WitPTracker AE News
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: WitPTracker AE Release 1.8
You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
RE: WitPTracker AE Release 1.8
Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...ORIGINAL: bjmorgan
You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: WitPTracker AE Release 1.8
ORIGINAL: n01487477
Actually Treespider's economic DaBabes Mod has the multipliers of HI -> Supply as 0 & OilRef -> Supply as 0 ...ORIGINAL: bjmorgan
You do realize that a "x0" means that 0 is the result. Shouldn't it be "x1"?
But if you mean I shouldn't be showing it because it's 0 then it's WAD because I have to show something![]()
Correct. In my Mod the only thing that produces supply is LI or a daily allotment given to individual bases.
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: WitPTracker AE Release 1.0
Region Definitions question?
Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.
Thanks
B
Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.
Thanks
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: WitPTracker AE Release 1.0
Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folderORIGINAL: Gunner98
Region Definitions question?
Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.
Thanks
B
Either Nomads or Kulls will be fine.
RE: WitPTracker AE Release 1.0
Fantastic
Thank you. Tracker makes this game much more enjoyable - a great tool.
Bart
Thank you. Tracker makes this game much more enjoyable - a great tool.
Bart
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: WitPTracker AE Release 1.0
ORIGINAL: n01487477
Already done in the region-mappings folder. So go File -> Import Base Defs -> Region-mappings folderORIGINAL: Gunner98
Region Definitions question?
Have just started using v1.8 and the all bases are set to Region 'Japan'. I am playing as Allies and want to start getting to grips with the Logistics side of the game. I have manually created one or two regions but thought that with the 'Gump of Grogs' [:D] on this site, someone has probably built a set of generic Region Definitions already that I could import. Is that so? If so could anyone point me in the right direction to find it? The search engine on this forum is useless.
Thanks
B
Either Nomads or Kulls will be fine.
I use Kulls, not mine. Mine was made when Damien and Floyd were still thinking about regions and super regions.
RE: WitPTracker AE Release 1.0
Thanks
Loaded Kull's and its great.
B
Loaded Kull's and its great.
B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
RE: WitPTracker AE Release 1.0
Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?
If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?
If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?
RE: WitPTracker AE Release 1.0
ORIGINAL: BigDuke66
Now that I'm a bit deeper into the game I took a look at leaders, at least I tried but the manual gives almost zero information so I wonder why the trackers "best lead" row doesn't fit with the in-game "suited-for" row.
The game seems to differ them by either assault, combat or rear area and the tracker more for what unit like HQ, large unit, small unit, etc. so don't those 2 rows belong together?
If they don't could we get the in-game info about assault, combat or rear area into the tracker too?
Oh and does anyone know on what those "classifications"(assault, combat or rear area) are based, is it some kind of extra qualification or are they just based on the values of Leadership, inspiration, etc.?
The information in WitPTracker is pretty much a guess. I'd have to look deeper to make it better match the game...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0
Thanks and while your at it could you take a look at the "Assigned Unit" row because something doesn't seem to fit.
I filtered the list for Air Groups & Chinese and one leader is assigned has a durch airgroup as assigned unit but that is definitely wrong and the real leader assigned to that group is missing in the tracker completely.
I filtered the list for Air Groups & Chinese and one leader is assigned has a durch airgroup as assigned unit but that is definitely wrong and the real leader assigned to that group is missing in the tracker completely.
- Bill Durrant
- Posts: 963
- Joined: Tue Sep 16, 2003 1:39 am
- Location: Oxfordshire
RE: WitPTracker AE Release 1.0
Having major problems getting this to work. Please help[&:]


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Sunk by 35cm/45 1YT Gun - Near Singapore
RE: WitPTracker AE Release 1.0
Hi Bill -ORIGINAL: Bill Durrant
Having major problems getting this to work. Please help[&:]
Have you followed the install procedure? 64 bit users have a little more probs(but you can get it to work)
Here is some additional info.
http://sites.google.com/site/witptracker/support
Have a go and if you need more help - I'll walk you through it.
- Bill Durrant
- Posts: 963
- Joined: Tue Sep 16, 2003 1:39 am
- Location: Oxfordshire
RE: WitPTracker AE Release 1.0
Okay it's now running [:)]
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?
Sunk by 35cm/45 1YT Gun - Near Singapore
RE: WitPTracker AE Release 1.0
ORIGINAL: Bill Durrant
Okay it's now running [:)]
Cool.
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?
Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- Bill Durrant
- Posts: 963
- Joined: Tue Sep 16, 2003 1:39 am
- Location: Oxfordshire
RE: WitPTracker AE Release 1.0
Thank you. Looking forward to using this.
Sunk by 35cm/45 1YT Gun - Near Singapore
RE: WitPTracker AE Release 1.0
Can someone look into the calculation of Aviation support on the base screen?
Looks like only one unit is counted and the rest ignored, Tracker shows me 10 for San Fransisco but its 250, 10 is only in one single unit.
Looks like only one unit is counted and the rest ignored, Tracker shows me 10 for San Fransisco but its 250, 10 is only in one single unit.
RE: WitPTracker AE Release 1.0
ORIGINAL: floydg
ORIGINAL: Bill Durrant
Okay it's now running [:)]
Cool.
Can I use it for an existing saved PBEM game - and do I use the file sent by my opponent or the one I have sent him?
Yes, you can start using it at any point in the game. It's usually best to load each turn at the same stage and most people load it when it's their turn and prior to entering any orders.
Floyd
It is also useful to have two different tracker setups and have one for prior to entering orders and another for when you think you are done inputting orders as a check.
RE: Aviation Support
I looked at the code and it does appear to be adding up all of the aviation support values at the base.
The only caveat is that if the LCU's operations mode isn't "combat" or "move", it's not counted.
The only caveat is that if the LCU's operations mode isn't "combat" or "move", it's not counted.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: Aviation Support
Well can that be changed?
AFAIk the only devices not working outside of the combat mode are engineers, so the mod shouldn't matter but here I'm also not sure about the strategic mod.
AFAIk the only devices not working outside of the combat mode are engineers, so the mod shouldn't matter but here I'm also not sure about the strategic mod.





