Big B's Shipyard is now open

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Big B
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Big B's Shipyard is now open

Post by Big B »

A note to Forum members.

A new Ship Art Site I started - Big B's Shipyard ( https://sites.google.com/site/bigbsshipyard/home ) is now open for downloads.

It is much easier for me to keep all additions and revisions current on a daily basis this way.
If you like TOMLABEL's and Big B's artwork, bookmark this page and keep coming back for updates, and that will be ongoing.

Note: the site is functional, but basic...it's all I could manage from scratch (and I don't know didly about websites) I'll improve it as I learn more.

Cheers,
B

GaryChildress
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RE: Big B's Shipyard is now open

Post by GaryChildress »

Wow! 1st rate stuff Brian! [&o]

P.S. I like your Ark Royal much better than mine. [8D]
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TOMLABEL
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RE: Big B's Shipyard is now open

Post by TOMLABEL »

Great job B!!! [&o] Thanks a lot!!![&o][&o][&o]
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Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln
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Omat
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RE: Big B's Shipyard is now open

Post by Omat »

Hello

Thanks for you efforts. Nice Site!

Omat
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Rob Brennan UK
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RE: Big B's Shipyard is now open

Post by Rob Brennan UK »

Nice looking site as well .. thank you BigB for your effort.
sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)
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flankspeed
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RE: Big B's Shipyard is now open

Post by flankspeed »

Great Work[&o] Some of the best looking camo schemes I have seen for the game.

One tiny suggestion from a mere mortal...
You might consider using a background closer to the stock ones. This would contrast better with the camo, making it easier to see.

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Big B
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RE: Big B's Shipyard is now open

Post by Big B »

Thanks flankspeed, [;)]
I rather prefer the lighter background so... (maybe I'l upload blank plates for users to play around with).

In the meantime I'm working on IJN ships, there is the beginnings of a new Japanese section on the site.

I recently posted some cruiser plates and a redone Shokaku/Zuikaku (pictured below) that can go in the game.

For those interested, keep checking the site for updates (I won't be posting update announcements here)
https://sites.google.com/site/bigbsshipyard/home
ORIGINAL: flankspeed
Great Work[&o] Some of the best looking camo schemes I have seen for the game.
One tiny suggestion from a mere mortal...
You might consider using a background closer to the stock ones. This would contrast better with the camo, making it easier to see.



Image
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Zuikaku.gif
Zuikaku.gif (7.09 KiB) Viewed 475 times
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John 3rd
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RE: Big B's Shipyard is now open

Post by John 3rd »

That member of CarDiv5 looks GREAT!
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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TOMLABEL
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RE: Big B's Shipyard is now open

Post by TOMLABEL »

ORIGINAL: Big B

I recently posted some cruiser plates and a redone Shokaku/Zuikaku (pictured below) that can go in the game.

Image

Beautiful job B!!!![&o][&o][&o] I'm loving the green camo!!
Image
Art by the Rogue-USMC

WITP Admiral's Edition: Ship & Sub Art/Base Unit Art/Map Icon Art

"If destruction be our lot - it will come from within"...Abraham Lincoln
GaryChildress
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RE: Big B's Shipyard is now open

Post by GaryChildress »

Excellent work as usual B! [&o]

What we really need is a thread stickied which lists all the different fan sites for WitP. Also a list of all the different mods done so far would be great. Not sure if something like that has been done yet.
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flankspeed
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RE: Big B's Shipyard is now open

Post by flankspeed »

Right on. Some blank plates would be great.
Looking forward to future releases.

ORIGINAL: Big B

Thanks flankspeed, [;)]
I rather prefer the lighter background so... (maybe I'l upload blank plates for users to play around with).
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ilovestrategy
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RE: Big B's Shipyard is now open

Post by ilovestrategy »

I spent a while looking at that shipyard. Good Lord that was huge.
After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!
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SuluSea
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RE: Big B's Shipyard is now open

Post by SuluSea »

Good looking work Brian.
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Halsey
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RE: Big B's Shipyard is now open

Post by Halsey »

Here's a companion site for LCU and AGP artwork for the game.


https://sites.google.com/site/aewitplandairartwork/
bk19@mweb.co.za
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RE: Big B's Shipyard is now open

Post by bk19@mweb.co.za »

I hope this is not too dumb a question!!

Is it possible to have 'rotating' ship art as well?

Edit: Maybe I should restate the question a little differently.
With reference to the rotating art feature that currently is in place for aircraft; does this also work for ship art?
Smeulders
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RE: Big B's Shipyard is now open

Post by Smeulders »

ORIGINAL: bk19@mweb.co.za

I hope this is not too dumb a question!!

Is it possible to have 'rotating' ship art as well?

Edit: Maybe I should restate the question a little differently.
With reference to the rotating art feature that currently is in place for aircraft; does this also work for ship art?

No, but you can give a different bitmap for each upgrade.
The AE-Wiki, help fill it out
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Reg
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RE: Big B's Shipyard is now open

Post by Reg »


Actually the code DOES support rotating ship art as well as aircraft art. However, as far as I am aware no rotating ship art distributions have been compiled.

There is quite a discussion in the Art Mods thread on this topic (here) but the end result was that the ship gurus decided that it was easier to achieve what they wanted using the bitmaps assigned to the ship classes and changes to camo schemes tended to be associated with upgrades anyway. Not that I don't disagree with them as I am very well aware of how much effort goes into a rotating art set and ship art is a much more complicated and extensive collection.

However, the rotating ship art capability is there in the code if anyone ever wants to take advantage of it.

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Smeulders
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RE: Big B's Shipyard is now open

Post by Smeulders »

My bad, thanks for the correct information Reg.
The AE-Wiki, help fill it out
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Pascal_slith
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RE: Big B's Shipyard is now open

Post by Pascal_slith »

Great job, Big B. Thanks to all the contributors. And thanks to Halsey for his website too.
So much WitP and so little time to play.... :-(

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bk19@mweb.co.za
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RE: Big B's Shipyard is now open

Post by bk19@mweb.co.za »

What artist license is implemented for creating art for ships that did not actually exist in a particular year?

Suppose for the purposes of this question any carrier sunk in 1942 managed to survive in game till 1945.
Is an assumption made by the artists that it might, and they thus would create necessary theoretical paint jobs, or do they just ignore this issue?
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