. That's so the supplies are in the ports where the ships are trying to load, instead of, say, Salt Lake City.
The older I get, the better I was.
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inqistor
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RE: Victoria

Post by inqistor »

Oh, that explains everything. I have not checked other ports.
However:
1) That means, that when Japan somehow would conquer one of those cities, they will also catch lots of supplies
2) Victoria is out of main supply network. It can draw only from nearby base from other side of the canal. So infinite "!" sign, unless someone waste lots of supply transports
el cid again
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RE: AE Map, Base, Economic Issues

Post by el cid again »

Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.

FYI.
ADB123
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RE: AE Map, Base, Economic Issues

Post by ADB123 »

ORIGINAL: el cid again

Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.

FYI.

And there is a Float Plane unit that is supposed to arrive there, but it can't, so it stays in "2 day limbo" indefinitely.
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Andrew Brown
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RE: AE Map, Base, Economic Issues

Post by Andrew Brown »

ORIGINAL: el cid again

Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.

FYI.

Hex 115,60 is the location of the Utsonomiya base, which is a port.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: North Borneo Railway

Post by Andrew Brown »

Oops. Just visited this thread and found this OLD post which I never replied to...

ORIGINAL: BigDuke66

What's up with Goa?
It was a Portuguese colony so why can the Allied player use it like any other Indian base, it even has a base force unit.

It was decided that it was not worth adding Portugal as a separate nation for WitP AE, which would have been required to make Goa a neutral base. Therefore we assume that the Portuguese colonies would align themselves with the Allies.
Also check hex 52,78 it is shown as CLR(Clear) but looks like a jungle hex on the map.

You are right. I have never spotted that. Belated thanks!!

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: AE Map, Base, Economic Issues

Post by Andrew Brown »

ORIGINAL: ADB123

ORIGINAL: el cid again

Stock (Scenario 1 and presumably all scenairos with Japan on the map)
has a properly identified major JNAF base force in slot 4981 - it is
named Kasumigaura and it is located where Kasumigaura ought to be
hex 115,60
but there is no defined location there, no airfield, and no way for the (static)
unit to be useful.

FYI.

And there is a Float Plane unit that is supposed to arrive there, but it can't, so it stays in "2 day limbo" indefinitely.

Which unit please?

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Saros
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RE: AE Map, Base, Economic Issues

Post by Saros »

Okay so I have been staring at the NZ hex alottment for a while and its been bothering me. I think mostly as I grew up in Nelson. Nelson is a coastal town with a large natural port and an alright airfield while Blenheim is a landlocked city ~10km from the coast with no port. Picton however is in the same hex as Blenheim and has been a port for a looong time but has very very shallow water.

I know its a minor quibble. [;)]

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Itdepends
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RE: Admiral's Edition Map Thread

Post by Itdepends »

Question regarding forest immediately to the east of Edmonton in Canada- is there supposed to be a continuation of the railway there? I've had units strategically moving through from NE Canada CONUS trying to (slowly) strat move through this forest.

Playing scenario 2, just updated to latest Beta and found this while setting all my (now working) search arcs. Not sure if the railway was missing before (or if it was ever there- loading up scen 2 from scratch the map looks the same- forest with no railway).

Cheers,

Daniel

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jcjordan
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RE: AE Map, Base, Economic Issues

Post by jcjordan »

I posted this in Tech Forum as well

I'm not sure if this is a beta problem or pwhex.dat problem or WAD. I've got a savegame I started under original release & patched up to beta 1108p3 so it's been played under numerous versions. Problem is in moving land units to Tungchow from Wusih. I captured Wusih & then after some time Tungchow fell to me due to ZOC conversion (I guess that'd be what you'd call it) You can see from the screenshots that there's a blue hexside between the bases & a road connection as well so troops should march from Wusih to Tungchow but they instead march to the NW toward Nanking (I assume the scenic route to go around Nanking & back down the other side or the river) Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in. I can fly supply in but not troops into Tungchow???? Is that because the base is damged 100% for port & runway. I'd think if I could fly supply in, troops would work as well.


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Mad Dog
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RE: AE Map, Base, Economic Issues

Post by Mad Dog »

ORIGINAL: jcjordan

I'd think if I could fly supply in, troops would work as well.


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supply can be airdropped [;)]
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inqistor
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RE: AE Map, Base, Economic Issues

Post by inqistor »

There is Antung base, which belongs to China Command HQ, however it is located SE of Port Arthur.

Currently it is province of China, but during war, it was on the border between Manchukuo, and Korea. And all bases around belong to Kwantung HQ. Well, maybe it WAS special case, but I think it is a database bug.

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michaelm75au
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RE: AE Map, Base, Economic Issues

Post by michaelm75au »

From Tech Forum
Nadzab (98,125) has a port that you can't get to.
The hexsides don't allow TF to get to the port.
Either it shouldn't be a port or the hexsides need adjusting.
Michael
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cohimbra
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RE: AE Map, Base, Economic Issues

Post by cohimbra »

ORIGINAL: jcjordan
Also I've tried to fly troops in but the transport unit resets it's mission each turn to supply w/o flying troops in.

Hi, when the 'troop' mission automatically turn in 'supply' mission, it means
that you cannot transport the selected unit (or a part of this); when I've tried
to air-trasport an HQ, only a little part was transported (and the mission turned
to 'supply'). I must transport the remaining part of HQ by sea (I'm not sure, but
I think all the support). Maybe it's your case...
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