ORIGINAL: inqistor
I seriously doubt anything was done to balance forces for better gameplay, so it IS a simulation. It is hard to say, people playing WITPAE for beautiful graphics [:D]
I'm afraid you be wrong Grasshopper. Balance indeed has long been an issue in the game, because as developers, we have to accept the basic premise that being a game, certain compromises must be made not simply for historical accuracy, but balance, usability, and playability. Did all of us get the balance right? Course not......human beings are flawed.....the game is flawed. Grigsby the Great was flawed. One works it out as best they can under the limitations imposed.
The problem is not, how much elements are introduced, but how much of them are under player control.
Its both actually. Grigsby style games have long focused on micro-management levels of detail in combat resolutions and amonst a myriad of player controlable elements. Ironically, it is indeed the ability of players to instantly control most of the elements in the game (unless one does multi turns which counters this a bit) that makes the wargame a game and not a simulation.
A true simulation would simulate the limitations of C3 as well as the limitations of true FOW.
Wouldn't that be fun to be in the dark and to have as little actual control over events as the real life CO's did. [:)]
oh......S-boats. You can't get there from here. Game only allows a static set of statistics.....and there's no mechanism to account for age and tiredness of a vessel outside of the normal SYS accumulation parameters. One could simulate their lack of ability by starting the boats with major SYS but ultimately they can be repaired to "as new". Only other way is to permenantly degrade them via the editor.





