An examination into withdrawls

Combat Command is Boku Strategy Games World War II operational game. strategy games played warfare on a hex playing field with turn-based game play utilizing company-sized units. Game design aspects include turn phases, combat resolution, unit design, scenarios and artificial intelligence.

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Obsolete
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RE: An examination into withdrawals

Post by Obsolete »

The unit is at disruption 4 and should have auto withdrawn and did not!

I think there is some misconception here. You may be forced to take a withdraw posture, but this does not mean your withdrawal is going to work just that simple!
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King-Tigers don't let Tiger-I's get over-run.
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Fred98
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RE: An examination into withdrawals

Post by Fred98 »

ORIGINAL: PirateJock
...so maybe somewhere along the way he's moving into an EZoC that's stopping the withdrawal ... possibly ... maybe!


Nope! I set it up myself.

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Fred98
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RE: An examination into withdrawals

Post by Fred98 »

In the first screen shot, the MG unit "9-18" moved into position.

Then, "15-18" moved through the hexes "3", "6", "9" "12" then to its current hex

The hexes marked with blue cannot be withdrawn into. This is a mystery.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =


In the second screen shot, the MG unit did not move.

Instead, "15-18" moved through the same hexes as before.

Note he cannot withdraw into the hexes marked in blue. That he cannot withdraw into those is a mystery.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

In both cases, the German units are in the same position. And therefore in both cases, the hexes he can withdraw to should be exactly the same

I think the program makes mistakes in determining which hexes can be withdrawn into.

And sometimes comes up with "none".

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sabre1
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RE: An examination into withdrawals

Post by sabre1 »

I'm staying very quiet...

Thanks Joe!
Combat Command Matrix Edition Company, The Forgotten Few
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Obsolete
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RE: An examination into withdrawals

Post by Obsolete »

Thanks for the Shots Joe. I'll set these up in duplicate and try to examine it a bit. I have some rough theories but nothing concrete just yet.
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PirateJock
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RE: An examination into withdrawals

Post by PirateJock »

Bump for Michael

Cheers
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MichaelCooney
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RE: An examination into withdrawals

Post by MichaelCooney »

I think I see what's going on with this. I have some logic set up so that a unit can not go back and forth between two hexes in order to burn the required movement points. I think the problem is that I'm not initializing the "Last Hex Location" value at the start of the withdrawal phase and it's getting carried over from the movement in. So, for example, if you enter a hex from the north, then you won't be able to withdraw into that hex later - it simply won't be given as an option. I'll investigate more.

I'll be traveling for the next few days, so I'll be picking this up again on Friday. I already have a number of fixes in place, so hopefully I'll have something ready for testing a week or two after I get back.
Boku Strategy Games, Developer of Combat Command and Horse & Musket
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PirateJock
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RE: An examination into withdrawals

Post by PirateJock »

Good news [:)]
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