Do you like the D.C.S. ?

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LarkinVB
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Do you like the D.C.S. ?

Post by LarkinVB »

After tweaking systems for WS I found that the sole system all of my favorite titans are lacking is the D.C.S.

Here is what I'm aiming for when building a heavy (not counting mandatory systems) :

1. B.C.
2.Scanner
3.Jump
4.Shield
5.E.C.M.

E.C.M.s will go up the list if playing against humans.

I decreased repair time for D.C.S. but they are still not amongst my favorite systems.

Is this me and my style or should they get some improvements ?
GROND
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Post by GROND »

I would love to see some tweaks of the D.C.S.
If they worked even just a little faster it would give you one more dilema to be on the horns of:p
Right now, with the slow recycle time, repairing systems takes to long in a close situation. If DCS worked faster then chosing wether or not to repair or fire would become a much harder choice. At the moment the reason that my designs have good DCS systems is to prevent ammo explosions and to gain the benefit of the "automatic fixes" that the computer rolls for you.
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tarendelcymir
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Post by tarendelcymir »

My feelings on the DCS are basically the same as yours, Larkin, with a bit of Hetz's. If I've got room left over, I'll put one in, but the only time I find it worth using is when you can hide behind some cover for quite a long time.
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PrinceCorrin
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Post by PrinceCorrin »

I would use it a lot more if it could be used instead of attacking OR instead of moving.
I see your lips moving, but all I hear is: Blah Blah Blah, I'm a friggin moron.
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tarendelcymir
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Post by tarendelcymir »

I totally agree with PC. I rarely use the DCS because it stops me from attacking for so long, even with high skill and the best DCS. If we had the choice to use it in place of either moving or attacking, it would be used far more often by me.
We sometimes catch a window
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whitefirefox
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Post by whitefirefox »

i don't really like it period even with its damage negation

just takes up space and weight i could use for armor and better systems for everything else
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
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tarendelcymir
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Post by tarendelcymir »

On the other hand, if you get some evil b****** who comes after you with meson guns, the DCS suddenly becomes your best friend.
We sometimes catch a window
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More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
Thorgrim
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Post by Thorgrim »

With me, DCS ranks right after ECM and before shield. It does have a multitude of uses besides meson protection. I like having one in a titan that is heavily dependent on ammo. It is also a real money saver in squads - both in prevention and in "mop up phase" field repairs. And it awards BOATLOADS of XP.

(and before anyone starts saying the usual about money and stuff, it's WS we're talking about, not v1.4 - money has been reworked, mesons are more powerful; and there's the Claw and the EMP)

Repair times being decreased is good, ideal would be to have them work much the same way as scanners - a lousy damage control skill yields high repair times, a *very good* skill will make the repair time "fit" most weapons' recycle times.
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tarendelcymir
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Post by tarendelcymir »

Very good points, all of them. We'll like the DCS much more in WS. And having the time reduced that much would be perfect.
We sometimes catch a window
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More things than are dreamed about
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We suspend our disbelief
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Thorgrim
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Post by Thorgrim »

Let's also not forget that it also helps the jock prevent the engine from going nuke when destroyed, saving the jock's life.
It's a real asset when your engine or reg is damaged, even the computer. And your plasmas in WS :D
And preventing cockpit crits. And... :)
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tarendelcymir
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Post by tarendelcymir »

And makes julienne fries! Heh. Sorry.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
LarkinVB
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Post by LarkinVB »

OK. I increased repair speed. A D.C.S.6 handled with a skill of
60 will repair light damage in 12 seconds, 30 seconds for a D.C.S.1
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tarendelcymir
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Post by tarendelcymir »

Originally posted by LarkinVB
OK. I increased repair speed. A D.C.S.6 handled with a skill of
60 will repair light damage in 12 seconds, 30 seconds for a D.C.S.1


Very nice! I can't wait to try that out. It might revise a lot of opinions of DCS.
We sometimes catch a window
A glimpse of what's beyond
Was it just imagination
Stringing us along?
More things than are dreamed about
Unseen and unexplained
We suspend our disbelief
And we are entertained
TitanFodder
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Post by TitanFodder »

I'd buy a 12sec DCS! Comes in handy when Hetzer takes out your shield and barrages you with lasers and neutron blasters. But i'll let him tell you more. goodnight
cheers
georg
whitefirefox
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Post by whitefirefox »

hmmmmmm but thats a dcs 6 :p
ah well better than nothin for 30 sec with a dcs 1 :D
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
LarkinVB
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Post by LarkinVB »

Since I changed the D.C.S. reapir time and installed it in one of my team titans I wasn't hit critical any more! Seems to be voodoo.
whitefirefox
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Post by whitefirefox »

voodoo's good...........right?

mabey you could name a dcs the "voodoo system" (no pun intended)
"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)
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