That was the Mandalay garrison. Until a few days before, they had been sitting in garrison, training.
My point is not that they're inferior--which I accept--but rather than the game engine loves pure armoured units and produces really weird combat results when they're involved in a battle. In reality, the armour would have controlled the road (out to the tree-line on each side) to the first solid roadblock covered by enough AT to kill tanks as fast as they roll into the kill zone. In a naval battle, that's called 'crossing the T'.
Harry - I've had armoured units wiped off of the board when they were left alone and hit by good balanced infantry units. The killer here for you was:
morale(-), experience(-), supply(-)
Essentially, you had badly trained, badly commanded units that were fighting for a foreign power they hated, and were also out of ammo and out of food. The result reflects them throwing away their weapons and running off into the bush, leaving their second rate Brit officers to face the Japanese.
If you had a Brit Infantry unit there with equivalent firepower to the combined total of those Burmese units the Japanese armoured column would have been decimated.
It's the same thing in China - the units there are miserable, under-equipped and untrained at the start. Build some of them up for six months in Chungking and give them decent leaders and they will stop Japanese columns cold.
You're trying to fight the war with 1941/early 1942 units and expecting late 1943/early 1944 results. There were good reasons why the Allies weren't able to stop the Japanese on the ground in 1941 and much of 1942, and the Game reflects those reasons fairly well.
In my Allied pbem I pulled out those Burmese units and left them to build up in India for months and months and months. When they were finally built they were still miserably weak and useless for anything other than backwater garrison work.
The core of that force consisted of two Indian brigades.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Night bombardment of Koepang. Day air actions follow.
Heavy Japanese airstrikes on Iloilo.
Japanese carriers covering a landing at Tulagi spot an Allied SAG off the Rennell Islands. Japanese air strikes sink an American destroyer, damage two more, and gain torpedo hits on three cruisers. The four Allied CVTFs are not engaged. Next turn could be interesting.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The combined RN and USN carrier fleets move up to greet the Japanese carriers off Tulagi.
The Koepang landing was repulsed.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Landings at Christmas Island (Indian Ocean) and Roxas (Philippines)
I need to decide whether to form a couple of SAGs and send them in against the landing force at Tulagi. The Japanese have the Akagi, Kaga, Junyo, and Hiyo covering the landing, while I have three Yorktown carriers and an Invincible. I have superiority in surface ships, but his Betties can reach Tulagi. I can come up within 2 hexes of Tulagi, within Betty range, but I only have 93 fighters and he probably has about the same number on his carriers. His landing is in trouble. I have about 60 land-based aircraft at Ndeni (a level 4 airfield). I'm inclined to remain outside Betty range, reinforce Ndeni, and challenge him in the air.
Comments?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Always good to remain outside LBA range. But commenting only on the surface component.
If you wish to hit at night (or have a chance of it) and be out of range in daylight even if you do not make contact:
- Put the SAG on Patrol.
- With or without React as you see fit.
- Make the first patrol point be where you want to engage (Tulagi in this example?).
- Make the second Patrol point be way back out of LBA range. The point is that if they do not engage tehy won't be hanging around.
Always good to remain outside LBA range. But commenting only on the surface component.
If you wish to hit at night (or have a chance of it) and be out of range in daylight even if you do not make contact:
- Put the SAG on Patrol.
- With or without React as you see fit.
- Make the first patrol point be where you want to engage (Tulagi in this example?).
- Make the second Patrol point be way back out of LBA range. The point is that if they do not engage tehy won't be hanging around.
I wanted to pass through his invasion TF--sowing confusion--and reach his carrier TF. I nearly made it--came up a hex short. Lost a cruiser and four destroyers, but most of the losses were at the end. Nashville is OK and Honolulu is anchored in Thousand Ships Bay fighting fires. I disrupted his landing, sank a bunch of merchies and a destroyer, and sent him packing. His carriers are currently headed back to Rabaul and the landing TF is headed towards Ponape. I would have done a lot better except that the weather was nasty and most of my air strikes failed to connect. Once he clears the area, I'll bring my CVTFs north to cover the extraction of Honolulu. I have 99 F4Fs, which should be able to deal with the Betties. I had previously covered a transport group into Port Moresby at a distance of two hexes, and the Betties at Rabaul stayed quiet.
He's learned in a series of battles I'm not afraid to use gunships aggressively against his carriers.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
We did a restart after about a week. In the restart, KB attacked Pearl twice and was seen in company of AOs at the end of day 2...
Yes, I like it!
My style is to go further and aggressively hunt the KB where ever it exposes itself to attack. At the beginning of the war, it has a very weak screen (2 BB, 2 CA, 9 DD).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese forces withdraw from the vicinity of Tulagi. Honolulu anchored in Thousand Ships Bay fighting fires. Nashville moves out of the area. Airstrikes on Japanese cripples.
Night Time Surface Combat, near Tulagi at 114,137, Range 9,000 Yards
Japanese Ships
BB Mutsu
BB Yamashiro
CL Katori
CL Sendai
CL Naka
CL Jintsu
CL Nagara
CL Abukuma
CL Kuma
CL Kitakami
CL Oi
DD Mikazuki
DD Mochizuki
DD Asakaze
DD Hayate
DD Asanagi
Allied Ships
CL Nashville
Reduced sighting due to 25% moonlight
Maximum visibility in Partly Cloudy Conditions and 25% moonlight: 11,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
CONTACT: Allied lookouts spot Japanese task force at 9,000 yards
CL Nashville engages CL Nagara at 9,000 yards
CL Jintsu engages CL Nashville at 9,000 yards
Range increases to 11,000 yards
CL Nashville engages DD Hayate at 11,000 yards
Task forces break off...
Morning Air attack on TF, near Auki at 118,136
Weather in hex: Severe storms
Raid spotted at 29 NM, estimated altitude 11,000 feet.
Estimated time to target is 8 minutes
Allied aircraft
B-25C Mitchell x 4
F2A-3 Buffalo x 8
No Allied losses
Japanese Ships
xAK Kohoku Maru
Aircraft Attacking:
4 x B-25C Mitchell bombing from 10000 feet
Naval Attack: 6 x 500 lb SAP Bomb
---------------------------------------------
Morning Air attack on TF, near Auki at 118,136
Weather in hex: Severe storms
Raid spotted at 5 NM, estimated altitude 20,000 feet.
Estimated time to target is 1 minutes
Allied aircraft
B-26 Marauder x 9
No Allied losses
Japanese Ships
xAK Yomei Maru
xAK Toko Maru, Bomb hits 1
Japanese ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
9 x B-26 Marauder bombing from 15000 feet
Naval Attack: 6 x 500 lb SAP Bomb
---------------------------------------------
Morning Air attack on TF, near Auki at 118,136
Weather in hex: Severe storms
Raid spotted at 27 NM, estimated altitude 14,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
F4F-3 Wildcat x 13
SBD-2 Dauntless x 18
No Allied losses
Japanese Ships
xAK Toko Maru, Bomb hits 3, heavy fires, heavy damage
xAK Tokati Maru, Bomb hits 2, heavy fires, heavy damage
xAK Taian Maru, Bomb hits 1, on fire
xAK Keishin Maru, Bomb hits 2, heavy fires, heavy damage
Japanese ground losses:
297 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 11 destroyed, 6 disabled
Engineers: 2 destroyed, 3 disabled
Guns lost 5 (3 destroyed, 2 disabled)
Aircraft Attacking:
6 x SBD-2 Dauntless releasing from 4000' *
Naval Attack: 1 x 500 lb SAP Bomb
8 x SBD-2 Dauntless releasing from 2000' *
Naval Attack: 1 x 500 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 3000' *
Naval Attack: 1 x 500 lb SAP Bomb
Heavy smoke from fires obscuring xAK Toko Maru
Heavy smoke from fires obscuring xAK Keishin Maru
Heavy smoke from fires obscuring xAK Tokati Maru
---------------------------------------------
Afternoon Air attack on TF, near Auki at 118,136
Weather in hex: Heavy rain
Raid spotted at 30 NM, estimated altitude 8,000 feet.
Estimated time to target is 17 minutes
Allied aircraft
Albacore I x 12
No Allied losses
Japanese Ships
xAK Toyotu Maru, Bomb hits 2, heavy fires, heavy damage
xAK Yomei Maru
xAK Kohoku Maru
xAK Seiwa Maru, Bomb hits 1, on fire
Japanese ground losses:
55 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Aircraft Attacking:
6 x Albacore I bombing from 6000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
6 x Albacore I bombing from 6000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
Afternoon Air attack on TF, near Stewart Island at 118,138
Weather in hex: Moderate rain
Raid spotted at 20 NM, estimated altitude 14,000 feet.
Estimated time to target is 9 minutes
Allied aircraft
Martlet II x 9
F4F-3 Wildcat x 13
SBD-2 Dauntless x 11
No Allied losses
Japanese Ships
DD Oite, Bomb hits 1, heavy fires, heavy damage
Aircraft Attacking:
7 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
Heavy smoke from fires obscuring a Kamikaze class DD
Japanese landing on the Cocos Islands. I believe that's a hostage to fortune.
Imperial Guards Division reduces Lashio
Ground combat at Lashio (62,46)
Japanese Deliberate attack
Attacking force 13187 troops, 104 guns, 54 vehicles, Assault Value = 413
Defending force 3081 troops, 16 guns, 15 vehicles, Assault Value = 69
Japanese adjusted assault: 86
Allied adjusted defense: 37
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), op mode(-), fatigue(-), morale(-)
experience(-)
Attacker: leaders(-)
Japanese ground losses:
77 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
282 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 1 destroyed, 12 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
Imperial Guards Division
Defending units:
2nd Reserve
102nd RAF Base Force
This seems to be going nowhere for the Japanese. I'm in the process of surrounding his force.
Ground combat at 84,42 (near Sian)
Japanese Deliberate attack
Attacking force 114240 troops, 1000 guns, 672 vehicles, Assault Value = 3831
Defending force 103464 troops, 637 guns, 0 vehicles, Assault Value = 2786
Japanese adjusted assault: 2192
Allied adjusted defense: 4600
Japanese assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), experience(-)
Attacker:
Japanese ground losses:
7079 casualties reported
Squads: 10 destroyed, 502 disabled
Non Combat: 65 destroyed, 426 disabled
Engineers: 1 destroyed, 41 disabled
Vehicles lost 107 (50 destroyed, 57 disabled)
Units destroyed 1
Allied ground losses:
5257 casualties reported
Squads: 31 destroyed, 126 disabled
Non Combat: 26 destroyed, 390 disabled
Engineers: 0 destroyed, 35 disabled
Assaulting units:
15th Tank Regiment
35th Division
41st Division
6th Division
5th Armored Car Co
12th Tank Regiment
36th Division
13th Tank Regiment
110th Division
8th Armored Car Co
1st Ind.Mixed Brigade
2nd Ind.Mixed Brigade
5th Tank Regiment
37th Division
5th Ind.Mixed Brigade
27th Division
3rd Tank Regiment
9th Tank Regiment
10th Tank Regiment
11th Tank Regiment
51st Ind.Mtn.Gun Battalion
China Expeditionary Army
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
14th Medium Field Artillery Regiment
15th Ind.Medium Field Artillery Regiment
52nd Ind.Mtn.Gun Battalion
Defending units:
9th Chinese Corps
14th Chinese Corps
47th Chinese Corps
96th Chinese Corps
29th Chinese Corps
16th Chinese Corps
76th Chinese Corps
11th Chinese Corps
7th Chinese Corps
43rd Chinese Corps
57th Chinese Corps
3rd Chinese Corps
66th Chinese Corps
3rd Group Army
34th Group Army
22nd Group Army
5th War Area
36th Group Army
39th Group Army
31st Group Army
14th Group Army
57th AT Gun Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
I'll need to extract Honolulu once the fires are stopped.
Lashio captured.
Otherwise quiet.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Generally quiet. Japanese shock attack in China and air raids by both sides on Tulagi. The Japanese visit to Tulagi involved 32 A6Ms and 65 Netties. I'm inclined to bring the Allied TFs up to a couple of hexes from Tulagi to provide air cover for the Honolulu as it heads to Noumea. Here's the question for you Allied fan boys: How much of a risk would that be?
I think I'll have the Japanese landing force fully disabled in about ten days to two weeks at the current rate of bombing. The garrison is a reinforced MAU, which should be able to hold the current Japanese force indefinitely, but the game engine usually overestimates the effects of a small combat power superiority.
Afternoon Air attack on 144th Infantry Regiment, at 114,137 (Tulagi)
Weather in hex: Severe storms
Raid spotted at 28 NM, estimated altitude 13,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
F4F-3 Wildcat x 26
F4F-4 Wildcat x 13
SBD-3 Dauntless x 40
No Allied losses
Japanese ground losses:
27 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
11 x SBD-3 Dauntless bombing from 10000 feet
Ground Attack: 1 x 1000 lb GP Bomb
18 x SBD-3 Dauntless bombing from 10000 feet
Ground Attack: 1 x 1000 lb GP Bomb
11 x SBD-3 Dauntless bombing from 15000 feet
Ground Attack: 1 x 1000 lb GP Bomb
---------------------------------------------
Afternoon Air attack on 144th Infantry Regiment, at 114,137 (Tulagi)
Weather in hex: Severe storms
Raid spotted at 28 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
SBD-2 Dauntless x 29
No Allied losses
Japanese ground losses:
30 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
11 x SBD-2 Dauntless bombing from 10000 feet
Ground Attack: 1 x 1000 lb GP Bomb
18 x SBD-2 Dauntless bombing from 10000 feet
Ground Attack: 1 x 1000 lb GP Bomb
---------------------------------------------
Afternoon Air attack on 144th Infantry Regiment, at 114,137 (Tulagi)
Weather in hex: Severe storms
Raid spotted at 23 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
B-17E Fortress x 3
No Allied losses
Aircraft Attacking:
3 x B-17E Fortress bombing from 10000 feet *
Ground Attack: 4 x 500 lb GP Bomb
---------------------------------------------
Afternoon Air attack on 144th Infantry Regiment, at 114,137 (Tulagi)
Weather in hex: Severe storms
Raid spotted at 12 NM, estimated altitude 17,000 feet.
Estimated time to target is 3 minutes
Allied aircraft
B-26 Marauder x 6
No Allied losses
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
6 x B-26 Marauder bombing from 15000 feet
Ground Attack: 6 x 500 lb GP Bomb
---------------------------------------------
Afternoon Air attack on 144th Infantry Regiment, at 114,137 (Tulagi)
Weather in hex: Severe storms
Raid spotted at 14 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
B-25C Mitchell x 6
No Allied losses
Japanese ground losses:
47 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
6 x B-25C Mitchell bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
Afternoon Air attack on 14th MAG , at 114,137 (Tulagi)
Weather in hex: Severe storms
Raid spotted at 30 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 32
G3M2 Nell x 41
G4M1 Betty x 24
Japanese aircraft losses
G3M2 Nell: 1 damaged
Allied ground losses:
24 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
11 x G3M2 Nell bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
12 x G3M2 Nell bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
15 x G4M1 Betty bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
12 x G3M2 Nell bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
9 x G4M1 Betty bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
3 x G3M2 Nell bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
3 x G3M2 Nell bombing from 13000 feet
Ground Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
Also attacking 1st Marine Raider Battalion ...
Also attacking 14th MAG ...
Also attacking 1st Marine Raider Battalion ...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Reinforcement landing being prepared for Lunga and transports for Tulagi.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
I just got back from two weeks isolated from the internet in Crete.
May 14/15 1942
Fast half of the KB works over Koepang. Slow half lurks near Rabaul.
Iloilo falls to a Japanese division.
Pingsiang falls to a Japanese army.
Air battles over central Burma as Burcorps retreats to a defensive line from Akyab to Imphal to Myitkyina to Paoshan.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Airstrikes continue on Panay as Japan mops up the island.
Allied airstrikes continue on Mandalay.
Allied B-17E port attack on Rabaul.
Japanese shock attack near Sian to reopen a supply route.
Ground combat at 85,42 (near Sian)
Japanese Shock attack
Attacking force 6417 troops, 38 guns, 0 vehicles, Assault Value = 206
Defending force 3304 troops, 33 guns, 0 vehicles, Assault Value = 69
Japanese adjusted assault: 396
Allied adjusted defense: 73
Japanese assault odds: 5 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+), leaders(+)
Japanese ground losses:
185 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
1770 casualties reported
Squads: 97 destroyed, 0 disabled
Non Combat: 28 destroyed, 0 disabled
Engineers: 2 destroyed, 2 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
8th Ind.Mixed Brigade
Defending units:
80th Chinese Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese forces continue creeping south through the central Philippines islands. Now Bacalod is under air attack.
Fast KB finally notices my convoy routing between Darwin and Davao. Also hits Ambon.
Netty strike on Milne Bay garrison (one company).
Amphibious landing at Milne Bay. (My four CVTFs in the Coral Sea happen to be headed in that direction...)
Java cleared of Allied units.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
British/Australian SAG interferes with the landing at Milne Bay. I suspect he's also unaware of the four CVTFs moving up behind it.
Day Time Surface Combat, near Milne Bay at 101,133, Range 20,000 Yards
Japanese Ships
BB Yamashiro, Shell hits 97, heavy fires
CL Katori, Shell hits 12, heavy fires, heavy damage
CM Tokiwa, Shell hits 3, heavy fires
CM Tsugaru
CM Okinoshima, Shell hits 6, on fire, heavy damage
CL Sendai
CL Naka, Shell hits 8, heavy fires
CL Jintsu, Shell hits 2
CL Nagara, Shell hits 11, heavy fires
AMC Kinryu Maru, Shell hits 10, heavy fires, heavy damage
xAK Asakaze Maru, Shell hits 3
xAK Kamogawa Maru, Shell hits 1
xAK Sinko Maru
xAK Tatuharu Maru, Shell hits 3, heavy fires, heavy damage
xAK Yokohama Maru
xAK Tenyo Maru, Shell hits 2
xAP Kashima Maru, Shell hits 1, heavy fires
CM Takashima, Shell hits 2, and is sunk
CM Aotaka, Shell hits 2, on fire
Allied Ships
CL Leander, Shell hits 18, on fire
CL Achilles, Shell hits 3
CL Perth, Shell hits 13, on fire
CL Enterprise, Shell hits 3
CL Emerald, Shell hits 44, heavy fires
Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 23,000 yards
CONTACT: Allied lookouts spot Japanese task force at 23,000 yards
Range closes to 20,000 yards...
BB Yamashiro engages CL Emerald at 20,000 yards
BB Yamashiro engages CL Enterprise at 20,000 yards
CL Jintsu engages CL Emerald at 20,000 yards
CL Achilles engages CL Naka at 20,000 yards
BB Yamashiro engages CL Leander at 20,000 yards
CL Emerald engages CL Katori at 20,000 yards
Range closes to 18,000 yards
BB Yamashiro engages CL Emerald at 18,000 yards
CL Nagara engages CL Enterprise at 18,000 yards
BB Yamashiro engages CL Perth at 18,000 yards
CL Naka engages CL Emerald at 18,000 yards
CL Emerald engages CL Sendai at 18,000 yards
CL Emerald engages AMC Kinryu Maru at 18,000 yards
CL Emerald engages xAK Yokohama Maru at 18,000 yards
Range closes to 16,000 yards
BB Yamashiro engages CL Emerald at 16,000 yards
CL Nagara engages CL Enterprise at 16,000 yards
BB Yamashiro engages CL Achilles at 16,000 yards
CL Emerald engages CL Sendai at 16,000 yards
CL Katori engages CL Achilles at 16,000 yards
CL Emerald engages CM Aotaka at 16,000 yards
CL Leander engages CM Tokiwa at 16,000 yards
CL Emerald engages xAP Kashima Maru at 16,000 yards
Range closes to 13,000 yards
BB Yamashiro engages CL Emerald at 13,000 yards
CL Nagara engages CL Enterprise at 13,000 yards
CL Emerald engages CL Jintsu at 13,000 yards
CL Emerald engages CL Naka at 13,000 yards
CL Achilles engages CL Sendai at 13,000 yards
CL Emerald engages CM Takashima at 13,000 yards
CL Emerald engages CM Okinoshima at 13,000 yards
CL Emerald engages xAK Tatuharu Maru at 13,000 yards
Range closes to 10,000 yards
BB Yamashiro engages CL Emerald at 10,000 yards
CL Nagara engages CL Emerald at 10,000 yards
CL Jintsu engages CL Emerald at 10,000 yards
BB Yamashiro engages CL Achilles at 10,000 yards
BB Yamashiro engages CL Leander at 10,000 yards
CL Emerald engages CM Takashima at 10,000 yards
CL Emerald engages xAK Tatuharu Maru at 10,000 yards
Range closes to 7,000 yards
BB Yamashiro engages CL Emerald at 7,000 yards
BB Yamashiro engages CL Enterprise at 7,000 yards
CL Jintsu engages CL Perth at 7,000 yards
CL Naka engages CL Emerald at 7,000 yards
BB Yamashiro engages CL Leander at 7,000 yards
CL Enterprise engages CM Tokiwa at 7,000 yards
Range closes to 5,000 yards
BB Yamashiro engages CL Emerald at 5,000 yards
BB Yamashiro engages CL Enterprise at 5,000 yards
CL Jintsu engages CL Perth at 5,000 yards
CL Emerald engages CL Naka at 5,000 yards
CL Sendai engages CL Emerald at 5,000 yards
BB Yamashiro engages CL Emerald at 5,000 yards
CL Nagara engages CL Emerald at 5,000 yards
BB Yamashiro engages CL Perth at 5,000 yards
BB Yamashiro engages CL Achilles at 5,000 yards
CL Sendai engages CL Emerald at 5,000 yards
CL Emerald engages AMC Kinryu Maru at 5,000 yards
CL Emerald engages CM Aotaka at 5,000 yards
Range closes to 4,000 yards
BB Yamashiro engages CL Enterprise at 4,000 yards
BB Yamashiro engages CL Perth at 4,000 yards
BB Yamashiro engages CL Achilles at 4,000 yards
BB Yamashiro engages CL Leander at 4,000 yards
CL Emerald engages xAP Kashima Maru at 4,000 yards
CL Emerald engages xAK Sinko Maru at 4,000 yards
CL Emerald engages xAK Asakaze Maru at 4,000 yards
Range increases to 5,000 yards
BB Yamashiro engages CL Emerald at 5,000 yards
CL Nagara engages CL Emerald at 5,000 yards
CL Naka engages CL Emerald at 5,000 yards
BB Yamashiro engages CL Leander at 5,000 yards
CL Emerald engages CL Katori at 5,000 yards
CL Emerald engages CM Aotaka at 5,000 yards
CL Emerald engages CM Takashima at 5,000 yards
CL Emerald engages xAK Asakaze Maru at 5,000 yards
BB Yamashiro engages CL Leander at 5,000 yards
CL Katori engages CL Enterprise at 5,000 yards
CL Perth engages CL Naka at 5,000 yards
CL Jintsu engages CL Achilles at 5,000 yards
CL Sendai engages CL Emerald at 5,000 yards
CL Emerald engages xAP Kashima Maru at 5,000 yards
CL Emerald engages xAK Tenyo Maru at 5,000 yards
CL Emerald engages xAK Tatuharu Maru at 5,000 yards
CM Aotaka , CM Takashima , CM Okinoshima ,
CM Tsugaru , CM Tokiwa , xAP Kashima Maru ,
xAK Tenyo Maru , xAK Yokohama Maru screened from combat
- escorted by CL Sendai
BB Yamashiro engages CL Emerald at 5,000 yards
BB Yamashiro engages CL Enterprise at 5,000 yards
BB Yamashiro engages CL Perth at 5,000 yards
CL Katori engages CL Achilles at 5,000 yards
BB Yamashiro engages CL Leander at 5,000 yards
CL Emerald engages AMC Kinryu Maru at 5,000 yards
CL Emerald engages xAK Tatuharu Maru at 5,000 yards
CL Emerald engages xAK Sinko Maru at 5,000 yards
CL Emerald engages xAK Asakaze Maru at 5,000 yards
Range closes to 4,000 yards
CM Aotaka , CM Takashima , CM Okinoshima ,
CM Tsugaru , CM Tokiwa screened from combat
BB Yamashiro engages CL Emerald at 4,000 yards
CL Nagara engages CL Emerald at 4,000 yards
CL Emerald engages CL Jintsu at 4,000 yards
CL Naka engages CL Emerald at 4,000 yards
CL Sendai engages CL Emerald at 4,000 yards
CL Emerald engages AMC Kinryu Maru at 4,000 yards
CL Emerald engages xAP Kashima Maru at 4,000 yards
CL Emerald engages xAK Tenyo Maru at 4,000 yards
CL Emerald engages xAK Kamogawa Maru at 4,000 yards
CL Emerald engages xAK Asakaze Maru at 4,000 yards
BB Yamashiro engages CL Emerald at 4,000 yards
CL Nagara engages CL Emerald at 4,000 yards
CL Jintsu engages CL Perth at 4,000 yards
CL Achilles engages CL Katori at 4,000 yards
CL Emerald engages CM Tokiwa at 4,000 yards
CL Emerald engages xAP Kashima Maru at 4,000 yards
CL Emerald engages xAK Asakaze Maru at 4,000 yards
Range closes to 3,000 yards
CM Aotaka screened from combat
CL Nagara engages CL Emerald at 3,000 yards
BB Yamashiro engages CL Perth at 3,000 yards
BB Yamashiro engages CL Achilles at 3,000 yards
CL Emerald engages CL Katori at 3,000 yards
CL Emerald engages CM Okinoshima at 3,000 yards
CL Emerald engages xAP Kashima Maru at 3,000 yards
CL Emerald engages xAK Sinko Maru at 3,000 yards
Range closes to 2,000 yards
BB Yamashiro engages CL Emerald at 2,000 yards
BB Yamashiro engages CL Enterprise at 2,000 yards
CL Emerald engages CL Naka at 2,000 yards
CL Jintsu engages CL Leander at 2,000 yards
CL Katori engages CL Emerald at 2,000 yards
xAK Sinko Maru collides with CM Takashima at 101 , 133
CM Aotaka , CM Takashima , CM Okinoshima ,
CM Tsugaru screened from combat
BB Yamashiro engages CL Emerald at 2,000 yards
CL Nagara engages CL Emerald at 2,000 yards
BB Yamashiro engages CL Perth at 2,000 yards
BB Yamashiro engages CL Achilles at 2,000 yards
BB Yamashiro engages CL Leander at 2,000 yards
CL Katori engages CL Emerald at 2,000 yards
CL Emerald engages AMC Kinryu Maru at 2,000 yards
CL Emerald engages xAK Sinko Maru at 2,000 yards
Range increases to 3,000 yards
BB Yamashiro engages CL Emerald at 3,000 yards
CL Nagara engages CL Enterprise at 3,000 yards
BB Yamashiro engages CL Perth at 3,000 yards
BB Yamashiro engages CL Achilles at 3,000 yards
CL Emerald engages CM Okinoshima at 3,000 yards
Range closes to 2,000 yards
CM Aotaka , CM Okinoshima , CM Tsugaru screened from combat
- escorted by CL Nagara
BB Yamashiro engages CL Emerald at 2,000 yards
BB Yamashiro engages CL Enterprise at 2,000 yards
CL Sendai engages CL Emerald at 2,000 yards
CL Katori engages CL Emerald at 2,000 yards
CL Emerald engages AMC Kinryu Maru at 2,000 yards
CL Emerald engages xAP Kashima Maru at 2,000 yards
CL Emerald engages xAK Yokohama Maru at 2,000 yards
BB Yamashiro engages CL Emerald at 2,000 yards
CL Nagara engages CL Enterprise at 2,000 yards
BB Yamashiro engages CL Achilles at 2,000 yards
CL Emerald engages CM Aotaka at 2,000 yards
CL Emerald engages CM Okinoshima at 2,000 yards
CL Emerald engages CM Tsugaru at 2,000 yards
CL Emerald engages CM Tokiwa at 2,000 yards
BB Yamashiro engages CL Emerald at 2,000 yards
CL Enterprise engages CL Nagara at 2,000 yards
BB Yamashiro engages CL Perth at 2,000 yards
CL Emerald engages CL Naka at 2,000 yards
BB Yamashiro engages CL Leander at 2,000 yards
CL Emerald engages CM Okinoshima at 2,000 yards
CL Emerald engages xAK Tenyo Maru at 2,000 yards
CL Emerald engages xAK Sinko Maru at 2,000 yards
Wootten, M.L. orders Allied TF to disengage
Range increases to 3,000 yards
BB Yamashiro engages CL Emerald at 3,000 yards
CL Nagara engages CL Achilles at 3,000 yards
BB Yamashiro engages CL Perth at 3,000 yards
CL Naka engages CL Enterprise at 3,000 yards
CL Emerald engages xAK Kamogawa Maru at 3,000 yards
CL Emerald engages xAK Asakaze Maru at 3,000 yards
Range increases to 6,000 yards
CL Enterprise engages CL Nagara at 6,000 yards
BB Yamashiro engages CL Achilles at 6,000 yards
BB Yamashiro engages CL Leander at 6,000 yards
Range increases to 11,000 yards
CM Aotaka screened from combat
BB Yamashiro engages CL Enterprise at 11,000 yards
BB Yamashiro engages CL Achilles at 11,000 yards
CL Emerald engages xAK Tenyo Maru at 11,000 yards
CL Emerald engages xAK Tatuharu Maru at 11,000 yards
Range increases to 17,000 yards
CM Aotaka , CM Okinoshima , CM Tsugaru ,
CM Tokiwa , xAP Kashima Maru , xAK Tenyo Maru ,
xAK Yokohama Maru , xAK Tatuharu Maru screened from combat
- escorted by CL Katori
CL Nagara engages CL Emerald at 17,000 yards
CL Perth engages CL Jintsu at 17,000 yards
CL Naka engages CL Emerald at 17,000 yards
Range increases to 23,000 yards
BB Yamashiro engages CL Perth at 23,000 yards
BB Yamashiro engages CL Enterprise at 23,000 yards
BB Yamashiro engages CL Leander at 23,000 yards
Task forces break off...
Followed by:
Afternoon Air attack on TF, near Normanby Island at 102,133
Weather in hex: Severe storms
Raid detected at 116 NM, estimated altitude 17,000 feet.
Estimated time to target is 46 minutes
Japanese aircraft
A6M2 Zero x 23
G3M2 Nell x 42
G4M1 Betty x 31
Japanese aircraft losses
G3M2 Nell: 5 damaged
Allied Ships
CL Emerald, Torpedo hits 1, on fire, heavy damage
CL Leander, on fire
CL Enterprise
CL Achilles
Aircraft Attacking:
13 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
18 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
15 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
13 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
8 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Normanby Island at 102,133
Weather in hex: Severe storms
Raid detected at 74 NM, estimated altitude 17,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M2 Zero x 6
G3M2 Nell x 6
No Japanese losses
Allied Ships
CL Enterprise, Torpedo hits 1
Aircraft Attacking:
6 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Normanby Island at 102,133
Weather in hex: Severe storms
Raid detected at 89 NM, estimated altitude 10,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A6M2 Zero x 14
B5N2 Kate x 27
D3A1 Val x 18
Japanese aircraft losses
B5N2 Kate: 1 destroyed by flak
Allied Ships
CL Enterprise, Bomb hits 1, Torpedo hits 2, on fire, heavy damage
CL Achilles
Aircraft Attacking:
18 x D3A1 Val bombing from 8000 feet
Naval Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Japanese landing on the Woodlark Islands.
Milne Bay falls to the Japanese.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
This will be an interesting turn. I'll have four CVTFs and about 200 land-based aircraft within attack range this coming turn.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
I sent out search aircraft both night and day. Japanese amphibious assault at Dumaguete. SS-34 torpedoes Okinoshima. Japanese LCU at Milne Bay gets stomped by four CVTFs.
Tulagi garrison sorties against the Japanese infantry regiment on the island but is repulsed. I guess I have to bomb them for a week or two.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com