New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

User avatar
Erik Rutins
Posts: 39781
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Erik Rutins »

Hi All,

There is a new 1.0.7.1 Public Beta in the Members Club. It includes a few quick fixes for reported issues and a few improvements.

Please give it a try if you are interested and give us your feed back on these changes.


v1.0.7.1 Beta - November 24, 2011
    [b]BUG FIXES[/b] fixed bug where firing Ion Weapons at SilverMist creature did not do any damage fixed rare crash when firing Giant Ion Cannon
    [b]MODDING[/b] extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22) extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)
    [b]OTHER[/b] altered how troop disbandment works when Troop Recruitment is automated - large cash on hand is now considered if cashflow is negative altered colony influence radii for empire territory: new colonies have larger radii, radii scale with galaxy star density (star count and physical dimensions) added armor to some default designs (Exploration ships, Colony Ships, Passenger ships and Mining stations) added default reproduction rate to race descriptions in Start New Game screen and Galactopedia fixed victory threshold percentage to be 80% for Quick Start games (instead of 75%)
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ASHBERY76 »

Nice and quick.
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Gelatinous Cube »

Game companies that publish quick and reliable beta patches are good game companies.
Raap
Posts: 404
Joined: Wed Jan 12, 2011 1:46 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Raap »

Thanks, looks great. Appears to be save-game compatible, though I did get strange virus outbreaks all over as soon as I loaded the game, even though it was paused.
*edit*

Maybe I spoke too soon. Just got a "DW has stopped working" message from Windows. Oddly enough it seems I can just ignore it and continue playing.
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by tjhkkr »

Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
WoodMan
Posts: 1345
Joined: Wed Jun 02, 2010 1:22 pm
Location: Ol' Blighty

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by WoodMan »

Excellent will give it a whirl.  Good job with the quick update  [:)]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Haree78 »

ORIGINAL: Erik Rutins
    [b]MODDING[/b] extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22) extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)

Oh wow! :D
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Nedrear »

ORIGINAL: Haree78

ORIGINAL: Erik Rutins
    [b]MODDING[/b] extended limits to DesignsPictureFamilyIndex value in race files (new maximum is 50, not 22) extended limits to DesignNamesIndex value in race files (new maximum is 50, not 13)

Oh wow! :D

Agreed... now I only need a way to set the "default" pictures for leader characters. Since I can not add all characters for my AAR concerning the next decades and want to avoid using the race picture for everyone.
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by the1sean »

ORIGINAL: Nedrear

I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...
I second this motion, it would help with my currently in production mod.
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by J HG T »

Well, that was quick. Good thing I haven't run into silvermist yet; Ion cannons are almost always part of my empires standard arsenal.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Haree78 »

ORIGINAL: Nedrear

Agreed... now I only need a way to set the "default" pictures for leader characters. Since I can not add all characters for my AAR concerning the next decades and want to avoid using the race picture for everyone.
I would like to add one picture for every family off characters. E.g. a scientist picture for all, a leader picture for all...

Yes, would be a massive plus for modding.
Nalim27
Posts: 65
Joined: Thu Dec 16, 2010 4:22 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Nalim27 »

I do not agree with this. I think more correct is "Game companies that publish quick and reliable beta patches are GREAT game companies. "
Nalim27, gamer
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Igard »

Version registry 1701? Why does that sound familiar?...[;)]

Good job, chaps. [:)]
User avatar
Caesar_Augustus
Posts: 182
Joined: Tue Mar 29, 2005 12:57 pm
Location: Henneth Anûn

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Caesar_Augustus »

Indeed, Igard, version registry 1701... what a happy "coincidence!"

Goodness, does the advent of DW Legends necessarily mean that all the wonderful mods made for DW RoTS are essentially unplayable?? Is there no way at all to "quickly" adapt them to Legends? I do have some limited modding abilities (ships mainly), but I am no modder. But I do enjoy mods!!

I gather all you fine modding fellows will no doubt get to work for full Legends adaptation, but that's a lot or work! [&o] Any way we less-experienced folk can have a try at it? [8|] Even if for the time being we must forgo the new Character system, I'm particularly interested in the (apparently) new ship sizes, reading elsewhere about them being preferably 300x300... What's the issue with this? As always, thanks for any help! [;)]
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Gelatinous Cube »

I have never seen a more furiously productive mod community than the one we have here. I expect era-specific Star Trek mods complete with randomly appearing James Tiberius Kirk characters shortly.

User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Haree78 »

BSG mod is VERY nearly there, I just have to clear some issues I'm having with the current beta version.
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by HectorOfTroy »

Great news Haree77 ;).

Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Data »

Let the man play the game a bit [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by ehsumrell1 »

ORIGINAL: HectorOfTroy

Great news Haree77 ;).

Igard, don't mean to be pushy, any info on the new comprehensive Star Trek mod? Are you thinking of re-doing ships and adding character pictures?

Hello Hector;
Being assigned by my home government on Ba'ku in Sector 441 in the Briar Patch Nebula to
assist in the development of future modifications of the Star Trek universe, I can say this;
I've just received the final technical specs of our plan from Commodore Elliot Gibbs of Matrix.
{ version registry 1701 }
I'm currently awaiting detailed final reports from Admiral Elizabeth Shelby at the Utopia
Planetia Shipyards and Admiral Kurt Hansen from Starfleet Command. Once these are received,
I will be forwarding them to Proconsul Igard of Romulus after receiving his clearance to
enter the Neutral Zone (i.e. We are real close)!

Admiral Ruafo

Image
Attachments
AdmiralRuafo.jpg
AdmiralRuafo.jpg (29.52 KiB) Viewed 807 times
Shields are useless in "The Briar Patch"...
Cauldyth
Posts: 1236
Joined: Sun Jun 27, 2010 1:24 am

RE: New Distant Worlds: Legends v1.7.01 Public Beta Now Available!

Post by Cauldyth »

fixed bug where firing Ion Weapons at SilverMist creature did not do any damage

Well now, that explains it. Imagine my shock when my newly minted cruisers loaded with ion cannons were promptly eaten without doing a single point of damage. [:D]

I can just imagine the screams of my captains as the mist consumed them: "The Ion Cannons! They do nothing!"

P.S. Loving the expansion.
Post Reply

Return to “Distant Worlds 1 Series”