Patch 2 Progress
Moderators: Panther Paul, Arjuna
RE: Patch 2 Progress
1. Dave is a perfectionist me thinks.
Almost to a fault....not quite but almost.[;)]
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee
"War..god help me, I love it so." - G. Patton
R. E. Lee
"War..god help me, I love it so." - G. Patton
RE: Patch 2 Progress
Yep.[;)]ORIGINAL: GBS
1. Dave is a perfectionist me thinks.
Almost to a fault....not quite but almost.[;)]
simovitch
RE: Patch 2 Progress
I resemble that remark! [;)]ORIGINAL: GBS
1. Dave is a perfectionist me thinks.
Almost to a fault....not quite but almost.[;)]
RE: Patch 2 Progress
SITREP Thu 3 Nov 2011.
We discovered significant bug in many of the scenarios. Specifically many objectived had coirrupted StartAt times. these were leading to cases of subordinate HQs not waiting for the required duration and leading off before their subordinates. So i thought it significant enough to hold the presses. I have fixed the issue and converted all the scenario s and tested and it appears to be fixed. I will put out yet another build tomorrow.
We discovered significant bug in many of the scenarios. Specifically many objectived had coirrupted StartAt times. these were leading to cases of subordinate HQs not waiting for the required duration and leading off before their subordinates. So i thought it significant enough to hold the presses. I have fixed the issue and converted all the scenario s and tested and it appears to be fixed. I will put out yet another build tomorrow.
RE: Patch 2 Progress
Thanks for the update.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Patch 2 Progress
BTW will this be a comprehensive or do I need the old patch 41235?
RE: Patch 2 Progress
It will be a comprehensive patch - ie it will work with either the original release or patch 1.
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alcamatraz
- Posts: 31
- Joined: Sat Apr 02, 2011 12:15 pm
RE: Patch 2 Progress
man... I have stopped playing because the patch is coming, and I now I know about the problems it will fix, I can't bring myself to play it.
Before I knew about the problems, the game seemed pretty much perfect anyway, and I miss it!
Thanks for the great game, please release the patch, I'm in danger of making some friends, I'm even going to a football match tomorrow!
Before I knew about the problems, the game seemed pretty much perfect anyway, and I miss it!
Thanks for the great game, please release the patch, I'm in danger of making some friends, I'm even going to a football match tomorrow!
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marcpennington
- Posts: 327
- Joined: Sun Jan 30, 2011 10:07 pm
RE: Patch 2 Progress
ORIGINAL: alcamatraz
man... I have stopped playing because the patch is coming, and I now I know about the problems it will fix, I can't bring myself to play it.
Before I knew about the problems, the game seemed pretty much perfect anyway, and I miss it!
Thanks for the great game, please release the patch, I'm in danger of making some friends, I'm even going to a football match tomorrow!
In the same boat, had picked up the game in May, had just started to get the hang of what seems to be a superb simulation, then read about the forthcoming patch that was right around the corner and decided to wait for it before starting another scenario... And now it's November...
I hope it's hidden in the patch notes somewhere, but one of the seeming bugs I did notice in my fairly limited play time was that a couple of times my advancing units caught the opposing sides highest HQ unit (the on-map boss of whatever the correct terminology is). This HQ unit (with nothing else around it) proceeded on both occasions to tie down large numbers of my troops with a seemingly unbreakable defense, in one case literally tying down two regiments. Nothing I could seem to do would cause the HQ unit to rout or surrender. Sure it's addressed somewhere in the patch notes though.
RE: Patch 2 Progress
A horde of 50 cal armed M3HT will do that to leg infantry... seriously, you have to be careful approaching some of the higher echelon logistic and HQ units - but the payoff for displacing them is worth a bit of delay usually. They don't like artillery at all, and are 'large targets'.
The propensity of the AI to feed them into the front line is definitely reduced, but you might still have to deal with them if making good progress along the road net - this is however an opportunity, not a problem [:D]
The propensity of the AI to feed them into the front line is definitely reduced, but you might still have to deal with them if making good progress along the road net - this is however an opportunity, not a problem [:D]
- Deathtreader
- Posts: 1058
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: Patch 2 Progress
Hi,
Am I correct in assuming that the patch will not work properly with games already in progress?? Likely due to the changes in U.S. estabs??
Yes, no, maybe?? [:'(]
Rob.[:)]
Am I correct in assuming that the patch will not work properly with games already in progress?? Likely due to the changes in U.S. estabs??
Yes, no, maybe?? [:'(]
Rob.[:)]
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
RE: Patch 2 Progress
Suffering from pre patch withdrawl symptoms here [:)]
Decisive Campaigns 5 Eastern Front beta tester
Shadow Empire beta tester
Valor and victory beta tester
DW2 DLC beta tester
Shadow Empire beta tester
Valor and victory beta tester
DW2 DLC beta tester
RE: Patch 2 Progress
Most likely but will depend on many factors. You will have to wait an see, but I wouldn't count on it.ORIGINAL: Deathtreader
Hi,
Am I correct in assuming that the patch will not work properly with games already in progress?? Likely due to the changes in U.S. estabs??
Yes, no, maybe?? [:'(]
Rob.[:)]
RE: Patch 2 Progress
This is getting humorous...waiting on this patch..
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee
"War..god help me, I love it so." - G. Patton
R. E. Lee
"War..god help me, I love it so." - G. Patton
- johndoesecond
- Posts: 964
- Joined: Tue Aug 03, 2010 4:53 pm
RE: Patch 2 Progress
I hope it's hidden in the patch notes somewhere, but one of the seeming bugs I did notice in my fairly limited play time was that a couple of times my advancing units caught the opposing sides highest HQ unit (the on-map boss of whatever the correct terminology is). This HQ unit (with nothing else around it) proceeded on both occasions to tie down large numbers of my troops with a seemingly unbreakable defense, in one case literally tying down two regiments.
map66, this should happen much less often, since it's been addressed on two levels.
One, the engine has been improved so that the HQs do not "lead the charges", so in the new patch you will rarely or almost never see HQs ahead of it subordinates (of course, movement-direction-wise), on all echelon levels.
Two, the fire rates, kill rates, footprints, visibility calculations and many other things have been double-checked and tweaked for greater realism.
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Phoenix100
- Posts: 2974
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch 2 Progress
Yeah...but where's the patch? Will it be out this week, then, Dave?
RE: Patch 2 Progress
Sorry,
Just got back in Canberra. I had to go to Newcastle to celebrate my sister's 60th birthday. Had a good time but a long drive back. Before I left on Friday we still had a bug that needed quashing. I will look into this tomorrow morning.
Just got back in Canberra. I had to go to Newcastle to celebrate my sister's 60th birthday. Had a good time but a long drive back. Before I left on Friday we still had a bug that needed quashing. I will look into this tomorrow morning.
- PirateJock
- Posts: 469
- Joined: Thu Sep 14, 2006 8:59 pm
- Location: North West, UK
RE: Patch 2 Progress
Hi Dave
No need to apologise. Family party or coding ... no competition. Finger crossed no more bugs appear on the next iteration.
Cheers
No need to apologise. Family party or coding ... no competition. Finger crossed no more bugs appear on the next iteration.
Cheers
Combat Command Matrix Edition Company, The Forgotten Few
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Phoenix100
- Posts: 2974
- Joined: Tue Sep 28, 2010 12:26 pm
RE: Patch 2 Progress
You mean you have a life, Dave? Oh....
Of course there will be a bug in the next iteration. there will always be another bug. This is some kind of cosmic game. And each and every day for the next twenty years we will be here saying 'when will the patch come out?' 'Thanks for the update, Dave.' 'No problems, just glad you're doing it at all. We can wait.' And each and every day Dave will say 'Found a another big and will spend tomorrow squashing it....'
Of course there will be a bug in the next iteration. there will always be another bug. This is some kind of cosmic game. And each and every day for the next twenty years we will be here saying 'when will the patch come out?' 'Thanks for the update, Dave.' 'No problems, just glad you're doing it at all. We can wait.' And each and every day Dave will say 'Found a another big and will spend tomorrow squashing it....'



