Happy New Year all.
Back to the City!
Kill Leaders:
Sgt Krafft, Flampanzer II (48),
Sgt Langkeit, Flampanzer II (36)
2Lt Metzger, FlakPz Plt Ldr (21)
Mission Twelve:
Date: September 19, 1942
Time: 0200
Location: Stalingrad
Mission: 71st Division has lost part of Mamayev Kurgan Hill, which we so brilliantly siezed a week before, and so we need to retake it, with aid from them and 295th. It's a night assault and we'll be up against 42nd Guards.
Support: 1 Btn 150mm OBA, Ammo Dump
Aux Forces: 1 105 Bty, 150 Bty, 1 FO, 1 Rifle Platoon, 4 Mk IVs, normal attached transport, 1 Btn Neb, 3 reinforced rifle companies
The Map: The Mamayev Kurgan map again naturally.
The Plan: A simple one. Advance on the hill. Kill baddies. Repeat.
Turn One:
The assault kicks off in the rainy night. My north company gets heavily hit by enemy arty and it's assault starts off slow. My center comapny is also disrupted, it's on the hill itself, and the limited visibility won't help much. We make contact south of the hill in a few places and kill an AAMG. Now, I wanna make a comment here. The Soviet pre game bombarment is very effective, basically plastering good parts of 2 companies. I've no problem with that as it is very logical that the Soviets would know, after days of fighting on the hill, roughly where the German positions would be and so, where to hit. However, the German bombardment, as set up in the bombardment menu, sucks. It's not concentrated at all, so it will not have any real effect, and, 2 of it's fire missions are smoke. On a visibility 3 map. That's just points for the Sov SMG squads. Now, I fixed it, so it'll have no effect on my game, but it is disappointing.
Turn Two:
On the north side of map, last turn we found a pillbox. It just happens to have back cover from a MG bunker, so that may be a problem. And we lose a complete squad, in 1 shot, to a SMG squad that just happens to be - yes, you guess it, right behind one of those pre game smoke hexes. In the houses south of the hill we hit Russians. On the hill itself, and just south of it, we slowly advance against the nicely deployed enemy squads and manage to get two of them and an ATG.
Turn Three:
Well, I'm in trouble in the north. Given the 4, so far, fortifications, and the fact my engineers are set up in such a place as to be out of position to take out any of them, I'm stuck. And, what are these four bunkers guarding? A 100 VP VH in a warehouse. So, we're backing off there. I'll lose more than 100 points trying to take it at this point. There are at least 316 points of units guarding a 100 point VH, and I'll bet another 120 or so in the warehouse itself. To the south, we are stymied for the moment, but that's only cause I wanna roll the line up, and I'm not gonna take unneeded losses. On and near the hill we advance where we can and kill 2 squads and a MG team. *** Enemy pressure on the hill, but we are holding.
Turn Four:
Quiet in the north, limited action to the south. On the hill itself, though, we taste success knocking out 2 bunkers, 3 squads, and a mortar squad and we may have broken through to the far south of the hill area, near the train tracks. *** Enemy counter attacks make no progress.
Turn Five:
Quiet south as we prep. Quiet north as we rally from arty. We stabilize our hill positions and kill 2 squads and a bunker. *** Enemy attacks are constant but parried.
Turn Six:
Still quiet north and south. On the hill we parry and push. 3 squads, 2 Maxim teams and an ATG gun go down. *** The enemy presses hard and loses 4 squads. But, it's a wash, as with a 9% assault, they get 1Lt Schaub. There goes a 19+ kill panzer. Lucky Russians.
Turn Seven:
To the south, we kill a squad and take the south most VH. Arty is slowing us, though, as much as the enemy, but fair is fair. On the hill we push back a pair of squads, kill one, and bump into KVs. South of the hill, we get a squad and a MG team, and start to assemble a small force that will sweep north, behind the hill. *** Well, the counterattack goes the enemy way. We get a squad. They get a track, 2nd Plt HQ (with a 4 kill KV MG shot), and 1Lt Kortenhaus's Stug.
Turn Eight:
On the hill, we take out three squads and press others back as we try and gain some sort of advantage here. South of the hill, we lose Sgt Schultz's Stug and a track. (How come Soviet infantry can move through cover terrain, directly at the front of a panzer, and get no reaction fire, but German infantry, moving in just as good cover terrain, to the flank of a KV-1, get spotted and engaged with no fire chance first?). Further south, though, we kill a bunker and an AA gun, and the flanking strike force is ready. In the housing complex, we get three squads and should soon secure it. *** They press hard and agressively. We lose a track and MG team 3. But, they lose a pair of KVs to close assaults, and have a third immobilized.
Turn Nine:
We secure the housing complex. On the hill, we knock out 3 enemy squads and the immobilized KV. South of it we shift and move but draw no blood. *** They press on. We get a squad, and 2 more KVs in close assaults. *SFMB*
Turn Ten:
To the far south, we knock out a pillbox and a MG nest in the housing area. On and around the hill, we get 3 squads and a KV. My flanking force (1 platoon infanty, 1 Mk IV, 3 Flampanzer) starts northeast, along the railway, and behind the hill. *** Soviet counterattacks result in no gains for the enemy.
Turn Eleven:
On and around the hill, six more enemy squads are destroyed. The flank force advances, and knocks out 4 more squads and takes a small hill VH. *** The enemy loses one squad in various counterattacks, including a one squad one in the housing area.
Turn Twelve:
We get 3 more squads on the hill and it's nearly secure. We also get the squad in the housing area. The flank force gets 3 more enemy squads. *** 4 more enemy squads are knocked out in thier attacks.
Turn Thirteen:
Quiet on most of the front. Flank force kills an AA gun and a mg team.
Turn Fourteen:
We kill a MG team on the hill and anothe with the flank force. *** Two more enemy squads fall on the hill.
Turn Fifteen:
We get the last 2 known hill squads. All hill VHs taken. Flank force gets the enemy HQ, a FO element and a pair of 82mm mortars, but loses the Mk IV to an ATG. However, 10 mortars are then directed on that ATg! Mww Haaa haa!
Turn Sixteen:
We get the ATG. *SFMB*
Turn Seventeen:
We take the next to last VH. Only the 100 point warehouse is in enemy hands. We kill three squads and a MG team surrenders. They lose one more counteratting, and it should have been two.
And it ends.
German MV!! Who Hoo!!! 8716 to 1978.
Our losses: 293 men, 3 APC, 4 AFV.
Soviet losses: 1095 men, 23 arty, 6 AFV. Wow, an enemy battaltion+ gone.
This was a hard fight. The limited visibility made it very rough, but, again, we take the hill!!
However, the poor way the Soviets tossed the KVs forward, into infantry armed with Panzerwurfermines allowed me to easily deal with them. But, 3 experienced Panzers were lost, though I think one crew made it out ok.
Between Scens: All infantry and Stug losses replaced. One more flakPanzer back. We are down 1 Mk IV and 1 FlakPz
Next Mission: A two pronged mission. I must hold the Red Square area, while relieving a trapped battalion of 71st Division, and then, with those men attached to my Ablietung, clear the banks of the Volga.
PoWs: 3 (56 on campaign)
Alex
My predicitions for Wild Card Weekend: Jets, Packers, Steelers, and Giants advance!
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.