Question about German support units, etc.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Stoat
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RE: Question about German support units, etc.

Post by Stoat »

ORIGINAL: jzardos

So during blizzards do Axis su loses morale like other main formations? If so, what about the idea to move all su units out of blizzard zones? Would be very AP intensive to do that and move them back to corps HQs after the 1st blizzard months.

Good thought. I believe SU'd _do_ suffer First Winter damage, since 7. defines _Ground units_ as "combat, headquarters and support units", and since 22.3.2. says Axis _units_ get damaged. Believe it is fair to assume that a "Ground unit" is a "unit", although I do not see anywhere an enumeration of those members which constitute the set of "units".

I find it sensible to tend to place both HQ's & mobile Divs w/direct atts in towns (or cities/urban with a First Winter attrition-protecting "slot" free) where practicable. HQ's have some flexibility in placement so you can often find a town where you can give them (& their atts, I suppose) at least a 25 or 50% chance of avoiding First Winter attrition.

Regarding AP usage, I think around the first winter, having gotten my atts & my force structure "just so" during the summer (& a few major Leader changes), I'm wantin' to spend my AP's on a) getting my Corps leaders "just so", b) responding to deaths, dismissals or opportunities for promotion for AG & Army leaders, & c) maybe starting to lay down some Fort Zones, including esp. Finns & later small segments right on the front, if I'm feeling optimistic about being able to hold that small segment (e.g. behind a minor or especially major river) for the rest of the winter, want to take that segment from Lvl 3 to Lvl 4, and want to use it as a pivot point come summer rather than breaking through at that point.

Small uses of AP at this time include a little bit of transferring atts/Divs/Corps to cope with Ins & Outs (especially for the Reinforcements/Withdrawals merry-go-round that is those pesky Finns) & maybe a titch of disbanding & merging - cooking down the essence of pure awesomeness that courses through our proud Rumanian friends into a more sensible, and one can only hope & pray, sustainable, force structure.
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vinnie71
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RE: Question about German support units, etc.

Post by vinnie71 »

Construction battalions seem to respond only within their 'area of effect' (sorry forgot what its called - the area they can influence) which is a miserly 5 hexes. Armies and AG have a much larger reach so construction battalions range further. Which is why even a HQ such as the Rumanian AG Antonescu is valuable. Putting the bulk of the 12 or so Rumanian construction battalions and placing the HQ first in Lvov and then progressively moving it forward means that it will execute more repairs.

As I said, this is my impression at how it works so...
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bairdlander2
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RE: Question about German support units, etc.

Post by bairdlander2 »

ORIGINAL: pompack

ORIGINAL: Offworlder

Lock transfers immediately. Also especially at the begining, if one has extra APs (I know its hard), it is wise to shift extra SU's to OKH or at least AG level. That way, once the campaign is underway, it would be easier to distribute SUs. OKH and AG HQ's end up as a clearing house of SU where these can be redistributed as needed or allowed to recover their strength in peace...

A variation that saves a few APs if you are patient.

1. Set all assault corps to 3 and any others to 0
2. Set OKH & AGs to 9
3. Set all Army to 0
4. Wait two turns
5. Go through your assault corps, locking them and adding SUs to meet your desired levels if possible and manually sending any un-needed SUs to OKH
6. Set AGs to 0
7. Wait two turns
8. Lock everyone, add SUs for corps HQs that were not able to complete step 5
9. Strip un-needeed SUs from Army and AG HQs while adding any required for your personal plan

This method only delays Offworlder's plan by four turns which you probably need anyway due to lack of APs. It also saves a substantial number of APs by moving at least a basic capability automatically to corps HQs
I followed these instructions,I moved some SU's from OKH to 3rd pz group.At next turn start the SU's I transfered were not in 3rd pz group?I set 3rd pz group to 0.Is it considered an "army" as its higher hq to corps.[&:]
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2ndACR
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RE: Question about German support units, etc.

Post by 2ndACR »

Lock all your HQ's. Every single one of them as German.
vinnie71
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RE: Question about German support units, etc.

Post by vinnie71 »

Yes its important to lock SU away immediatly as the the Axis. Though it costs APs to move them around, its better to have some available at OKH and AG level. By the second quarter of '42 the Axis will bnot have any problems AP wise (especially after the Romanian and Hangarian armies have been reorganised).
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bairdlander2
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RE: Question about German support units, etc.

Post by bairdlander2 »

ORIGINAL: 2ndACR

Lock all your HQ's. Every single one of them as German.
Thanks,didnt realize I didnt lock 3rd pz group.Havnt played this in awhile.
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