WitPTracker AE News

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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morganbj
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RE: WitPTracker AE Release 1.8

Post by morganbj »

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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n01487477
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RE: WitPTracker AE Release 1.8

Post by n01487477 »

ORIGINAL: bjmorgan

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something ;-)
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treespider
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RE: WitPTracker AE Release 1.8

Post by treespider »

ORIGINAL: n01487477
ORIGINAL: bjmorgan

You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something ;-)


Correct. In my Mod the only thing that produces supply is LI or a daily allotment given to individual bases.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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Gunner98
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RE: WitPTracker AE Release 1.0

Post by Gunner98 »

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B
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n01487477
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: Gunner98

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B
Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folder
Either Nomads or Kulls will be fine.
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Gunner98
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RE: WitPTracker AE Release 1.0

Post by Gunner98 »

Fantastic

Thank you. Tracker makes this game much more enjoyable - a great tool.

Bart
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
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Nomad
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RE: WitPTracker AE Release 1.0

Post by Nomad »

ORIGINAL: n01487477

ORIGINAL: Gunner98

Region Definitions question?

Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.

Thanks

B
Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folder
Either Nomads or Kulls will be fine.

I use Kulls, not mine. Mine was made when Damien and Floyd were still thinking about regions and super regions.
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Gunner98
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RE: WitPTracker AE Release 1.0

Post by Gunner98 »

Thanks
Loaded Kull's and its great.

B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
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BigDuke66
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RE: WitPTracker AE Release 1.0

Post by BigDuke66 »

Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?

If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?
floydg
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RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: BigDuke66

Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?

If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?

The information in WitPTracker is pretty much a guess. I'd have to look deeper to make it better match the game...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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BigDuke66
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RE: WitPTracker AE Release 1.0

Post by BigDuke66 »

Thanks and while your at it could you take a look at the "Assigned Unit" row because something doesn't seem to fit.
I filtered the list for Air Groups & Chinese and one leader is assigned has a durch airgroup as assigned unit but that is definitely wrong and the real leader assigned to that group is missing in the tracker completely.
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Bill Durrant
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RE: WitPTracker AE Release 1.0

Post by Bill Durrant »

Having major problems getting this to work. Please help[&:]



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Sunk by 35cm/45 1YT Gun - Near Singapore
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n01487477
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RE: WitPTracker AE Release 1.0

Post by n01487477 »

ORIGINAL: Bill Durrant

Having major problems getting this to work. Please help[&:]
Hi Bill -
Have you followed the install procedure? 64 bit users have a little more probs(but you can get it to work)

Here is some additional info.
http://sites.google.com/site/witptracker/support

Have a go and if you need more help - I'll walk you through it.
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Bill Durrant
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RE: WitPTracker AE Release 1.0

Post by Bill Durrant »

Okay it's now running [:)]

Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?
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floydg
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RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: Bill Durrant

Okay it's now running [:)]

Cool.
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?

Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Bill Durrant
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RE: WitPTracker AE Release 1.0

Post by Bill Durrant »

Thank you. Looking forward to using this.
Sunk by 35cm/45 1YT Gun - Near Singapore
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BigDuke66
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RE: WitPTracker AE Release 1.0

Post by BigDuke66 »

Can someone look into the calculation of Aviation support on the base screen?
Looks like only one unit is counted and the rest ignored, Tracker shows me 10 for San Fransisco but its 250, 10 is only in one single unit.
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WLockard
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RE: WitPTracker AE Release 1.0

Post by WLockard »

ORIGINAL: floydg

ORIGINAL: Bill Durrant

Okay it's now running [:)]

Cool.
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?

Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.

Floyd

It is also useful to have two different tracker setups and have one for prior to entering orders and another for when you think you are done inputting orders as a check.
floydg
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RE: Aviation Support

Post by floydg »

I looked at the code and it does appear to be adding up all of the aviation support values at the base.

The only caveat is that if the LCU's operations mode isn't "combat" or "move", it's not counted.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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BigDuke66
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RE: Aviation Support

Post by BigDuke66 »

Well can that be changed?
AFAIk the only devices not working outside of the combat mode are engineers, so the mod shouldn't matter but here I'm also not sure about the strategic mod.
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