Turn 10 – 21 August 1941
The turn with the least number of battles, though pretty intensive. Q-Ball has launched just 64 attacks this turn, winning 89% of them. German AFV losses continue to go down, this turn a third less than on Turn 9. I see that Q-Ball is now a bit more conservative with its motorized units – I see more of them on reserve, well behind the frontline. Major events in Leningrad and Kursk. The former I didn't really see it coming, the latter I've been expecting it for a couple turns now.
Operational Situation Report
AGN has shifted its axis of advance and has routed 31st Army just south of Leningrad
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all units but one of 31st Army have been routed. Fortunately, Eremenko was its commander and has managed to rally several divisions. A bit to the south, has fared slightly better. I'm most worried about 3 divisions – marked with a red circle – which can't reach the “good side” of the Volkhov.
Q-Ball has almost isolated Leningrad, but I still doubt he wants to try to cut it off from the Ladoga ports. Most likely he's going for the hex just east of Pavlovo: Leningrad's Achilles heel. Units need to be shuffled to make this a expensive proposition. On the bright side, he smoked the FR I had deployed on Turn 1. I got the level 3 forts just in the nick of time.
Northern Front aviation has suffered a lot this turn: quite a few air bases were displaced. I don't have the numbers, but I estimate that about 100 airframes have been destroyed on the ground.
There has been heavy fighting around Spask-Demensk
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interestingly, Q-Ball hasn't used the Panzer Divisions. This looks to me as he's preparing an HQ Buildup, more so when looking where he's been sending recon planes
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but he's not sending the recon flights where I expected, Tula, but to Kaluga and Mozhaisk. Maybe we'll have a Borodino after all.
I've been speaking about defending Orel and Kursk for three turns now... and as is becoming the norm in this game, the pace of events far surpasses my ability to react properly
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not because I've been seeing it for some time now, it hurts me less. On the contrary, it hurts more. But it's much better than seeing whole armies encircled and not being able to do anything to help them. Let's take a look at the whole picture
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I find my troops in a really dangerous position. No matter how much I would like to launch a counterattack over the motorized divisions southwest of Kursk it's out of the question. Locally it looks like a good idea, but when looking from a bit further away, it isn't.
Q-Ball has taken it easy on the Donets basin
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I'm not sure whether he's waiting for his forces to clear the Crimea or just waiting for the FBD's to bring forward the railhead. The armor he has east of the Dnepr is more than 20 hexes away from it (according to the UI). And ComradeP was right -
again [:)]- that I shouldn't have the FR in that hex. The Romanians did a short job of the forward division and then a blazingly fast LIV. ArmeeKorps assaulted my fortifications in mass
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This was a tough battle for the Germans, I think. Should I had one more Rifle Division there, I'm not sure what would have happened. In any case, having broken through Perekop, the peninsula is no longer tenable
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Time to decide who goes to Sevastopol and who goes to Kerch.
Priapus1 asked me for a picture of the whole front. I'm not fond of these, because they don't really allow to appreciate the details, but there you go guys:
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you asked and I just comply [:)]
Factory Evacuation
Railcap is degrading noticeably, this turn I get 124,702, that's one less Armament factory out this turn... Time to get some of those 25 points out of Tula. I'll take out 15 points, spending 90,000 railcap points up front and 4 out of Kaluga, leaving it empty. This leaves me with barely 10,000 railcap, more than enough to shuttle the few troops I have to spare.
I'm nearly done with the Armaments evacuation. Here's a brief summary of what is left and where:
Moscow ( Moscow, West Moscow and North Moscow ) : 20
Rostov: 15
Tula: 10
Gorlovka, Kalinin, Kramatorskaya, Lipetsk, Voronezh, Voroshilovgrad: 3 each
Taganrog: 2
That makes a total of 63 Armament points still lying on the “Danger Zone”.
I think next turn will be time to focus on Kharkov vehicle factories (if Q-Ball doesn't do anything to prevent it, of course) and to look into airplane factories (the 22-point LaGG-3 factories in Taganrog, for instance, the IL-2 at Voronezh and Moscow, the Pe-2 at Moscow) and Heavy Industry. Yes, I know there's plenty of supply. But I plan to play the campaign to the bitter end, and who knows what wonders can bring the future with it?
Operations
I must admit I was a bit surprised by the violence of the German penetration just south of Leningrad. He is obviously aiming at reaching the Achilles heel hexagon, and I'll do my best to discourage him from trying
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Both Schlisselbürg and the light woods hex to its west are key to this. Therefore I pile up as much stuff as possible on both hexes. Just west of Kolpino there are two fat Tank Divisions with a lot of tanks and in Schlisselbürg three fresh Rifle Divisions. It was very useful to remember that I can use naval transport across the Ladoga: I ferried three depleted divisions from 31st Army and used them to replace three divisions that were holding the no move line against the Finns. I could use FR's as well, but that takes time (one turn before it gets a CV of 1) and 24 AP's which feels like a King's Ransom.
Having Eremenko at the reigns of 31st Army has been very important. Not only rallied most of the army, but also awarded them some good MP's which allow to deploy on the swamps and in a formation that will suck the most MP's out of Q-Ball forces. He can actually achieve both things with the forces he has at hand. That is, push a bridgehead across the Neva and push east across the Volkhov.
11th and 8th Northwestern Front armies are reinforced and they start to fall back towards the Valdai hills
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south of the Seliger lake I'm really thin. But Q-Ball doesn't have much menacing that, either. Not that it can't change, of course. Highlighted with a red circle you can see 133rd Rifle Division, the finest division in the Red Army order of battle
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as soon as I can send it somewhere else, the better. These guys have brilliantly fought a delaying action since turn 3 against German infantry. They deserve better than becoming hiwis.
Given the German operations I foresee, I think it's better to discuss Western and Bryansk Front togethers
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You can see that I just ran away... well, sort of. I decide to fight just a delaying action for Vyazma, an rather fall back along the course of the Ugra river. The line is longer, but the terrain is much better and it'll be quite hard to flank it. The key of the whole deployment lies on Kaluga, where I think Q-Ball will be striking next turn.
Bryansk is abandoned: with its industry evacuted and being flanked, it was suicidal to hold onto it. Bryansk Front does a massive operational retreat towards Orel and the Oka river, a much better and tenable position.
Note as well that I've formed up two armies under the Moscow Military Department, the 52nd under Rokossovsky and the 40th under a less notorious but fairly solid Soviet commander, K. Galitsky. While the 52nd is going to be more of the strike force – or rather, counterstrike force – both are meant to fortify as well. I plan to add two more armies under Moscow MD (though that will get it badly overloaded) with commanders with high Morale (and Admin when possible) ratings.
With all that German armor massed on Kharkov right flank, I don't think I want to try my luck
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next turn I'll be retreating east, along the bold line (if Q-Ball allows, of course) and set up a secondary line along the dashed line. It is hard to see the forts go without hardly a fight, but well, at least I attracted Q-Ball attention, didn't I?
I retreat towards Stalino
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while Kharkov is lost, not all hope is given up for Stalino. To the north lies the Oskol River and Voronezh (which is becoming quickly the hub of the Red Army in Central Russia), and to the south the Sea of Azov. It's not a bad position to entrench and fight hard if I don't do anything dumb.
Being Perekop lost there's little point to fight in the Crimean plains, I know that historically the Soviets put a lot of resistance here, but sincerely, I don't really see where. This is flat as a billiard board
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I stack a lot on Sevastopol: I want to force Q-Ball into engaging in a heavy siege operations. If he sents there the Romanians... well, then I'll get some fun. Sealing off Kerch seems easy, let's see if I don't have to eat my words and see the Germans on the Kuban in 1941...
Conclusions
As you can see, this is the most “sir Robinesque” turn so far in the campaign. And I hate it. Really hate it. But the Red Army really needed a break. No attacks either this turn – grrr – only the harassing of VVS aerial attacks.
Next turn I'll have to make some harsh decisions regarding manpower and armament pools. Flavio gave some good advice on this topic elsewhere in this board, and I'll apply the basic principles.
Oh, I almost forgot... Lend Lease shipments from our friends the British have started to arrive. I'm really looking forward to the Matildas and Valentines to compound for the T-34's I'm not producing...