Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post descriptions of your brilliant victories and unfortunate defeats here.

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BletchleyGeek
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

ORIGINAL: Klydon

Serious derail now. :D

We were getting too serious here, and perhaps getting nowhere. Since it's likely we'll eventually discuss the topics brought forward again soon, I think it's good to chill out for a while and have a good laugh :)
ORIGINAL: Klydon
Here is a wiki link. Basically a board game that "simulates" combat in the Star Trek Universe.

http://en.wikipedia.org/wiki/Star_Fleet_Battles

Thank you for the pointer, Klydon :) Heard about the game, but never played it. I spent my money on FASA's Battletech instead ;)
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Klydon »

Battletech eh? [:)]

Ever hear of a fanzine called Tech Factory or Mech Factory?
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

ORIGINAL: Klydon

Battletech eh? [:)]

Ever hear of a fanzine called Tech Factory or Mech Factory?

Nope, never got wind of that here in the Spanish backwater [:)]
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Klydon »

It has been awhile since it was last published, but it was through most of the 90's.

Many mech programs (programs to print sheets and design your mechs) have Tech Factory mechs. (Heavymetal Pro and Skunkworks to name a couple). It also had scenarios, reviews, etc for Battle Tech and after the first three issues, for some other games as well, notably Steel Legions.
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

ORIGINAL: Klydon

It has been awhile since it was last published, but it was through most of the 90's.

Many mech programs (programs to print sheets and design your mechs) have Tech Factory mechs. (Heavymetal Pro and Skunkworks to name a couple). It also had scenarios, reviews, etc for Battle Tech and after the first three issues, for some other games as well, notably Steel Legions.

Skunkworks... that certainly makes sound a ring :)

By the way, you know about this, don't you?
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Klydon »

Yes, I think there are some Tech Factory mechs there as well. 
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by 76mm »

ORIGINAL: Pelton
Hes discovered an exploit that is really smart an is what cripples the German army.

As if we needed additional proof, any tactic that is effective against you is an "exploit"...would you please give it a rest?
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

Turn 41 – 26 March 1942

March has left me a metallic taste in the mouth, since I've got quite a few bloody noses over the last four turns. And this one, while hasn't entailed anything really catastrophic, it's ripe with ill omens for the summer. This turn Q-Ball has launched 43 attacks, only 5 of them being successful defenses, for a cost of 10,000 KIA and 10,000 disabled, along with 340 artillery pieces and 46 AFV's. The Red Army has got thoroughly pummeled, with 18,000 KIA and 50,000 disabled, over 2,500 artillery pieces and 244 AFV's. Besides that, Q-Ball has netted 73,000 further POW's. German POW camps swell with Soviet citizens.

Q-Ball has sent his tactical aviation back to the Reserve, this turn air combat has only involved German fighters and recon airplanes. The VVS has lost 123 airframes in air combat, and the Luftwaffe just 28.

Operational Situation Report

Q-Ball has been conducting quite a few “oportunistic” attacks on soft spots in my lines. Nothing too worrying, to be honest, as he maneuvers for position in several sectors. The bad thing has happened in the south

[center]Image[/center]

not only he's got a bridgehead over the Don, sweeping to one sides three armies, but also has left Rostov ripe for the taking. The situation here is appaling. Fortunately I've substantial reinforcements concentrated to the southeast, around Salsk. It's also very interesting that he's established a bridgehead over the Aidar river, near Starobelsk. This gives me a general idea of what Q-Ball is planning for summer.

Logistics and Organization

This turn I get four more Cavalry divisions attaining Guards status, increasing the count of Guards Cavalry Corps to three. One of the very few positive things this turn, to be honest.

There's been a substantial reduction in the number of recruits the Soviet Union generates, this turn it's down to about 97,000 replacements. At least Support Squads production has reduced by half, gobbling just 22,000 men.

It's been a long time since I showed you the status of air and hard ground elements pools

[center]Image[/center]

while AFV pools look to me – there's only a scarcity of KV-1s – airplane pools are a complete disaster. I can't maintain my IL-2 regiments, although this turn finally my factories have started to grow anew. I think I'll take most of the VVS to the National Reserve and thoroughly reorganize – and optimize – my tactical aviation deployment.

Operations

Nothing worth showing with a screenshot. I reorganize my lines northeast of Orel, to pull back from the front the 1st and 2nd Shock Armies for resting and refitting. I'd like to do the same with 3rd and 4th Shock Armies, but until I can consolidate brigades into divisions, I'm lacking enough divisions. Perhaps I should build Rifle Divisions, but I think I need more the Tank Corps.

Q-Ball has obtained a handsome victory this March. He's pushed me more than 200 miles in the Donbass, destroying over 20 division equivalent units, and inflicting the following losses:

KIA: 98,792
POW: 199,003
Disabled: 200,505
Arty: 9,643
AFV: 1,135

which are quite important, almost double than the ones I got during December 41. The cost for him hasn't too high, I think:

KIA: 73,304
POW: 695
Disabled: 67,845
Arty: 2,128
AFV: 357

almost a 4:1 exchange, which is very positive for the Axis.

I must admit I'm a bit sad right now seeing the state of the Red Army. I don't see the Red Army able to withstand the summer onslaught, in any way other than fighting a flexible defense, which means giving away a lot of ground. And that kills me: I'm not someone who likes to run, I want to play. Will this mean that I can get Q-Ball to overextend himself? Sincerely, I doubt it. He'll probably play the Meat Grinder card, and there's not really anything in the Soviet arsenal to stop that, until I start getting Rifle Corps.

Fort levels were low... but were as good as weather allowed. And these aren't going to stop the Wehrmacht. Fortification will take place, but well to the rear on the chokepoints leading to Baku and Stalingrad. Another top priority area is Voronezh. I doubt that Moscow is on Q-Ball agenda for next summer, since it doesn't serve much of a purpose to strike me there, other than to create a diversion.

The only place where I think I've been able to do well has been in the Orel sector. Certainly, there weren't as many powerful motorized units up there as in the south. But having a 2nd echelon about 40 miles behind the MLR where able to keep the Panzers in check. Of course, this 2nd echelon basically consisted of the cream of the crop in the RKKA ranks.
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by janh »

ORIGINAL: Bletchley_Geek

I must admit I'm a bit sad right now seeing the state of the Red Army. I don't see the Red Army able to withstand the summer onslaught, in any way other than fighting a flexible defense, which means giving away a lot of ground. And that kills me: I'm not someone who likes to run, I want to play. Will this mean that I can get Q-Ball to overextend himself? Sincerely, I doubt it. He'll probably play the Meat Grinder card, and there's not really anything in the Soviet arsenal to stop that, until I start getting Rifle Corps.

Fort levels were low... but were as good as weather allowed. And these aren't going to stop the Wehrmacht. Fortification will take place, but well to the rear on the chokepoints leading to Baku and Stalingrad. Another top priority area is Voronezh. I doubt that Moscow is on Q-Ball agenda for next summer, since it doesn't serve much of a purpose to strike me there, other than to create a diversion.

The only place where I think I've been able to do well has been in the Orel sector. Certainly, there weren't as many powerful motorized units up there as in the south. But having a 2nd echelon about 40 miles behind the MLR where able to keep the Panzers in check. Of course, this 2nd echelon basically consisted of the cream of the crop in the RKKA ranks.

Well, if you can't get him to overextend, this war could drag on into 46... But the same things that presently benefit the Axis advances of the first years will work to your advantage, so you may just need to hang in there for a while longer. You are probably right, the best thing to do is to fight another slow withdrawal, although you don't have so much more space to trade for time.

If I could see how, I would urge you to set up a trap, but with as little as your units seem to be capable of against the skillfully wielded and well-conserved German Army, any trap or attempt to fight will receive a hearty welcome from Q-Ball... I would reduce my line between Moscow and Leningrad to a skeleton force, and hold Moscow with as little as I could afford. Moscow still counts in VPs, and is a damaged by still valuable rail center. Yet will Q-Ball care about that? No, probably he knows that this war is about destroying the enemy, and not his infrastructure, which anyways to largest parts is out if his reach.

So I would try to free as much forces and send them to Baku and the rear of Stalingrad. Then allow a Q-Ball a steady advance towards both, hoping he that he will take up that chance and that he will advance faster than the railroads can be fixed in his rear. Unlikely to be slow now, though. If so, maybe there will present itself a chance to counterattack him. If not... just keep walking... Summer in Siberia ain't that bad... [;)]

Rifle Corps will make a difference, but that alone won't suffice. Artillery and Tank Corps, and even then you still need to wear down the Wehrmacht, especially the mobile reserves. I think IdahoNY showed nicely how slow the progress against Axis can be if the fire-brigades are still capable of blunting Soviet spearheads.

PS. Baku is a permanent supply source for the Soviets -- what happens if it is taken? It also should play a role in Lend-and-Lease, right? What if he cuts that rail line to the Arabian ports, will parts of L&L stuff get stuck or not arrive? I should take a look at the manual...
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

Thank you for the comments janh :)
ORIGINAL: janh
PS. Baku is a permanent supply source for the Soviets -- what happens if it is taken? It also should play a role in Lend-and-Lease, right? What if he cuts that rail line to the Arabian ports, will parts of L&L stuff get stuck or not arrive? I should take a look at the manual...

Yes, it's a permanent supply source. But if it's gone, then the entire Caucasus is gone as well. And with it almost two thirds of the Soviet oil production. He only needs to raid that to inflict a very severe blow on the Soviet Union. That maneuver would also endanger my forces in the Crimea, as they would become flanked. I'm thinking about evacuating most of my troops there to the Krasnodar region.
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

Turn 42 – 2 April 1942

The bell rings for the Red Army as the mud season arrives and Axis activity all but ceases along the whole front. Time to start reorganizing the Red Army, as well as working on the defense for the more than probable Axis Summer offensive.

I take the following two measures:

1. I pull back everywhere, so the frontline is held by just one unit. This is to minimize attrition – which has been notably raking up – and maximize chances of refitting units (and increase their experience level). Perhaps Q-Ball will be probing and snatching one hex or two but I can live with that.

2. Although the Red Army isn't really having LOTS of surplus vehicles I build as many Tank Corps and Motorized Brigades (8 and 5, respectively). I want to build at least four more tank corps and 7 motorized brigades. These units – along with Cavalry Corps and Tank Brigades – will be fundamental for my defense during summer.

3. I try to mask the fact that I'm going to basically withdraw from the Crimean Peninsula with the general move to the back. I've been certainly overcommitted to the front line – something I've criticized in the past – so that the priority is NOT to maximize fort levels at the front line. I can dream all I want with stopping the Germans right at the start line, but that's not going to happen any time soon.

4. I fortify – or rather with this horrible weather – the major river lines I expect Q-Ball will want to cross.

If anything, this should help me to get a hold on the game. Q-Ball is in the driving seat now, and he will be until September 1942 at the very least. I'm supposed to play the role of one of the unfortunate victims of Kurt Russell in Death Proof... but Q-Ball can find himself unpleasantly surprised if what I'm thinking about can be really done :)
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Baelfiin »

BG:

How do you intend to use tank corps? I have thought about trying to use them in reserve mode but other than that they just seem to be very brittle to me. As the german I find that they are easy targets.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

ORIGINAL: Baelfiin

BG:

How do you intend to use tank corps? I have thought about trying to use them in reserve mode but other than that they just seem to be very brittle to me. As the german I find that they are easy targets.

That's the idea. They're the units with the most MP's and this makes them very good for reserves (when put under good Initiative leaders, to compensate to the -1 modifier due to size). Regarding their SU package, mine is:

* 1 Motorcycle Regiment
* 1 AT Rgt (the ones with the 85mm guns)
* 1 MG-Arty Bn

This adds infantry and artillery to the early tank corps, so they should be a little less brittle.

I also know that they're premium targets for a German, because of the high number of vehicles in them. Having them well to the rear - as deep operational reserves - makes even more sense, as the German might do something not too sound if he gets greedy.

In the attack - or more likely, the counterattack - I'd like to try to operate them in stacks of 2 Tk Corps + 1 Motor Bde, or 1 Tk Corps + 1 Cav Corps + 1 Motor Bde. Let's see if I can adhere to this "doctrine" while using them.
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Flaviusx »

No sapper regiment?

I put sappers in everything, myself. If it's a corps, it's going to get sappers. The rest is negotiable.

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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

ORIGINAL: Flaviusx

No sapper regiment?

I put sappers in everything, myself. If it's a corps, it's going to get sappers. The rest is negotiable.

Hahaha. Yeah, is a bit shocking right?

First, I'm prioritizing sappers to speed up fort building.

Second, Rifle & Cav Corps always get a Sapper Rgt, as they're usually the ones leading or bolstering the assault on fortified positions. Regarding Tank Corps, I don't consider sound - in general - to assault fortified positions with mechanized formations. In the offensive I always use them in the 2nd Echelon, for exploitation, if that happens. In the strategic defense, I prefer to pack a good AT punch, to unpleasantly surprise those PzDivs doing hasty attacks all over the place :)
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Klydon »

Basically same as Flav. At least 1 sapper goes into any corps. Good on combat and the unit can dig quicker.

I usually disband motorcycle regiments in 41 to help ease the armaments issues. They also use a fair number of vehicles.
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by BletchleyGeek »

ORIGINAL: Klydon
I usually disband motorcycle regiments in 41 to help ease the armaments issues. They also use a fair number of vehicles.

While the former is something disbanding Motorcycle Rgts helps in a debatable way - the Armaments situation seems to fix itself alone as time passes and the dust of evacuation settles - the second is a very important concern.

However, what I have realized is that either army - Soviet or German - operates quite well even around the 50% Motor Pool level. I've just assisted to a game where the Soviet has finally crushed the Fascist Hydra in Winter 1944, and he's been operating all the way from 1943 to 1944 with an appaling motor pool. This, if anything else, speaks volumes about how much a non-issue can logistics be in "the greater scheme of things".
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by gingerbread »

Flaviusx should add Vitruvius as middle name. [;)]
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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by Mike13z50 »

The late war motorcycle regiment is a very nice combined arms unit. CV of 2, same as tank regiments, and about the same vehicle cost.



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RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek

Post by freeboy »

love the detailed maps with town names.. is that a game setting. my maps only show city names? or a mod?
thanks for a interesting aar
ok reaad answer its a mod.. thanks again.. helpful as I larn sov side of things
"Tanks forward"
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