The KB shows up out of the blue near Rossel Island. 136 A6Ms attempt to intercept two B-17Es and fail. Five Allied CVTFs move to intercept.
Harry - the Zeros fail in which way - they fail to intercept, or they intercept and fail to shoot down the B-17Es? What was the altitude of the B-17Es? Did they hit anything?
Thanks -
Morning Air attack on TF, near Rossel Island at 106,136
Weather in hex: Partial cloud
Raid detected at 96 NM, estimated altitude 14,000 feet.
Estimated time to target is 29 minutes
Japanese aircraft
A6M2 Zero x 136
Allied aircraft
B-17E Fortress x 2
No Japanese losses
Allied aircraft losses
B-17E Fortress: 2 damaged
Japanese Ships
xAK Kanko Maru
Aircraft Attacking:
2 x B-17E Fortress bombing from 10000 feet *
Naval Attack: 4 x 500 lb SAP Bomb
CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 23 minutes
Kaga-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 33 minutes
Soryu-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000.
Time for all group planes to reach interception is 38 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 37 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 11000.
Time for all group planes to reach interception is 32 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 33 minutes
Ryujo-1 with A6M2 Zero (3 airborne, 15 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 33 minutes
Junyo-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000.
Time for all group planes to reach interception is 28 minutes
Hiyo-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 14000.
Time for all group planes to reach interception is 23 minutes
Shoho-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 9000.
Time for all group planes to reach interception is 27 minutes
Zuiho-1 with A6M2 Zero (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 14000.
Time for all group planes to reach interception is 33 minutes
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
FYI, Ian covered this a while back. The numbers on the combat report are the totals, not the number that engage. He indicated that for a couple of planes only a small number of fighters from the CAP would have actually been detailed to engage.
Japanese transports approach Tulagi behind the cover of the KB positioned halfway between Rossel and Rennell Island.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
My opponent's comment: "I thought that you were west of Ndeni. Maybe you are at Noumea, refueling like me three days ago at Rabaul". Actually, last turn I was off Koumac letting a UK CVTF join up. This turn I'm lurking off Luganville. My next move, I'll move back to off Koumac. I want him to move at faster than 9 hexes a turn to be able to launch. If I can pull him to within 6 hexes, my SAGs can react and engage, and my carriers can then hit him afterwards.
Fending off the alligators as they attempt to drain the swamp:
ASW attack near Munda at 110,136
Japanese Ships
DMS W-11
Allied Ships
SS S-42, hits 1
SS S-42 is sighted by escort
S-42 diving deep ....
DMS W-11 fails to find sub, continues to search...
DMS W-11 fails to find sub, continues to search...
DMS W-11 attacking submerged sub ....
DMS W-11 fails to find sub, continues to search...
DMS W-11 fails to find sub, continues to search...
Escort abandons search for sub
ASW attack near Rennell Island at 110,139
Japanese Ships
BB Hyuga
CA Kumano
DD Ariake
DD Mochizuki
DD Kikuzuki
Allied Ships
SS S-34, hits 3
SS S-34 is sighted by escort
DD Mochizuki fails to find sub and abandons search
DD Kikuzuki fails to find sub, continues to search...
DD Kikuzuki fails to find sub, continues to search...
DD Kikuzuki attacking submerged sub ....
DD Kikuzuki fails to find sub, continues to search...
DD Kikuzuki fails to find sub, continues to search...
DD Kikuzuki fails to find sub, continues to search...
Escort abandons search for sub
Afternoon Air attack on TF, near Lunga at 113,139
Weather in hex: Heavy cloud
Raid detected at 129 NM, estimated altitude 13,000 feet.
Estimated time to target is 39 minutes
Japanese aircraft
A6M2 Zero x 133
Allied aircraft
B-17E Fortress x 9
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
B-17E Fortress: 1 destroyed, 8 damaged
Japanese Ships
BB Nagato
xAK Toyama Maru
CV Kaga
Aircraft Attacking:
3 x B-17E Fortress bombing from 10000 feet
Naval Attack: 8 x 500 lb SAP Bomb
3 x B-17E Fortress bombing from 10000 feet
Naval Attack: 8 x 500 lb SAP Bomb
2 x B-17E Fortress bombing from 10000 feet
Naval Attack: 8 x 500 lb SAP Bomb
CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 37 minutes
Kaga-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 16000.
Time for all group planes to reach interception is 39 minutes
Soryu-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 37 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 34 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 39 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 15000.
Time for all group planes to reach interception is 26 minutes
Ryujo-1 with A6M2 Zero (0 airborne, 15 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 36 minutes
Junyo-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 42 minutes
Hiyo-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 29 minutes
Shoho-1 with A6M2 Zero (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 43 minutes
Zuiho-1 with A6M2 Zero (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 17000.
Time for all group planes to reach interception is 37 minutes
---------------------------------------------
Afternoon Air attack on TF, near Lunga at 113,139
Weather in hex: Heavy cloud
Raid detected at 21 NM, estimated altitude 16,000 feet.
Estimated time to target is 5 minutes
Japanese aircraft
A6M2 Zero x 28
Allied aircraft
B-26 Marauder x 3
No Japanese losses
Allied aircraft losses
B-26 Marauder: 2 destroyed
CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 68 minutes
Kaga-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 39 minutes
Soryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 22 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 30 minutes
Ryujo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 48 minutes
Hiryu-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 62 minutes
Junyo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 27 minutes
Hiyo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 24 minutes
Shoho-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 11 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 38 minutes
Overextended in China. There's a Chinese division blocking the road behind the Imperial Guards Division, and it doesn't look like there's anyone available to force it off the road.
Ground combat at Paoshan (65,45)
Japanese Shock attack
Attacking force 12288 troops, 104 guns, 53 vehicles, Assault Value = 358
Defending force 4154 troops, 12 guns, 2 vehicles, Assault Value = 96
Japanese adjusted assault: 146
Allied adjusted defense: 160
Japanese assault odds: 1 to 2 (fort level 1)
Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
433 casualties reported
Squads: 2 destroyed, 14 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
340 casualties reported
Squads: 0 destroyed, 11 disabled
Non Combat: 0 destroyed, 29 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
Imperial Guards Division
Defending units:
88th Chinese Division
51st Base Group
Further overextension. The 11th regiment has Chinese units in all directions with no hope of relief.
Afternoon Air attack on 11th Indpt Infantry Regiment, at 83,33 , near Ningsia
Weather in hex: Moderate rain
Raid spotted at 33 NM, estimated altitude 14,000 feet.
Estimated time to target is 11 minutes
Allied aircraft
SB-III x 8
No Allied losses
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
3 x SB-III bombing from 10000 feet *
Ground Attack: 3 x 100 kg GP Bomb
3 x SB-III bombing from 10000 feet *
Ground Attack: 3 x 100 kg GP Bomb
2 x SB-III bombing from 10000 feet *
Ground Attack: 3 x 100 kg GP Bomb
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Japanese amphibious landings at Tulagi and Lunga. Other than that, just air operations.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
To summarise, the entirety of the Combined Fleet is supporting operations in the Solomons. Tulagi and Lunga are captured. Five Allied CVTFs operate out of Noumea, waiting for the Japanese to depart. Mindanao and much of the eastern NEI remains in Allied hands. The Japanese have been held at Sian in China. Otherwise close to historical.
Ground combat at Lunga (114,138)
Japanese Shock attack
Attacking force 3318 troops, 24 guns, 0 vehicles, Assault Value = 113
Defending force 659 troops, 0 guns, 0 vehicles, Assault Value = 29
Japanese adjusted assault: 84
Allied adjusted defense: 1
Japanese assault odds: 84 to 1 (fort level 1)
Japanese forces CAPTURE Lunga !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-)
Attacker: shock(+), disruption(-)
Japanese ground losses:
247 casualties reported
Squads: 2 destroyed, 19 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
525 casualties reported
Squads: 12 destroyed, 15 disabled
Non Combat: 4 destroyed, 12 disabled
Engineers: 5 destroyed, 0 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
44th Naval Guard Unit
46th Naval Guard Unit
Defending units:
2nd Marine Raider Battalion
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Chinese troops moving to cut off Japanese supplies. Commonwealth troops moving to surround a Japanese division outside Akyab. US Army troops begin preparing for an assault landing in the eastern mandates. Five Allied CVTFs moving to shut down operations at Lunga and Tulagi. Wasp arrives at Balboa. Air duels above Port Moresby, Rabaul, and the Solomons.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Ground combat at Kukong (79,57)
Allied Deliberate attack
Attacking force 47855 troops, 229 guns, 0 vehicles, Assault Value = 1402
Defending force 14930 troops, 115 guns, 24 vehicles, Assault Value = 477
Allied adjusted assault: 2049
Japanese adjusted defense: 989
Allied assault odds: 2 to 1
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
4573 casualties reported
Squads: 104 destroyed, 43 disabled
Non Combat: 72 destroyed, 77 disabled
Engineers: 15 destroyed, 20 disabled
Guns lost 21 (12 destroyed, 9 disabled)
Vehicles lost 6 (4 destroyed, 2 disabled)
Units retreated 2
Allied ground losses:
2769 casualties reported
Squads: 6 destroyed, 158 disabled
Non Combat: 12 destroyed, 72 disabled
Engineers: 0 destroyed, 5 disabled
Defeated Japanese Units Retreating!
Assaulting units:
10th Chinese Corps
65th Chinese Corps
25th Chinese Corps
46th Chinese Corps
63rd Chinese Corps
74th Chinese Corps
12th Group Army
11th Chinese Base Force
7th War Area
29th Group Army
18th Chinese Base Force
Defending units:
104th Division
51st Engineer Regiment
Chinese again try to cut off the Japanese army approaching Sian
round combat at 84,43 (near Sian)
Japanese Shock attack
Attacking force 12450 troops, 104 guns, 36 vehicles, Assault Value = 409
Defending force 4271 troops, 61 guns, 0 vehicles, Assault Value = 155
Japanese adjusted assault: 740
Allied adjusted defense: 469
Japanese assault odds: 1 to 1
Combat modifiers
Defender: terrain(+), op mode(-), leaders(+)
Attacker: shock(+)
Japanese ground losses:
101 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
438 casualties reported
Squads: 1 destroyed, 45 disabled
Non Combat: 2 destroyed, 12 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
36th Division
Defending units:
3rd Chinese Cavalry Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The Combined Fleet seems to be concentrated at Rabaul. The Allied carriers are SE of Tulagi. Plans are for the carriers to visit Noumea and resupply, then move into the Coral Sea to cover convoys to Port Moresby. Once those are completed, move back East to cover operations against the Japanese in the Eastern Solomons. RN battleships are moving to Perth to cover operations in the eastern DEI. USN Battle Fleet preparing to pay a visit to the Mandates. Divisional landings being prepared for Tulagi, Lunga, and Kwajalein.
Ground combat at Kukong (79,57)
Allied Deliberate attack
Attacking force 46434 troops, 229 guns, 0 vehicles, Assault Value = 1302
Defending force 14321 troops, 115 guns, 24 vehicles, Assault Value = 441
Allied adjusted assault: 1005
Japanese adjusted defense: 1527
Allied assault odds: 1 to 2
Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:
Japanese ground losses:
1513 casualties reported
Squads: 2 destroyed, 29 disabled
Non Combat: 1 destroyed, 68 disabled
Engineers: 2 destroyed, 32 disabled
Allied ground losses:
1645 casualties reported
Squads: 3 destroyed, 90 disabled
Non Combat: 7 destroyed, 90 disabled
Engineers: 0 destroyed, 26 disabled
Assaulting units:
25th Chinese Corps
63rd Chinese Corps
46th Chinese Corps
10th Chinese Corps
65th Chinese Corps
74th Chinese Corps
7th War Area
29th Group Army
11th Chinese Base Force
12th Group Army
18th Chinese Base Force
Defending units:
104th Division
51st Engineer Regiment
Ground combat at Paoshan (65,45)
Japanese Shock attack
Attacking force 12262 troops, 104 guns, 53 vehicles, Assault Value = 361
Defending force 3998 troops, 12 guns, 2 vehicles, Assault Value = 90
Japanese adjusted assault: 153
Allied adjusted defense: 52
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-), fatigue(-)
Japanese ground losses:
114 casualties reported
Squads: 0 destroyed, 13 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 2 disabled
Allied ground losses:
781 casualties reported
Squads: 1 destroyed, 33 disabled
Non Combat: 2 destroyed, 33 disabled
Engineers: 0 destroyed, 5 disabled
Assaulting units:
Imperial Guards Division
Defending units:
88th Chinese Division
51st Base Group
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Sub attack near Ndeni at 120,144
Japanese Ships
SS I-24, hits 2
Allied Ships
CV Hornet
CA Northampton
DD Phelps
DD Porter
SS I-24 launches 8 torpedoes at CV Hornet
DD Phelps fails to find sub and abandons search
DD Porter fails to find sub, continues to search...
DD Porter attacking submerged sub ....
SS I-24 eludes DD Porter by diving deep
DD Porter fails to find sub, continues to search...
DD Porter fails to find sub, continues to search...
DD Porter attacking submerged sub ....
DD Porter loses contact with SS I-24
DD Porter loses contact with SS I-24
SS I-24 eludes DD Porter by diving deep
DD Porter fails to find sub, continues to search...
Escort abandons search for sub
---------------------------------------------
Sub attack near Ndeni at 120,144
Japanese Ships
SS I-24
Allied Ships
CA Minneapolis
CA Northampton
DD Phelps
DD Porter
SS I-24 launches 6 torpedoes at CA Minneapolis
DD Phelps fails to find sub and abandons search
DD Porter fails to find sub, continues to search...
DD Porter fails to find sub, continues to search...
DD Porter fails to find sub, continues to search...
DD Porter attacking submerged sub ....
DD Porter loses contact with SS I-24
DD Porter fails to find sub, continues to search...
DD Porter fails to find sub, continues to search...
Escort abandons search for sub
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Mostly air operations. Zeros sweep Port Moresby, and Allied squadrons are cycled into the base to maintain active strength.
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Light rain
Raid detected at 30 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 28
Allied aircraft
Kittyhawk IA x 5
P-39D Airacobra x 6
P-40B Warhawk x 4
P-40E Warhawk x 8
Japanese aircraft losses
A6M2 Zero: 2 destroyed
Allied aircraft losses
Kittyhawk IA: 1 destroyed
P-39D Airacobra: 2 destroyed
P-40E Warhawk: 3 destroyed
Aircraft Attacking:
13 x A6M2 Zero sweeping at 15000 feet
CAP engaged:
No.76 Sqn RAAF with Kittyhawk IA (1 airborne, 4 on standby, 0 scrambling)
5 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Raid is overhead
18th FG/6th FS with P-40E Warhawk (2 airborne, 6 on standby, 0 scrambling)
8 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 15000 and 20000.
Raid is overhead
18th FG/73rd FS with P-40B Warhawk (0 airborne, 3 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 40 minutes
8th FG/80th FS with P-39D Airacobra (0 airborne, 4 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 4 minutes
---------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Light rain
Raid detected at 22 NM, estimated altitude 17,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 20
Allied aircraft
Kittyhawk IA x 2
P-40B Warhawk x 1
No Japanese losses
Allied aircraft losses
P-40B Warhawk: 1 destroyed
Aircraft Attacking:
16 x A6M2 Zero sweeping at 15000 feet
CAP engaged:
No.76 Sqn RAAF with Kittyhawk IA (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 20 minutes
18th FG/73rd FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 27 minutes
---------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Light rain
Raid detected at 108 NM, estimated altitude 19,000 feet.
Estimated time to target is 35 minutes
Japanese aircraft
A6M2 Zero x 6
No Japanese losses
Aircraft Attacking:
3 x A6M2 Zero sweeping at 15000 feet
3 x A6M2 Zero sweeping at 15000 feet
Japanese landing on Cebu encounters heavy resistance.
Japanese capture Paoshan, but the Imperial Guards Division remains surrounded.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Note that you have to keep the fuel flowing to the South Pacific, or you run out quickly!
Note added: my friends in the KB are coming out to visit beautiful Port Moresby. At least I know where they're operating. My CVTFs are refitting in Noumea.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Tojos operating out of Shwebo or Mandalay to protect the tanks in Myitkyina. Probably need to be taken down a notch.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The Japanese Combined Fleet really, really stomps on Port Moresby. I'm headed in that direction with resupply and reinforcements, but the worst damage is the air losses. But I destroyed a bunch of Nells! Note the level of damage in the reports. The current status of the base is 96 runway damage, 100 service damage, and 7 port damage--about a week to clean up. (I have 66 engineers and 13 engineering vehicles.) I see no sign of a landing. I'll send two or three CVTFs to discourage follow-ups by individual TFs.
Here are the records: can you spell over-kill?
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Clear sky
Raid detected at 120 NM, estimated altitude 17,000 feet.
Estimated time to target is 47 minutes
Japanese aircraft
A6M2 Zero x 25
G3M2 Nell x 30
Allied aircraft
P-40B Warhawk x 26
P-40E Warhawk x 7
Japanese aircraft losses
A6M2 Zero: 2 destroyed
G3M2 Nell: 7 destroyed, 4 damaged
Allied aircraft losses
P-40E Warhawk: 3 damaged
DB-7B: 1 destroyed on ground
Airbase hits 2
Airbase supply hits 1
Runway hits 13
Aircraft Attacking:
9 x G3M2 Nell bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
10 x G3M2 Nell bombing from 13000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb
CAP engaged:
18th FG/6th FS with P-40E Warhawk (0 airborne, 0 on standby, 5 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 18000.
Time for all group planes to reach interception is 40 minutes
5 planes vectored on to bombers
18th FG/44th FS with P-40B Warhawk (0 airborne, 5 on standby, 16 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 16000.
Time for all group planes to reach interception is 37 minutes
5 planes vectored on to bombers
18th FG/73rd FS with P-40B Warhawk (0 airborne, 0 on standby, 2 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 16 minutes
---------------------------------------------
Afternoon Air attack on Port Moresby , at 98,130
Weather in hex: Clear sky
Raid detected at 155 NM, estimated altitude 14,000 feet.
Estimated time to target is 58 minutes
Japanese aircraft
A6M2 Zero x 70
B5N2 Kate x 184
D3A1 Val x 124
Allied aircraft
P-40B Warhawk x 7
P-40E Warhawk x 3
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 7 damaged
D3A1 Val: 1 damaged
Allied aircraft losses
P-40B Warhawk: 1 destroyed
P-40B Warhawk: 1 destroyed on ground
P-40E Warhawk: 3 damaged
P-40E Warhawk: 2 destroyed on ground
B-17E Fortress: 1 destroyed on ground
DB-7B: 5 destroyed on ground
Catalina I: 1 destroyed on ground
P-39D Airacobra: 5 destroyed on ground
Kittyhawk IA: 2 destroyed on ground
Hudson III (LR): 2 destroyed on ground
Airbase hits 25
Airbase supply hits 10
Runway hits 230
Aircraft Attacking:
8 x D3A1 Val bombing from 3000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
4 x D3A1 Val bombing from 4000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
7 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
2 x A6M2 Zero sweeping at 15000 feet
6 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
7 x D3A1 Val bombing from 4000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
12 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
4 x D3A1 Val bombing from 3000 feet
Airfield Attack: 1 x 250 kg GP Bomb
1 x A6M2 Zero sweeping at 15000 feet
6 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x A6M2 Zero sweeping at 15000 feet
5 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
6 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
9 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x A6M2 Zero sweeping at 15000 feet
7 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
7 x A6M2 Zero sweeping at 15000 feet
8 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
4 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
8 x D3A1 Val bombing from 4000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
8 x A6M2 Zero sweeping at 15000 feet
1 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
7 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
2 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
1 x D3A1 Val bombing from 3000 feet
Airfield Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val bombing from 5000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val bombing from 3000 feet
Airfield Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val bombing from 4000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val bombing from 4000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val bombing from 2000 feet
Airfield Attack: 1 x 250 kg GP Bomb
CAP engaged:
18th FG/6th FS with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 19000 and 20000.
Time for all group planes to reach interception is 27 minutes
18th FG/44th FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 13000 and 20000.
Time for all group planes to reach interception is 42 minutes
18th FG/73rd FS with P-40B Warhawk (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 16000 and 19000.
Time for all group planes to reach interception is 63 minutes
Morning Air attack on TF, near Port Moresby at 97,131
Weather in hex: Thunderstorms
Raid detected at 35 NM, estimated altitude 20,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 114
Allied aircraft
P-40B Warhawk x 6
No Japanese losses
Allied aircraft losses
P-40B Warhawk: 1 destroyed
CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
8 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 5 minutes
Kaga-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 14 minutes
Soryu-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Raid is overhead
Hiryu-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 16000 and 17000.
Time for all group planes to reach interception is 38 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000.
Time for all group planes to reach interception is 2 minutes
Zuikaku-1 with A6M2 Zero (3 airborne, 7 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Raid is overhead
Ryujo-1 with A6M2 Zero (1 airborne, 10 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 21000.
Time for all group planes to reach interception is 31 minutes
Junyo-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 34 minutes
Hiyo-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 17 minutes
Shoho-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 13 minutes
Zuiho-1 with A6M2 Zero (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 16000 and 17000.
Time for all group planes to reach interception is 10 minutes
---------------------------------------------
Morning Air attack on TF, near Port Moresby at 97,131
Weather in hex: Thunderstorms
Raid detected at 25 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 112
Allied aircraft
B-25C Mitchell x 3
No Japanese losses
Allied aircraft losses
B-25C Mitchell: 1 destroyed
B-25C Mitchell: 1 destroyed by flak
Japanese Ships
BB Hiei
Aircraft Attacking:
1 x B-25C Mitchell bombing from 10000 feet *
Naval Attack: 3 x 500 lb SAP Bomb
CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 17000.
Time for all group planes to reach interception is 18 minutes
Kaga-1 with A6M2 Zero (5 airborne, 0 on standby, 0 scrambling)
5 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 4 minutes
Soryu-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 20000.
Time for all group planes to reach interception is 22 minutes
Hiryu-1 with A6M2 Zero (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 13 minutes
Shokaku-1 with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 16000 and 18000.
Time for all group planes to reach interception is 39 minutes
Zuikaku-1 with A6M2 Zero (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 21000.
Time for all group planes to reach interception is 16 minutes
Ryujo-1 with A6M2 Zero (5 airborne, 6 on standby, 0 scrambling)
5 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 19000.
Time for all group planes to reach interception is 23 minutes
Junyo-1 with A6M2 Zero (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 16000.
Time for all group planes to reach interception is 29 minutes
Hiyo-1 with A6M2 Zero (4 airborne, 4 on standby, 0 scrambling)
4 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 39 minutes
Shoho-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 9000.
Time for all group planes to reach interception is 23 minutes
Zuiho-1 with A6M2 Zero (3 airborne, 4 on standby, 0 scrambling)
3 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 23000.
Time for all group planes to reach interception is 27 minutes
---------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 97,131
Weather in hex: Severe storms
Raid detected at 132 NM, estimated altitude 11,000 feet.
Estimated time to target is 40 minutes
Japanese aircraft
A6M2 Zero x 107
Allied aircraft
B-17E Fortress x 3
No Japanese losses
Allied aircraft losses
B-17E Fortress: 3 damaged
Japanese Ships
BB Haruna
Aircraft Attacking:
3 x B-17E Fortress bombing from 10000 feet
Naval Attack: 8 x 500 lb SAP Bomb
CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 44 minutes
Kaga-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 23 minutes
Soryu-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 13000.
Time for all group planes to reach interception is 39 minutes
Hiryu-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 41 minutes
Shokaku-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 14000.
Time for all group planes to reach interception is 38 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 37 minutes
Ryujo-1 with A6M2 Zero (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 15000.
Time for all group planes to reach interception is 25 minutes
Junyo-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000.
Time for all group planes to reach interception is 30 minutes
Hiyo-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 34 minutes
Shoho-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 13000.
Time for all group planes to reach interception is 24 minutes
Zuiho-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 10000.
Time for all group planes to reach interception is 23 minutes
Naval bombardment of Port Moresby at 98,130
Allied aircraft
no flights
Allied aircraft losses
Kittyhawk IA: 2 destroyed on ground
P-40E Warhawk: 4 destroyed on ground
Hudson III (LR): 2 destroyed on ground
P-39D Airacobra: 2 destroyed on ground
P-40B Warhawk: 4 destroyed on ground
B-17E Fortress: 1 destroyed on ground
DB-7B: 2 destroyed on ground
Catalina I: 1 destroyed on ground
Japanese Ships
BB Fuso
BB Yamato
BB Nagato
CA Mikuma
CA Mogami
CA Maya
CA Chikuma
CA Tone
CL Oi
CL Kitakami
DD Hatsuharu
DD Kasumi
DD Oshio
DD Asashio
DD Tanikaze
DD Yukikaze
Allied ground losses:
450 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 19 destroyed, 55 disabled
Engineers: 2 destroyed, 5 disabled
Guns lost 19 (1 destroyed, 18 disabled)
Vehicles lost 42 (12 destroyed, 30 disabled)
Airbase hits 45
Airbase supply hits 16
Runway hits 898
Port hits 3
BB Fuso firing at 21/22 Field Regiment
BB Yamato firing at Port Moresby
BB Nagato firing at Port Moresby
CA Mikuma firing at Port Moresby
CA Mogami firing at Port Moresby
CA Maya firing at Port Moresby
CA Chikuma firing at Port Moresby
CA Tone firing at Port Moresby
CL Oi firing at Port Moresby
CL Kitakami firing at Port Moresby
DD Hatsuharu firing at Port Moresby
DD Kasumi firing at Port Moresby
DD Oshio firing at Port Moresby
DD Asashio firing at Port Moresby
DD Tanikaze firing at Port Moresby
DD Yukikaze firing at Port Moresby
---------------------------------------------
Naval bombardment of Port Moresby at 98,130
Allied aircraft
no flights
Allied aircraft losses
P-40E Warhawk: 1 destroyed on ground
P-40B Warhawk: 1 destroyed on ground
DB-7B: 1 destroyed on ground
Kittyhawk IA: 1 destroyed on ground
Hudson III (LR): 1 destroyed on ground
Japanese Ships
BB Hyuga
BB Ise
CA Kako
CA Furutaka
CA Kinugasa
CA Aoba
CA Kumano
CA Suzuya
CL Jintsu
CL Sendai
DD Uzuki
DD Yayoi
DD Hatsukaze
DD Kuroshio
DD Kagero
Allied Ships
AK Fomalhaut, Shell hits 1, heavy damage
Allied ground losses:
271 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 46 disabled
Engineers: 1 destroyed, 11 disabled
Vehicles lost 17 (1 destroyed, 16 disabled)
Airbase hits 11
Airbase supply hits 15
Runway hits 495
Port supply hits 1
BB Hyuga firing at 30th Australian Brigade
BB Ise firing at Port Moresby
CA Kako firing at 30th Australian Brigade
CA Furutaka firing at Port Moresby
CA Kinugasa firing at Port Moresby
CA Aoba firing at Port Moresby
CA Kumano firing at Port Moresby
CA Suzuya firing at Port Moresby
CL Jintsu firing at 30th Australian Brigade
CL Sendai firing at 30th Australian Brigade
DD Uzuki firing at Port Moresby
DD Yayoi firing at 13th Field Regiment
DD Hatsukaze firing at Port Moresby
DD Kuroshio firing at Port Moresby
DD Kagero firing at Port Moresby
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
He's landing at Port Moresby. Evidentally my minefield (80 mines) does a little damage. I continue my air build-up in China and Burma. His diplomats indicate he intends to take Timor and Mindanao using surface forces and invites me to stop them. I've been running supply into both--I could reinforce Mindanao with bombers and fighters via Ambon. The Eastern Fleet is redeploying to Perth, with Darwin the forward base, their goal to engage his SAGs.
TF 18 encounters mine field at Port Moresby (98,130) - Coastal Guns Fire Back!
11 Coastal gun shots fired in defense.
Japanese Ships
DMS W-8, Shell hits 1, on fire
DMS W-7, Shell hits 1
DMS W-6, Shell hits 2, heavy fires
DMS W-5
DMS W-8 firing at 15th RAN Base Force
15th RAN Base Force firing at DMS W-8
15th RAN Base Force firing at DMS W-7
DMS W-7 firing at 15th RAN Base Force
DMS W-6 firing at 15th RAN Base Force
15th RAN Base Force firing at DMS W-6
DMS W-5 firing at 15th RAN Base Force
15th RAN Base Force firing at DMS W-5
14 mines cleared
---------------------------------------------
TF 18 encounters mine field at Port Moresby (98,130)
Japanese Ships
DMS W-7
8 mines cleared
A division landing, no reinforcements
Ground combat at Port Moresby (98,130)
Allied Bombardment attack
Attacking force 5582 troops, 157 guns, 126 vehicles, Assault Value = 182
Defending force 11112 troops, 7 guns, 0 vehicles, Assault Value = 311
Assaulting units:
2/5th Ind Coy
2/7th Ind Coy
30th Australian Brigade
49th Australian Battalion
307th Base Group
1st Medium Regiment
2nd Medium Regiment
808th Aviation Engineer Battalion
13th Field Regiment
15th RAN Base Force
21/22 Field Regiment
Defending units:
9th Div /1
Attachments
PM.jpg (358.62 KiB) Viewed 709 times
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
The landings at PM continue. His bombardment TFs appear to be out of ammo, so only the airstrikes do significant damage. Supplies are getting lower. I expect they're getting lower for him, too. Hyuga was mined. Apparently my cruisers sank one of his older battleships at Milne Bay, so he's down to nine.
He's pulling out of the position above Sian where I had stalled his advance.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Not a really good day for the Japanese, although the outcomes of two deliberate attacks are a bit strange. If anyone wants to give me an interpretation, I'd appreciate it.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13831 troops, 119 guns, 4 vehicles, Assault Value = 409
Defending force 10057 troops, 181 guns, 187 vehicles, Assault Value = 181
Japanese adjusted assault: 285
Allied adjusted defense: 1047
Japanese assault odds: 1 to 3 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:
Japanese ground losses:
373 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
686 casualties reported
Squads: 5 destroyed, 29 disabled
Non Combat: 13 destroyed, 49 disabled
Engineers: 2 destroyed, 6 disabled
Vehicles lost 16 (2 destroyed, 14 disabled)
Units destroyed 1
Assaulting units:
9th Division
Defending units:
30th Australian Brigade
2/5th Ind Coy
2/7th Ind Coy
49th Australian Battalion
808th Aviation Engineer Battalion
13th Field Regiment
2nd Medium Regiment
1st Medium Regiment
15th RAN Base Force
307th Base Group
21/22 Field Regiment
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Not a really good day for the Japanese, although the outcomes of two deliberate attacks are a bit strange. If anyone wants to give me an interpretation, I'd appreciate it.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13831 troops, 119 guns, 4 vehicles, Assault Value = 409
Defending force 10057 troops, 181 guns, 187 vehicles, Assault Value = 181
Defending units:
30th Australian Brigade
2/5th Ind Coy
2/7th Ind Coy
49th Australian Battalion
808th Aviation Engineer Battalion
13th Field Regiment
2nd Medium Regiment
1st Medium Regiment
15th RAN Base Force
307th Base Group
21/22 Field Regiment
Ground combat at Cebu (80,86)
Japanese Deliberate attack
Attacking force 5630 troops, 33 guns, 0 vehicles, Assault Value = 136
Defending force 4019 troops, 60 guns, 6 vehicles, Assault Value = 133
Defending units:
81st PA Infantry Division
1st Port Maint Engineer Battalion
The first attack is a classical Division against smaller units. I completely stopped using non armored bdes or smaller against a division. Neither attack nor defense (if possible). In addition the AIF Inf squads are not the strongest (only 17 soft attack) which may account for the losses too. (or did you already upgrade them to AIF 42). In addition the disruption kicks in at combat but does not kick in that heavy when AV are calculated, might be a reason too.
The second combat is a little strange. You get a very low adjusted AV with fort and terrain bonis. So the leaders and experience might have kicked in quite a lot (how is the supply situation). Losses in general are not that exceptional, especially if you count the enemy unit with higher xp. For me XP does drastically influence the losses you take during combat.
The Combined Fleet seems to be sailing back to Rabaul. I'll defer approaching PM until I'm sure that's happening. I can sneak supply into PM immediately.
The offensive striking force of the Japanese expeditiary army in China has pulled back to Nanyang, leaving some infantry divisions near Sian.
Ground combat at 85,46 (near Nanyang)
Japanese Shock attack
Attacking force 12412 troops, 104 guns, 4 vehicles, Assault Value = 666
Defending force 1143 troops, 40 guns, 0 vehicles, Assault Value = 43
Japanese adjusted assault: 708
Allied adjusted defense: 3
Japanese assault odds: 236 to 1
Combat modifiers
Defender: leaders(+), experience(-), supply(-)
Attacker: shock(+)
Japanese ground losses:
188 casualties reported
Squads: 1 destroyed, 11 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 1 disabled
Units pursuing 8
Allied ground losses:
464 casualties reported
Squads: 26 destroyed, 33 disabled
Non Combat: 5 destroyed, 3 disabled
Engineers: 12 destroyed, 25 disabled
Units retreated 1
Defeated Allied Units Retreating!
Assaulting units:
13th Tank Regiment
5th Armored Car Co
35th Division
12th Tank Regiment
5th Tank Regiment
3rd Tank Regiment
10th Tank Regiment
8th Armored Car Co
11th Tank Regiment
Defending units:
12th Chinese Corps
My Darwin/Davao convoy ran into what appears to be the rest of the Japanese Fleet. No damage.
Night Time Surface Combat, near Morotai at 83,98, Range 12,000 Yards
Japanese Ships
CA Myoko
CA Haguro
CA Nachi
CA Ashigara
CL Kashima
DD Hayashio
DD Maikaze
DD Isokaze
DD Tokitsukaze
DD Nowaki
DD Arashi
DD Hagikaze
DD Shiratsuyu
DD Shigure
DD Fubuki
DD Shinonome
DD Kuretake
DD Sanae
DD Fuyo
DD Kuri
DD Tsuta
DD Karii
DD Yanagi
Allied Ships
AVP Bellatrix
AVP Reiger
xAK Nord
xAK Fingal
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com