AT Gold Public Beta v2.01c

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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Andrew Loveridge
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AT Gold Public Beta v2.01c

Post by Andrew Loveridge »

Hello All,

We have a new update for Advanced Tactics Gold you can check out in the Members Club. It improves loading times, fixes the Recon issue and a number of other bugs. Please give it a try, and let us know how things are working. If all goes well we will make it official in a week or so.

Remember, this is a Beta, and the updater will not work properly, as there has been no official updates yet. Below is the Change List.

Best Regards,

Andrew

V2.01 Beta – April 18, 2011
  • Improvements[/b]
    • Loading time should be reduced. I switched a lot of landscapetype graphics to spritesheets instead of 64 seperate files. The total number of files being loaded should be about halved by this change. It however requires some serious testing to see if no new graphics glitches are introduced. (also the landscape type sheet-use option may make it a lot easier to make landscape mods since you now only have to edit 1 file instead of 64, its not yet implemented for rivers and roads... lets see how this goes first.)
  • Bug Fixes
    • Recon issue resolved
    • Improved behavior of AIResourceComplient routine
    • Fixed error that occurred if you fought giant battles (>1000 individuals involved)
    • Space shorkey works again in conjunction with road construction
    • Rulevar added to allow extreme screenshots to be made (at your own risk)
    • Russia scenario Saratov, Voronezh and some other cities dammage is given now
    • Factory gfx switch around fixed
    • Old pt2 popup removed
    • Name issue in troop detail screen fixed
    • Scenario load popup now shows all file types, so you can more easily load your pt2 scenarios from the scenariobank.
    • Ranger IV itemtype fixed
    • IsSupply & IsPolPt are now correctly overruled by UseSFTypeGraphic
    • Rangers cost set to 140 (was 100)
    • Random games now always start with everybody at peace
    • Katushya II research issue fixed
    • Inf Gun IV artillery attack values fixed
    • Center map on town if selecting town in production overview screen.
    • Added check “checkunitstaffpercent”
MrLongleg
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RE: AT Gold Public Beta v2.01c

Post by MrLongleg »

What about the fuel consumption error that was found in the support forum?
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Vic
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RE: AT Gold Public Beta v2.01c

Post by Vic »

If this is v2.01c, which it should be then the Oil issue is also repaired.
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Tac2i
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RE: AT Gold Public Beta v2.01c

Post by Tac2i »

[deleted] Vic answered above.
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MrLongleg
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RE: AT Gold Public Beta v2.01c

Post by MrLongleg »

great - that was fast...
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Vic
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RE: AT Gold Public Beta v2.01c

Post by Vic »

Well i try to patch as quick as possible.... danger with this strategy is new bugs can get introduced... but overall in the long run it works and the game will get rid of all child diseases that might still be present.

(with old AT we ended up around patch version 23, lets hope i need less with ATG)

best regards,
Vic
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theonlystd
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RE: AT Gold Public Beta v2.01c

Post by theonlystd »

Will this mess with current saves?
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Tac2i
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RE: AT Gold Public Beta v2.01c

Post by Tac2i »

It probably shouldn't mess with your saves in that you wouldn't be able to continue playing them. That said, if you have some 1 TOWN START games in progress, the patch is not going to fix that everyone is at war with everyone else. You'll have to start a new game to get the everyone starts at peace.
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henri51
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RE: AT Gold Public Beta v2.01c

Post by henri51 »

ORIGINAL: Webizen

It probably shouldn't mess with your saves in that you wouldn't be able to continue playing them. That said, if you have some 1 TOWN START games in progress, the patch is not going to fix that everyone is at war with everyone else. You'll have to start a new game to get the everyone starts at peace.

I started a one-city random game on an xlarge map against 4 AI opponents, and on the first move 3 of the 4 AI declared war on me.[8|]

So I started another, and this time only one declared war on me on the first move - but within 3 moves, all of them were at war with me.[:D][:-]

So much for peace..,

Henri

PS. The fuel problem seems to be fixed, that is trucks take 20 ap on roads in unexplored territory and 10 in their own, whether they take one hex at a time or all at one time.
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blastpop
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RE: AT Gold Public Beta v2.01c

Post by blastpop »

ORIGINAL: henri51

ORIGINAL: Webizen

It probably shouldn't mess with your saves in that you wouldn't be able to continue playing them. That said, if you have some 1 TOWN START games in progress, the patch is not going to fix that everyone is at war with everyone else. You'll have to start a new game to get the everyone starts at peace.

I started a one-city random game on an xlarge map against 4 AI opponents, and on the first move 3 of the 4 AI declared war on me.[8|]

So I started another, and this time only one declared war on me on the first move - but within 3 moves, all of them were at war with me.[:D][:-]

So much for peace..,

Henri

PS. The fuel problem seems to be fixed, that is trucks take 20 ap on roads in unexplored territory and 10 in their own, whether they take one hex at a time or all at one time.


Henri,

You are such a likeable guy - they all come to make a visit upon you... [:D]
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RE: AT Gold Public Beta v2.01c

Post by Josh »

>>Henri,

You are such a likeable guy - they all come to make a visit upon you... [:D] <<
&nbsp;
&nbsp;
My thoughts exactly. Wife left me, dog left me, even the AI hates me. LOL [;)][align=right]
[/align]
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Vic
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RE: AT Gold Public Beta v2.01c

Post by Vic »

Rulevar (903) can be used to make the AI more peacefull. Feel free to modify its value. setting it to 0 will prohibit the AI from ever declaring war btw.

best regards,
Vic

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ghoward
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RE: AT Gold Public Beta v2.01c

Post by ghoward »

Is there a buglist posted someplace? I was unfamiliar with some of the issues that have been fixed.

Is there a RuleVar value list for the generic ptmaster file that is kept up to date and posted anywhere. If not, does the editor allow you to print one out?
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Vic
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RE: AT Gold Public Beta v2.01c

Post by Vic »

changelist:

v2.01
-recon issue fixed
-loading time should be reduced. I switched a lot of landscapetype graphics to spritesheets instead of 64 seperate files. The total number of files being loaded should be about halved by this change. It however requires some serious testing to see if no new graphics glitches are introduced. (also the sheet-use option may make it a lot easier to make landscape mods I guesss)

-Improved behaviour of AIResourceComplient routine
-Fixed error that occurred if you fought giant battles (>1000 individuals involved)
-Space shorkey works again in conjunction with road construction
-Rulevar added to allow extreme screenshots to be made (at your own risk)
-Russia scenario Saratov, Voronezh and some other cities dammage is given now
-Factory gfx switch around fixed
-old pt2 popup removed
-name issue in troop detail screen fixed
-scenario load popup now shows all file types so you can more easily load your .pt2 scenarios from the scenariobank.
-ranger IV itemtype fixed
-IsSupply & IsPolPt are now correctly overruled by UseSFTypeGraphic
-Rangers cost set to 140 (was 100)
-Random games now always start with everybody at peace
-Katushya II research issue fixed
-Inf Gun IV artillery attack values fixed
-Center map on town if selecting town in production overview screen.
-Added check “checkunitstaffpercent”
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
ghoward
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RE: AT Gold Public Beta v2.01c

Post by ghoward »

Thanks, Vic, I saw the changelist at the top of the thread. I was wondering if there is a list of the bugs themselves (I seem to remember that the harpoon classic guys maintained a bug list on their website so everyone would know what to expect when they played, and what had been fixed so far) Specifically, what was the recon issue. I just got my butt kicked in a random because I didnt see them coming, and I was trying to figure out if I need to look more carefully in ATG, or if something wasn't working in 2.00c. I made a scenario of the random before I started and have assumed that if I wire in the ptmaster from 2.01c, most of the changes will be available. (everyone's still starts at war, of course and was there something new about starting the(human??)capitol damaged?) looking for a better result next time.
thanks
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CSO_Talorgan
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RE: AT Gold Public Beta v2.01c

Post by CSO_Talorgan »

Can this be ignored if you already have 2.02b?
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Tac2i
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RE: AT Gold Public Beta v2.01c

Post by Tac2i »

Yes. I would recommend you install the 2.04 beta patch and then the 2.05 when it is released.
ORIGINAL: CSO_Talorgan

Can this be ignored if you already have 2.02b?
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CSO_Talorgan
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RE: AT Gold Public Beta v2.01c

Post by CSO_Talorgan »

Thanks for the swift reply.

Am I right in discerning that only the most recent patch is necessary?

Older patches can be binned?
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Tac2i
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RE: AT Gold Public Beta v2.01c

Post by Tac2i »

Almost always true unless informed otherwise.
ORIGINAL: CSO_Talorgan
Older patches can be binned?
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CSO_Talorgan
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RE: AT Gold Public Beta v2.01c

Post by CSO_Talorgan »

... which means that patches should become progressively bigger with time. (That's not a problem. I'm just thinking out loud.) The simplicity of only having one patch to install is well worth a minor size increase.

Do you happen to know if that is policy across all Matrix games?
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