The Power of Inexperience / GreyJoy(A)-Rader(J)

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crsutton
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RE: Blood in the skies

Post by crsutton »

ORIGINAL: Chickenboy

ORIGINAL: crsutton
I will say nothing more about Allied naval flak. The fact that you only shot down 90 aircraft with flak demonstrates how totally screwed up this aspect of the game is.
Dood...I thought you weren't gonna say anything more about Allied flak? [:'(][&:]

Busted......[;)]
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crsutton
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RE: Blood in the skies

Post by crsutton »

ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!

Yep, even if it is a two hex patrol zone. Just set all your subs to overlap and you should have a lot of contacts. Never ever "remain on station", I remember the devs confirming this one.
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

Ok guys...got the message about subs....i have always been wrong so [:(]

However i think Rader is right about something wrong in the air2air system when dealing with big numbers.... CAP is too less effective...both for japan and for the allies....

Look at our very last turn.... we plastered...litterally....5 japanese big industries...with very few losses...too few i'd say! And, despite what everybody thinks, escort DOES make all the difference in the world!!!

When heavily escorted large mass of bombers do take very few casualities...even against huge amount of enemy on CAP....and even the escort suffers very few...too few casualities!

Seems exactly the opposite of what should be....

And that means that everybody's strategy, when in late war dealing with big numbers, should be changed...

Anyway....we really plastered Gifu....[:D]

July 12, 13 1944

"E" classes are ruining our subs' life...2 more gone today[:(]



--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 26,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M3a Zero x 14
A6M5 Zero x 124
A6M5c Zero x 9
A7M2 Sam x 19
J2M3 Jack x 11
N1K1-J George x 213
Ki-44-IIc Tojo x 127
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 9
Ki-84a Frank x 138
Ki-100-I Tony x 51
Ki-102b Randy x 7



Allied aircraft
Liberator B.III x 16
Liberator B.VI x 44
B-24D1 Liberator x 41
B-24J Liberator x 114
B-29-1 Superfort x 96
P-38J Lightning x 25
P-51B Mustang x 22
F4U-1 Corsair x 31
F4U-1A Corsair x 113
PB4Y-1 Liberator x 48


Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed
Ki-100-I Tony: 2 destroyed

Allied aircraft losses
Liberator B.VI: 1 damaged
B-24D1 Liberator: 1 damaged
B-24J Liberator: 1 destroyed, 2 damaged
B-29-1 Superfort: 1 destroyed
F4U-1A Corsair: 1 destroyed
PB4Y-1 Liberator: 1 destroyed, 2 damaged



Ki-102b Randy factory hits 13
Ki-44-IIc Tojo factory hits 8
Ki-83 factory hits 34
Ki-44-IIc Tojo factory hits 27
Ki-100-I Tony factory hits 11


--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light cloud

Raid detected at 79 NM, estimated altitude 40,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M3a Zero x 11
A6M5 Zero x 92
A6M5c Zero x 7
A7M2 Sam x 13
J2M3 Jack x 7
N1K1-J George x 196
Ki-44-IIc Tojo x 102
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 8
Ki-84a Frank x 122
Ki-100-I Tony x 40
Ki-102b Randy x 6



Allied aircraft
P-38J Lightning x 32
P-47D25 Thunderbolt x 204
P-51B Mustang x 18


Japanese aircraft losses
A6M3a Zero: 1 destroyed
A6M5 Zero: 3 destroyed
N1K1-J George: 3 destroyed
Ki-44-IIc Tojo: 7 destroyed
Ki-45 KAIc Nick: 1 destroyed
Ki-84a Frank: 7 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
P-38J Lightning: 1 destroyed




--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light cloud

Raid detected at 53 NM, estimated altitude 39,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M3a Zero x 8
A6M5 Zero x 66
A6M5c Zero x 5
A7M2 Sam x 11
J2M3 Jack x 4
N1K1-J George x 172
Ki-44-IIc Tojo x 74
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 6
Ki-84a Frank x 95
Ki-100-I Tony x 29
Ki-102b Randy x 5



Allied aircraft
P-47D25 Thunderbolt x 15
P-51B Mustang x 18


Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 2 destroyed
Ki-84a Frank: 1 destroyed
Ki-100-I Tony: 3 destroyed
Ki-102b Randy: 1 destroyed

Allied aircraft losses
P-51B Mustang: 2 destroyed

--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 22,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M3a Zero x 12
A6M5 Zero x 123
A6M5c Zero x 11
A7M2 Sam x 16
J2M3 Jack x 18
N1K1-J George x 226
Ki-44-IIc Tojo x 120
Ki-45 KAIa Nick x 8
Ki-45 KAIc Nick x 8
Ki-84a Frank x 99
Ki-100-I Tony x 24
Ki-102b Randy x 6



Allied aircraft
Liberator B.III x 16
Liberator B.VI x 44
B-24D1 Liberator x 41
B-24J Liberator x 108
B-29-1 Superfort x 86
P-38J Lightning x 16
P-51B Mustang x 55
F4U-1 Corsair x 32
F4U-1A Corsair x 115
PB4Y-1 Liberator x 46


Japanese aircraft losses
A6M5 Zero: 6 destroyed
A6M5c Zero: 1 destroyed
J2M3 Jack: 1 destroyed
N1K1-J George: 4 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-45 KAIa Nick: 1 destroyed
Ki-100-I Tony: 1 destroyed

Allied aircraft losses
Liberator B.III: 1 destroyed
Liberator B.VI: 1 destroyed, 1 damaged
B-24D1 Liberator: 1 destroyed, 1 damaged
B-24J Liberator: 3 destroyed, 3 damaged
B-29-1 Superfort: 3 destroyed, 3 damaged
P-51B Mustang: 2 destroyed
F4U-1A Corsair: 4 destroyed
PB4Y-1 Liberator: 1 destroyed, 3 damaged



Ki-102b Randy factory hits 11
Ki-44-IIc Tojo factory hits 5
Ki-83 factory hits 16
Ki-100-I Tony factory hits 7

--------------------------------------------------------------------------------
Morning Air attack on Gifu , at 110,59

Weather in hex: Light rain

Raid detected at 80 NM, estimated altitude 40,000 feet.
Estimated time to target is 23 minutes

Japanese aircraft
A6M3a Zero x 10
A6M5 Zero x 88
A6M5c Zero x 6
A7M2 Sam x 14
J2M3 Jack x 16
N1K1-J George x 201
Ki-44-IIc Tojo x 96
Ki-45 KAIa Nick x 6
Ki-45 KAIc Nick x 7
Ki-84a Frank x 88
Ki-100-I Tony x 19
Ki-102b Randy x 6



Allied aircraft
P-38J Lightning x 38
P-47D25 Thunderbolt x 221


Japanese aircraft losses
A6M5 Zero: 3 destroyed
A6M5c Zero: 1 destroyed
J2M3 Jack: 1 destroyed
N1K1-J George: 2 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-84a Frank: 2 destroyed
Ki-100-I Tony: 1 destroyed

No Allied losses




Image

So in two runs we destroyed 51 KI-83 factories, 50 KI-100, 70 Randy and 40 Tojo .... not bad[8D]
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

Princeps Bolton.... i know what you mean.... i know it's not wise at this point of the war to go on frontal assault...i don't need it...i could simply sit on my thumbs and bomb him into oblivion for the next 12 months...waiting for the a-bomb....
 
But you know what? I wanna end this match in glory. Wanna see a titanic combo of BB battles, Kamikaze, air battles, CVvsCV...huge armies stuck on the beaches...thousands of deaths
 
Why? because it's a game after all... under a certain point of view the war is already over...i mean...the allies are less than 500 miles from the enemy capital...and soon we'll bomb the Emperor's palace...
My personal war...meaning my war against the learning curve, has been won. Now i simply wanna make these last months of this match equally fun for me and for rader...and, cannot deny, for you readers.

This is a show after all...and the show must go on!
 
furthermore...how am i supposed to get 1,000,000 of men, 1500 ships, thousands of planes, 3,000,000 of supplies from Hokkaido to the Philippines?...i think right now my operative choices are simply two: Japan or keep on bombing till Rader dies of boredom
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crsutton
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RE: Blood in the skies

Post by crsutton »

ORIGINAL: GreyJoy

Princeps Bolton.... i know what you mean.... i know it's not wise at this point of the war to go on frontal assault...i don't need it...i could simply sit on my thumbs and bomb him into oblivion for the next 12 months...waiting for the a-bomb....

But you know what? I wanna end this match in glory. Wanna see a titanic combo of BB battles, Kamikaze, air battles, CVvsCV...huge armies stuck on the beaches...thousands of deaths

Why? because it's a game after all... under a certain point of view the war is already over...i mean...the allies are less than 500 miles from the enemy capital...and soon we'll bomb the Emperor's palace...
My personal war...meaning my war against the learning curve, has been won. Now i simply wanna make these last months of this match equally fun for me and for rader...and, cannot deny, for you readers.

This is a show after all...and the show must go on!

furthermore...how am i supposed to get 1,000,000 of men, 1500 ships, thousands of planes, 3,000,000 of supplies from Hokkaido to the Philippines?...i think right now my operative choices are simply two: Japan or keep on bombing till Rader dies of boredom


This is an excellent point. There is not an AFB reading this who does not want to see you invade. It is not only fun to read but we all will learn from your successes and failures.

The one interesting facet is that you are in an excellent position to invade, yet because you have had so much success so early and "have not" cut Rader off from the DEI or Burma, he will have a tremendous amount of resources to react with. Nor have you actually destroyed a lot of Japanese land units-which would have taken place if your assault on Japan had been more deliberate. He has plenty of fuel, plenty of ships, plenty of supplies and plenty of troops yet. This actually could be the "mother of all battles".
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pws1225
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RE: Blood in the skies

Post by pws1225 »

ORIGINAL: GreyJoy

Princeps Bolton.... i know what you mean.... i know it's not wise at this point of the war to go on frontal assault...i don't need it...i could simply sit on my thumbs and bomb him into oblivion for the next 12 months...waiting for the a-bomb....

But you know what? I wanna end this match in glory. Wanna see a titanic combo of BB battles, Kamikaze, air battles, CVvsCV...huge armies stuck on the beaches...thousands of deaths

Why? because it's a game after all... under a certain point of view the war is already over...i mean...the allies are less than 500 miles from the enemy capital...and soon we'll bomb the Emperor's palace...
My personal war...meaning my war against the learning curve, has been won. Now i simply wanna make these last months of this match equally fun for me and for rader...and, cannot deny, for you readers.

This is a show after all...and the show must go on!

furthermore...how am i supposed to get 1,000,000 of men, 1500 ships, thousands of planes, 3,000,000 of supplies from Hokkaido to the Philippines?...i think right now my operative choices are simply two: Japan or keep on bombing till Rader dies of boredom

Bravo!
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witpqs
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RE: Blood in the skies

Post by witpqs »

ORIGINAL: Crackaces
ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!

The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?

If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

ORIGINAL: witpqs
ORIGINAL: Crackaces
ORIGINAL: witpqs

"Remain on Station" negates the React range setting. "Remain on Station" means "don't React". The developers explicitly confirmed this.

Patrol zones work great! In fact if you really want a sub (or whatever) to sit in one hex but still use a React setting, then just use a one-hex patrol (i.e. set only one patrol way point).

I agree with SqzMyLemon - use full-on patrol zones. They work!

The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?

If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.


Ok, so now i understood...that's why...:-(

Ok guys...tomorrow we'll bomb TOKYO!!!!

300 4Es will bomb a/c industries, while 2502Es and 200 Avengers will bomb the port where CA, CLs and DDs are spotted...let's see if i can get a lucky shot

As always, heavy escort and heavy sweep
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Crackaces
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RE: Blood in the skies

Post by Crackaces »

ORIGINAL: GreyJoy

ORIGINAL: witpqs
ORIGINAL: Crackaces



The choice is between "remain on station" and "retirement allowed" are you saying in order to react retirement allowed must be set? That I understand is to allow reaction away from a force not to commit to combat?

If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.


Ok, so now i understood...that's why...:-(

Ok guys...tomorrow we'll bomb TOKYO!!!!

300 4Es will bomb a/c industries, while 2502Es and 200 Avengers will bomb the port where CA, CLs and DDs are spotted...let's see if i can get a lucky shot

As always, heavy escort and heavy sweep

OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

ORIGINAL: Crackaces

ORIGINAL: GreyJoy

ORIGINAL: witpqs



If you have a TF (sub or otherwise) on Patrol or just moving along with 'Retirement Allowed' then it can react according to the 'React Range' that you have set; however 'Remain on Station' specifically tells the TF Do Not React! So say the developers, and my experience has been consistent with that.


Ok, so now i understood...that's why...:-(

Ok guys...tomorrow we'll bomb TOKYO!!!!

300 4Es will bomb a/c industries, while 2502Es and 200 Avengers will bomb the port where CA, CLs and DDs are spotted...let's see if i can get a lucky shot

As always, heavy escort and heavy sweep

OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..


Dont tell me...i have 300+ subs to re-click [:o]
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JohnDillworth
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RE: Blood in the skies

Post by JohnDillworth »

And, despite what everybody thinks, escort DOES make all the difference in the world!!!
Not everybody. I claim voice in the wilderness on this one[:D][:D][:D]
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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JohnDillworth
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RE: Blood in the skies

Post by JohnDillworth »

Hopefully the sub fix will provide advance warning.  Problem here is that the Rader is attacking from the South and you can't really cut him off.  Be nice to take Formosa or Okinawa.  Iwo Jima would not hurt.  I would not, however, expect Rader to repeat the same move with the KB.  If him comes at you again, it will come from a different direction.
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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witpqs
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RE: Blood in the skies

Post by witpqs »

ORIGINAL: Crackaces

OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..

Not exactly. "Remain on Station" and "Retirement Allowed" are opposite and have to do with 'stay there' versus 'going home is OK'. This is the basic usage. Concerning 'React' range settings, think in terms of Halsey at the battle off Samar. Oh, wait - Halsey wasn't there because he Reacted and went somewhere else! So, when you tell a TF "Remain on Station" you are telling "and I mean stay right there - no Halseys!!!" [:D]

With Retirement Allowed the TF might go home or might React, at the TF commander's discretion.
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Crackaces
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RE: Blood in the skies

Post by Crackaces »

ORIGINAL: witpqs
ORIGINAL: Crackaces

OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..

Not exactly. "Remain on Station" and "Retirement Allowed" are opposite and have to do with 'stay there' versus 'going home is OK'. This is the basic usage. Concerning 'React' range settings, think in terms of Halsey at the battle off Samar. Oh, wait - Halsey wasn't there because he Reacted and went somewhere else! So, when you tell a TF "Remain on Station" you are telling "and I mean stay right there - no Halseys!!!" [:D]

With Retirement Allowed the TF might go home or might React, at the TF commander's discretion.

There is a third option ...'Patrol Zones" Many of my submarines have patrol zones that move wihtin a 2 - 6 hex area ..the picture is shown below .. I wonder if reaction occurs within a patrol zone?


Image
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witpqs
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RE: Blood in the skies

Post by witpqs »

ORIGINAL: Crackaces
ORIGINAL: witpqs
ORIGINAL: Crackaces

OK two lessons today .. one is "Retirement allowed" really means "allow reaction" .. the second lesson is far more complex. It seems that mult-day behavior is way different than one turn a day behavior. Escorting good on multiday .. at least ...I have a lot of clicking to do GreyJoy in my game ..

Not exactly. "Remain on Station" and "Retirement Allowed" are opposite and have to do with 'stay there' versus 'going home is OK'. This is the basic usage. Concerning 'React' range settings, think in terms of Halsey at the battle off Samar. Oh, wait - Halsey wasn't there because he Reacted and went somewhere else! So, when you tell a TF "Remain on Station" you are telling "and I mean stay right there - no Halseys!!!" [:D]

With Retirement Allowed the TF might go home or might React, at the TF commander's discretion.

There is a third option ...'Patrol Zones" Many of my submarines have patrol zones that move wihtin a 2 - 6 hex area ..the picture is shown below .. I wonder if reaction occurs within a patrol zone?


Image

Yes - back in my first post on this I recommended using Patrol Zones noting that they do allow React.

That's also part of the reason that Retirement Allowed does not equal React allowed. React allowed is the default, and only Remain on Station orders no React.
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

ORIGINAL: JohnDillworth
And, despite what everybody thinks, escort DOES make all the difference in the world!!!
Not everybody. I claim voice in the wilderness on this one[:D][:D][:D]


AHAHAHHAHAHAH LOL!!![:D]

nice one!
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

ORIGINAL: JohnDillworth

Hopefully the sub fix will provide advance warning.  Problem here is that the Rader is attacking from the South and you can't really cut him off.  Be nice to take Formosa or Okinawa.  Iwo Jima would not hurt.  I would not, however, expect Rader to repeat the same move with the KB.  If him comes at you again, it will come from a different direction.


The next direction he could attack is Japan sea (between Korea and Japan) me thinks.

But you know what? if Rader is right - and i strongly believe he is right on this matter - it doesn't really matter....with the numbers we're using the attacker will always pass through the CAP screen with his bombers, no matter how much CAP the defender will order....

I have the feeling - but no technical evidence - that something has changed in the code since we started.

i remember at Karachi we had several weeks of air battles with 1500 japanese planes attacking a base with 500 fighters on CAP...and the results were very bloody for both of us....now it really seems that the bigger the air battle is, the less bloody it is....which is really strange.

If you look at the combat reports i reported, every time i send a good wave of bombers with a strong escort against a mighty CAP, the resulted air battle is always very "light"....and it happened the same over Uruppu. If you look at the escorted raids you'll see that my CAP (which was more than appropriate if you ask me) didn't really engage deeply....it's like if when big waves of escorted bombers arrive the CAP fighters are always (no matter the side) out of position
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GreyJoy
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RE: Blood in the skies

Post by GreyJoy »

The slow-down period has started....no turn found in my mailbox when i woke up....[:(]...that's something i gotta get used to....damned RL!!! [:D]
 
 
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castor troy
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RE: DISASTER

Post by castor troy »

ORIGINAL: Canoerebel
ORIGINAL: castor troy
I totally disagree here...

I didn't say that CVEs weren't important and very helpful. I said that under the circumstances, GJ can proceed with his invasion plans. He won't need to risk his fleet carriers. For goodness sakes, his invaison beaches are one to two hexes away from a friendly level nine airfield. That, and the fact that he has two-day turns and plenty of APA, AP, AKA, AK, LSD and LST will permit him to do what needs to be done. It won't be a bloodless coup, but it can be done.


yes, that's true. But to be honest, I can't see how an invasion at these beaches can work because these beaches already have hundreds of thousand Japanese and halve a million more can be railed in in just a couple of days. I can't see how these bases can be taken as they surely have level 6 forts at least.

The key to an invasion of any of the remaining home islands IMO is to land somewhere where the Japanese aren't 100% prepared yet, basically means at the other side of Japan and that can only be done with huge carrier support (after the Japanese airforce has lost 2/3 of it's strenght in the fights that are brought in from the big bases GJ already owns). If an invasion doesn't take the base within the first couple of days I would consider it failed already because even if 10.000 Allied av land at a clear hex I can't see them taking the base in a couple of days when the enemy has 5.000 av sitting there behind level 6 forts with the abilitiy to rail in a dozen divisions more. The only time I have seen a succesful invasion of Japan with the Allied not being bogged down on the ground was when they were landing at several spots within a "short" period while being able to take a couple of bases and exploit that. Landing a huge Army on one spot usually means facing a huge enemy Army and then it's Sitzkrieg for months.
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GreyJoy
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RE: DISASTER

Post by GreyJoy »

ORIGINAL: castor troy

ORIGINAL: Canoerebel
ORIGINAL: castor troy
I totally disagree here...

I didn't say that CVEs weren't important and very helpful. I said that under the circumstances, GJ can proceed with his invasion plans. He won't need to risk his fleet carriers. For goodness sakes, his invaison beaches are one to two hexes away from a friendly level nine airfield. That, and the fact that he has two-day turns and plenty of APA, AP, AKA, AK, LSD and LST will permit him to do what needs to be done. It won't be a bloodless coup, but it can be done.


yes, that's true. But to be honest, I can't see how an invasion at these beaches can work because these beaches already have hundreds of thousand Japanese and halve a million more can be railed in in just a couple of days. I can't see how these bases can be taken as they surely have level 6 forts at least.

The key to an invasion of any of the remaining home islands IMO is to land somewhere where the Japanese aren't 100% prepared yet, basically means at the other side of Japan and that can only be done with huge carrier support (after the Japanese airforce has lost 2/3 of it's strenght in the fights that are brought in from the big bases GJ already owns). If an invasion doesn't take the base within the first couple of days I would consider it failed already because even if 10.000 Allied av land at a clear hex I can't see them taking the base in a couple of days when the enemy has 5.000 av sitting there behind level 6 forts with the abilitiy to rail in a dozen divisions more. The only time I have seen a succesful invasion of Japan with the Allied not being bogged down on the ground was when they were landing at several spots within a "short" period while being able to take a couple of bases and exploit that. Landing a huge Army on one spot usually means facing a huge enemy Army and then it's Sitzkrieg for months.


I see your point and i truly think you're right....BUT....don't we all wanna see a glorious end with this game?...something epic...somethung MIGHTY....even if we are pushed back into the seas...it will be an event that will remain in history of WITPAE records...and imagine the naval battles that will occur...Rader that will send his mighty BBs against my landing sites...my BBs that will respond in an epic struggle...subs, DDs, Kamikaze, CVs...everything...all our arsenals facing each other in the final mortal battle... wouldn't that be cool????

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