We have a new update for Advanced Tactics Gold you can check out in the Members Club. It improves loading times, fixes the Recon issue and a number of other bugs. Please give it a try, and let us know how things are working. If all goes well we will make it official in a week or so.
Remember, this is a Beta, and the updater will not work properly, as there has been no official updates yet. Below is the Change List.
Best Regards,
Andrew
V2.01 Beta – April 18, 2011
- Improvements[/b]
- Loading time should be reduced. I switched a lot of landscapetype graphics to spritesheets instead of 64 seperate files. The total number of files being loaded should be about halved by this change. It however requires some serious testing to see if no new graphics glitches are introduced. (also the landscape type sheet-use option may make it a lot easier to make landscape mods since you now only have to edit 1 file instead of 64, its not yet implemented for rivers and roads... lets see how this goes first.)
- Bug Fixes
- Recon issue resolved
- Improved behavior of AIResourceComplient routine
- Fixed error that occurred if you fought giant battles (>1000 individuals involved)
- Space shorkey works again in conjunction with road construction
- Rulevar added to allow extreme screenshots to be made (at your own risk)
- Russia scenario Saratov, Voronezh and some other cities dammage is given now
- Factory gfx switch around fixed
- Old pt2 popup removed
- Name issue in troop detail screen fixed
- Scenario load popup now shows all file types, so you can more easily load your pt2 scenarios from the scenariobank.
- Ranger IV itemtype fixed
- IsSupply & IsPolPt are now correctly overruled by UseSFTypeGraphic
- Rangers cost set to 140 (was 100)
- Random games now always start with everybody at peace
- Katushya II research issue fixed
- Inf Gun IV artillery attack values fixed
- Center map on town if selecting town in production overview screen.
- Added check “checkunitstaffpercent”




