Patch 2 Progress

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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GBS
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RE: Patch 2 Progress

Post by GBS »




1. Dave is a perfectionist me thinks.

Almost to a fault....not quite but almost.[;)]
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
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simovitch
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RE: Patch 2 Progress

Post by simovitch »

ORIGINAL: GBS




1. Dave is a perfectionist me thinks.

Almost to a fault....not quite but almost.[;)]
Yep.[;)]
simovitch

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Arjuna
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RE: Patch 2 Progress

Post by Arjuna »

ORIGINAL: GBS
1. Dave is a perfectionist me thinks.

Almost to a fault....not quite but almost.[;)]
I resemble that remark! [;)]
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RE: Patch 2 Progress

Post by Arjuna »

SITREP Thu 3 Nov 2011.

We discovered significant bug in many of the scenarios. Specifically many objectived had coirrupted StartAt times. these were leading to cases of subordinate HQs not waiting for the required duration and leading off before their subordinates. So i thought it significant enough to hold the presses. I have fixed the issue and converted all the scenario s and tested and it appears to be fixed. I will put out yet another build tomorrow.
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elmo3
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RE: Patch 2 Progress

Post by elmo3 »

Thanks for the update.
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RE: Patch 2 Progress

Post by BigDuke66 »

BTW will this be a comprehensive or do I need the old patch 41235?
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Arjuna
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RE: Patch 2 Progress

Post by Arjuna »

It will be a comprehensive patch - ie it will work with either the original release or patch 1.
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alcamatraz
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RE: Patch 2 Progress

Post by alcamatraz »

man... I have stopped playing because the patch is coming, and I now I know about the problems it will fix, I can't bring myself to play it.

Before I knew about the problems, the game seemed pretty much perfect anyway, and I miss it!

Thanks for the great game, please release the patch, I'm in danger of making some friends, I'm even going to a football match tomorrow!
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RE: Patch 2 Progress

Post by marcpennington »

ORIGINAL: alcamatraz

man... I have stopped playing because the patch is coming, and I now I know about the problems it will fix, I can't bring myself to play it.

Before I knew about the problems, the game seemed pretty much perfect anyway, and I miss it!

Thanks for the great game, please release the patch, I'm in danger of making some friends, I'm even going to a football match tomorrow!


In the same boat, had picked up the game in May, had just started to get the hang of what seems to be a superb simulation, then read about the forthcoming patch that was right around the corner and decided to wait for it before starting another scenario... And now it's November... :) But sure it will be worth it.

I hope it's hidden in the patch notes somewhere, but one of the seeming bugs I did notice in my fairly limited play time was that a couple of times my advancing units caught the opposing sides highest HQ unit (the on-map boss of whatever the correct terminology is). This HQ unit (with nothing else around it) proceeded on both occasions to tie down large numbers of my troops with a seemingly unbreakable defense, in one case literally tying down two regiments. Nothing I could seem to do would cause the HQ unit to rout or surrender. Sure it's addressed somewhere in the patch notes though.
Lieste
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RE: Patch 2 Progress

Post by Lieste »

A horde of 50 cal armed M3HT will do that to leg infantry... seriously, you have to be careful approaching some of the higher echelon logistic and HQ units - but the payoff for displacing them is worth a bit of delay usually. They don't like artillery at all, and are 'large targets'.

The propensity of the AI to feed them into the front line is definitely reduced, but you might still have to deal with them if making good progress along the road net - this is however an opportunity, not a problem [:D]
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RE: Patch 2 Progress

Post by Deathtreader »

Hi,

Am I correct in assuming that the patch will not work properly with games already in progress?? Likely due to the changes in U.S. estabs??

Yes, no, maybe?? [:'(]

Rob.[:)]

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RE: Patch 2 Progress

Post by Pawsy »

Suffering from pre patch withdrawl symptoms here [:)]
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RE: Patch 2 Progress

Post by Arjuna »

ORIGINAL: Deathtreader

Hi,

Am I correct in assuming that the patch will not work properly with games already in progress?? Likely due to the changes in U.S. estabs??

Yes, no, maybe?? [:'(]

Rob.[:)]

Most likely but will depend on many factors. You will have to wait an see, but I wouldn't count on it.
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GBS
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RE: Patch 2 Progress

Post by GBS »

This is getting humorous...waiting on this patch..
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
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johndoesecond
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RE: Patch 2 Progress

Post by johndoesecond »

I hope it's hidden in the patch notes somewhere, but one of the seeming bugs I did notice in my fairly limited play time was that a couple of times my advancing units caught the opposing sides highest HQ unit (the on-map boss of whatever the correct terminology is). This HQ unit (with nothing else around it) proceeded on both occasions to tie down large numbers of my troops with a seemingly unbreakable defense, in one case literally tying down two regiments.

map66, this should happen much less often, since it's been addressed on two levels.

One, the engine has been improved so that the HQs do not "lead the charges", so in the new patch you will rarely or almost never see HQs ahead of it subordinates (of course, movement-direction-wise), on all echelon levels.

Two, the fire rates, kill rates, footprints, visibility calculations and many other things have been double-checked and tweaked for greater realism.

Phoenix100
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RE: Patch 2 Progress

Post by Phoenix100 »

Yeah...but where's the patch? Will it be out this week, then, Dave?
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RE: Patch 2 Progress

Post by Arjuna »

Sorry,

Just got back in Canberra. I had to go to Newcastle to celebrate my sister's 60th birthday. Had a good time but a long drive back. Before I left on Friday we still had a bug that needed quashing. I will look into this tomorrow morning.
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RE: Patch 2 Progress

Post by PirateJock »

Hi Dave

No need to apologise. Family party or coding ... no competition. Finger crossed no more bugs appear on the next iteration.

Cheers
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Phoenix100
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RE: Patch 2 Progress

Post by Phoenix100 »

You mean you have a life, Dave? Oh....:)

Of course there will be a bug in the next iteration. there will always be another bug. This is some kind of cosmic game. And each and every day for the next twenty years we will be here saying 'when will the patch come out?' 'Thanks for the update, Dave.' 'No problems, just glad you're doing it at all. We can wait.' And each and every day Dave will say 'Found a another big and will spend tomorrow squashing it....'
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