There is a new 1.0.7.1 Public Beta in the Members Club. It includes a few quick fixes for reported issues and a few improvements.
Please give it a try if you are interested and give us your feed back on these changes.
v1.0.7.1 Beta - November 24, 2011
-
[b]BUG FIXES[/b]
fixed bug where firing Ion Weapons at SilverMist creature did not do any damage
fixed rare crash when firing Giant Ion Cannon
- [b]MODDING[/b]
extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22)
extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)
- [b]OTHER[/b]
altered how troop disbandment works when Troop Recruitment is automated - large cash on hand is now considered if cashflow is negative
altered colony influence radii for empire territory: new colonies have larger radii, radii scale with galaxy star density (star count and physical dimensions)
added armor to some default designs (Exploration ships, Colony Ships, Passenger ships and Mining stations)
added default reproduction rate to race descriptions in Start New Game screen and Galactopedia
fixed victory threshold percentage to be 80% for Quick Start games (instead of 75%)


















