ORIGINAL: Osterhaut
Do you play this game? it does not sound like it. If you play this game you will know the answer to this latest complaining. But this was not your original question. And I think you got a good answer and you just did not like it.ORIGINAL: Gary Childress
ORIGINAL: JWE
They are taken into account in data.
You asked the question. It was answered.
Don't care if you like it, care even less if you understand it.
This has become annoying. Good day.
So the game engine, when it converts the endurance from 15kts to 28kts for a King George V class BB, takes into account the lwl and curvature of the hull etc as distinct from, say, an Indianapolis class CA and comes up with the correct endurance even though the hull characteristics appear nowhere in the editor data? I find that hard to believe. There must be some generalization somewhere that is not based upon individual ship hull characteristics. I'm sorry if I'm being annoying, I can't help being a layman.
EDIT: Is the "Manuever" value used in these calculations? If there is some connection between hull characteristics and "Manuever" then I could see some sense to the assertion that the characteristics of individual ship hulls are taken into account. Otherwise I'm perplexed. [&:]
There is two speeds, full speed and cruise speed. A TF will move at the slowest cruise speed and the slowest full speed of a ships in the TF. It is stupid to make a fast ship go at 12 kt cruise speed just because a internet site says so. so ships datas are normaled to a cruise speed of 15 kt so they can operate together. Full speed uses 6 times the fuel per hex as cruise speed. and endurance numbers are calculated by mathematics to be normaled to this two features no matter what the ship.
but your question was how to go endurance from 12 or 20 to 15 and you got a good answer. Set endurance number by mathematics so it is accurate at game cruise speed and the game full speed and if you don't like mathematics then you have no cause to complaint.
MO
Who is complaining? I'm simply trying to plead my case. Things like lwl and horsepower don't appear in the database from what I can tell. If they are factored into the endurance calculations for each ship class then it is a mystery to me how the game engine is getting its data, unless it is factored somewhere into the "maneuver", "fuel capacity" or some other value. If so then more power to the designers. If not then I'm wondering what is so blasphemous about deriving an unknown value by applying the ratio between known values to the unknown to come up with an estimate? Is that not what the game engine ultimately does without values like lwl and horsepower at its disposal? [&:]
Besides, I'm bored and have nothing better to do than squabble over a computer game. My apologies for the inconvenience.





