Fun Game

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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Wolfe1759
Posts: 798
Joined: Sun Jan 20, 2008 6:34 pm
Location: Shropshire, UK

Fun Game

Post by Wolfe1759 »

Wanted to have a go at something less at the Strategic / Grand Strategic level than I've been playing recently. Never heard of Combat Command before but thought after reading some of the AARs it looked worth a try.

Played through the tutorial, with the game being windowed I could have the manual and the game open on the screen at the same time so easy to follow and no need to print anything. Seemed to be pretty easy to grasp the basics of the system so went on to play the (recommended for beginners) scenario Djebel El Guessa. Made some mistakes but a quick read of the manual and I felt I had a fairly good grasp of the Postures, Off Board Artillery and the Command and Control system.

Just finished playing the Longstop Hill scenario and had a blast as the Allies - attack and the increasingly desperate defence of the German counter attack - just held on for a Draw at the end with the Northamptons and the Coldstream Guard holding on to Point 243 and Point 290, the Grenadier Guards were down to their last platoon and the Americans, having lost their armoured platoon when I stupidly decided to send it zipping across the battlefield straight past a Panzer Company, are holding on to Halte d'el Heri.

End of Game situation below (using the JMass map mod)


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"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: Fun Game

Post by Rosseau »

This game does a very good job of pointing out my dumb mistakes. Which I love, of course!
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