Interdiction in 1.05?
Moderators: Joel Billings, elmo3, Sabre21
Interdiction in 1.05?
Interdiction seems to be a bit over the top again. I am seeing 3 SB-2's fly thru 100's (only a couple actually intercept) of German fighters and knock off 25% of a Pz Div MP in July 1941. Anyone else experiencing this?
- heliodorus04
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RE: Interdiction in 1.05?
Yes.
Despite assurances to the contrary, the air war is still a *$@@% MESS
Despite assurances to the contrary, the air war is still a *$@@% MESS
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
RE: Interdiction in 1.05?
I'm seeing it while playing both sides of the hill. In addition to what's already been described above, I have been seeing some pretty serious schwaking of Axis and Soviet HQ movement from interdiction attacks -- sometimes I am lossing 15 to 20-MPs from a given attack. Stops HQ migration dead in its tracks.
- Joel Billings
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RE: Interdiction in 1.05?
I for one like the increased impact of interdiction missions as it adds an additonal layer of uncertainty during a player's move. It has on more than one occasion kept a unit from attacking or reaching it's intended defensive destination and forced a change in plans.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- Oleg Mastruko
- Posts: 4534
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RE: Interdiction in 1.05?
I am more and more pleased with air war in each new patch.
Finally my red air force listens to my basic orders (in as much as tweaking couple numbers in air doctrine screen can be called "orders"). In early versions I felt whatever I do on air doctrine screen means absolutely freaking nothing and I best return all my aircraft to national reserve pool until late 42.
Finally my red air force listens to my basic orders (in as much as tweaking couple numbers in air doctrine screen can be called "orders"). In early versions I felt whatever I do on air doctrine screen means absolutely freaking nothing and I best return all my aircraft to national reserve pool until late 42.
- Oleg Mastruko
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- Joined: Sat Oct 21, 2000 8:00 am
RE: Interdiction in 1.05?
ORIGINAL: Joel Billings
I for one like the increased impact of interdiction missions as it adds an additonal layer of uncertainty during a player's move. It has on more than one occasion kept a unit from attacking or reaching it's intended defensive destination and forced a change in plans.
I agree.
And I love making "I agree" posts because I visualise the irritation on the faces of all who disagree [:D]
No, really I absolutely agree. I think WITE could use more uncertainty in all aspects of the game.
- CarnageINC
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RE: Interdiction in 1.05?
Speaking of interdiction, does it help to have AA units attached to the divisions to help fight off the interdiction? Are losses accounted for first before interdiction attempt is made?
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Farfarer61
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RE: Interdiction in 1.05?
There is a Wirbelwind nearby - I assume it was designed for anti-interdiction.
RE: Interdiction in 1.05?
Playing Russian in mid 1943 I don't see any upturn in physical interdiction losses, though I can't see the movement loss inflicted.
“Old age is the most unexpected of all things that can happen to a man.”
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- heliodorus04
- Posts: 1653
- Joined: Sat Nov 01, 2008 5:11 pm
- Location: Nashville TN
RE: Interdiction in 1.05?
I just had an HQ go from 40 MP to 0 because 3 DB-3s bombed it.
Is this working as intended?
40 to 0...
Is this working as intended?
40 to 0...
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
- Joel Billings
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- Location: Santa Rosa, CA
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RE: Interdiction in 1.05?
That does sound extreme. I don't know exactly what the formula is but I'll ask.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
- heliodorus04
- Posts: 1653
- Joined: Sat Nov 01, 2008 5:11 pm
- Location: Nashville TN
RE: Interdiction in 1.05?
Edit: 39 to 0... for some it will make a huge difference [;)]
And I have only seen that happen to this extreme once, but it happened today.
And I have only seen that happen to this extreme once, but it happened today.
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
RE: Interdiction in 1.05?
I like interdiction in general but 3 SB-2's reducing a Pz by 13MP in July 1941 is out of whack I think. Especially when plenty of interceptors are nearby.
RE: Interdiction in 1.05?
Michael: I hope you are refering to our game [;)]
Mark
Mark
RE: Interdiction in 1.05?
ORIGINAL: Michael T
I like interdiction in general but 3 SB-2's reducing a Pz by 13MP in July 1941 is out of whack I think. Especially when plenty of interceptors are nearby.
If it's happening routinely rather than rarely, than I agree. With HQ-Build-up being more difficult, average Panzer Division Movement allowance for a given turn in 1941 -- beyond say turn 3 or 4 -- is about 15 to 30 MPs. That equates to the Panzer Division getting about 2 to about 4-MPs per day of a weekly turn.
Assuming our subject Panzer Division started the turn with say 25-MPs, than a loss of 13-MPs means our three SB-2s interdiction attack succeeded in stopping our panzer division dead in its tracks for about 3.5-days. "Realistic"? It's probably not out of the realm of possibilities -- assuming the SB2s got lucky in terms of avoiding Axis fighter cover and also got lucky and schwaked a divisional supply train that was carrying most of the units fuel. I suppose the question is rarity of the event. Is loss of 13-MPs the MEAN result? Or is it +/-1 or 2 standard deviations away from a typical MP hit a Panzer Division might be expected to take when attacked by 3 SB2s?
RE: Interdiction in 1.05?
Michael: I hope you are refering to our game
Mark
hehe lucky for you it was! [:)]
It was my best Pz unit that I had nursed for the first 2 turns, plenty of gas and firepower only to be completely foiled by 3 SB-2's that flew right by a nest of German fighter groups [&:]
When interdiction was really bad a few patches back I could avoid the harsh effects by keeping my fighters close by. This doesn't work anymore. Even if they do intercept they don't shoot anyone down. You just have to hope the enemy planes miss their target. It may be my imagination but it seems they prefer to bomb high MP units.
RE: Interdiction in 1.05?
But wouldn't that make sense?ORIGINAL: Michael T
It may be my imagination but it seems they prefer to bomb high MP units.
- sillyflower
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RE: Interdiction in 1.05?
Finally, something to slow you down 
web exchange
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
RE: Interdiction in 1.05?
Yeah, checkerboards 3 deep do not slow him down...
I think that the Doctrine Settings may have a bit to do with how effective the interdiction is...
I think that the Doctrine Settings may have a bit to do with how effective the interdiction is...
- Richard III
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RE: Interdiction in 1.05?
The interdiction routines for the Sovs. seem to have come to life !
I`ve had Mech. Divs. ( seem to be a fav. target ) doing extended mov hit more often now losing anywhere from 0 - 6 MP`s . Seems to happen most when out of fighter cover range and trying to move through enemy lines. Actually a Good Thing IMO.
“History would be a wonderful thing – if it were only true.”
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