ORIGINAL: michaelm
Search range actually can vary between AM and PM phases.
The drawing uses the minimum range of the player's max range and the normal range(with/out DTs).
The AM range is based on a 4-hour flight endurance, while the PM phase is to the full range if the plane didn't fly in the AM, otherwise the same 4-hour endurance.
[Bit too complicated for quick draw arc solution]
In WITP, this use to be a constant max hex range in both AM/PM phases from memory, based on 1/3 a/c max range and 1/10 a/c cruise speed.
ORIGINAL: michaelm
The PBY has range of 16 and 20 hex for normal and extended respectively.
The AM search range comes out to be 9 hex, and the PM search range to 16 IF no planes flew in the AM.
The AM search range can be increased by experience, though.
I guess the compromise was to keep the normal range as the 'average' range.
Here were my questions:
OK, this generates a few more questions. Sorry if I've opened a Pandora's Box....
1. So the 4-hour endurance for the AM search is 4 hours one way?
2. What determines how many planes fly in the AM as opposed to PM? What determines that NO planes fly in the AM? (If we can control the search arcs, why not add a percentage split choice of aircraft between AM and PM?
3. When you say 'average', do you mean the midpoint between the AM range and the full Extended Range (midpoint between 9 and 20 in your example leading to 16)?
4. Is the choice of 'Maximum Range", then, not the maximum range of the PM search but the point used for determining the midpoint of AM/Max Range for the PM search range?
I understand that 'Normal Range' and 'Extended Range' are payload dependent. Normal Range is for a full weapons payload. Extended Range is for a reduced payload. In the case of Naval Searches, as most units on that mission used reduced payloads (e.g. SBDs carried 500lbers) I would expect that the choice of "Maximum Range" would be the limiting factor for search ranges in the PM at least.
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Unfortunately, the tech support thread for the Betas got deluged with a whole other bunch of issues, so I decided to separate this question into a new thread.
Can michaelm or any of the developers give a more complete explanation of how the Naval Search works? I thought the questions I asked would have led to a more complete answer.
Thanks.


