No bridge, big problem?

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
xe5
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RE: No bridge, big problem?

Post by xe5 »

The other bridges that have "dual" entry/exit VLs (Heumen, Hatert, Blankenberg & Honinghutie) dont have the above problem.

I thought the problem might be traced to the "River Line" tile data for Best & Son in Campaign.txt/Bridges but the tile data checked out OK.

Not sure how much this matters... in Campaign.txt, the VL0 value for the Veghel bridge data is '7' when it should be '5'.
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stolidog
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RE: No bridge, big problem?

Post by stolidog »

It looks like the VL0 value is 5 for veghel, it appears the names of veghel and st odenrode are switched in the Campaign.txt file, assuming that the game is using the data based on the Map ID numbers, St Odenrode is Map 8, veghel is 11:

# VEGHEL
8,1,3,1,6000,2,7,-1,-1,1,1305,1306,1395,1396,1486,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,40,1305,3114,4113,6362,8081,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
2,1727,520,325,232,1727,537,249,178,1862,543,57,83,1779,520,206,139
# ST OEDENRODE
11,1,3,1,3000,3,5,-1,-1,1,2265,2266,2337,2338,2339,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,144,4895,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
4,1205,1196,342,346,1205,1172,342,370,1188,1301,158,153,1197,1200,261,245
xe5
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RE: No bridge, big problem?

Post by xe5 »

Good catch.

Was thinking about why the "dual" exit VLs work on Heumen/Hatert/Blankenberg/Honinghutie but not Son or Best. Changing the Son & Best river line data to read from low->high values like the H,H,B&H maps didnt work. So the main difference is that the 4 'dual' VL maps with North-South river lines work but the 2 with East-West river lines dont. I switched the Son & Best map files with Heumen & Honinghutie, edited their .BTDs to approximate Son/Best, copy/pasted the corresponding bridge data in Campaign.txt, and bingo - the 'dual' VLs on the new north-south Son/Best maps worked like expected.
petersolo
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RE: No bridge, big problem?

Post by petersolo »

Will a new patch be released to fix these bridge issues?

Peter
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kweniston
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RE: No bridge, big problem?

Post by kweniston »

ORIGINAL: petersolo

Will a new patch be released to fix these bridge issues?

Peter

I can only assume so, this is a very serious problem affecting the core of the gameplay of LSA.
I noticed some of the issues but didn't know whether it was intended or not. Kudos to xe5 for the thorough work.
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Andrew Williams
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RE: No bridge, big problem?

Post by Andrew Williams »

Currently there is no work being done on a new patch.

Someone may look at it in the months ahead.
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petersolo
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RE: No bridge, big problem?

Post by petersolo »

Well, that is not good news. It seems an important patch. Looks like no GC till it is fixed.

Peter
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RD Oddball
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RE: No bridge, big problem?

Post by RD Oddball »

Thanks for bringing it to our attention guys. FYI - So that you're aware of the actual M.O., If any issues are reported that would prevent game play they are considered the highest priority and addressed as soon as possible as the schedule and logistics will allow.
Priapus1
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RE: No bridge, big problem?

Post by Priapus1 »

It doesn't look like it's such a big deal to fix. Just some fiddling with the scenerios file.
Joe McQuay
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RE: No bridge, big problem?

Post by Joe McQuay »

Credits to you xe5 for testing all this out! 
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RE: No bridge, big problem?

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RE: No bridge, big problem?

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Andrew Williams
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RE: No bridge, big problem?

Post by Andrew Williams »

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Tejszd
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RE: No bridge, big problem?

Post by Tejszd »

Any update on a fix Matrix???

This should be considered a show stopper as the bridges affect on movement and supply is essential to an Campaign or Operation....
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SteveMcClaire
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RE: No bridge, big problem?

Post by SteveMcClaire »

Not at this time. As soon as there is new information on the update I will post it here.
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