ORIGINAL: Aurelian
No need to fix what is not broken.
No only do I consider this a poor attitude, but you're showing your complete ignorance to the issue that's being discussed.
Moderators: Joel Billings, elmo3, Sabre21
ORIGINAL: Aurelian
No need to fix what is not broken.
ORIGINAL: Aurelian
ORIGINAL: Wild
ORIGINAL: Aurelian
No need to fix what is not broken.
This is exactly the attitude i was refering to. Do you wish to destroy your customer base for upcoming titles in this series?
I find your casual dismissal of customers concerns insulting.
By giving the Germans some flexability you will only be helping make the rest of your line more attractive to Axis players. By dismissing us it only wants to make me dismiss your products.
1: I don't have a customer base.
2: If you choose to be insulted, by all means feel that way.
3: You claim that it's an issue to be fixed.
A: It doesn't need fixing, as it isn't broken.
B: It was decided long ago how production would be done. tm.asp?m=2166477&mpage=1&key=free%2Cproduction
C: The Soviets get huge pools as well. And they can't choose who gets T-34s vs Matildas either. And yet, I still play.
ORIGINAL: heliodorus04
ORIGINAL: Joel Billings
ORIGINAL: Pelton
The game far far better for sure, but the stick it to the Germans is still the redneck mind set of 2 by 3.
I'm sorry, but this is so insulting. You really think we are a bunch of redneck minds sitting here thinking of how to stick it to the Germans? Really? I have to admit when I see this kind of post it takes away any motivation to read the rest of the post and often the rest of the thread and I'm sure there are others that are working on WitE that feel the same way.
I think it's insulting that the game was conceived with the ability to track, as someone else said poignantly, every MG42 on the Eastern Front, and yet SMGs are superior to rifle squads in the combat model and 2 biplanes with untested pilots outperform one Me109 piloted by Adolf Galland himself. I think it's absurd that Soviets have superior C&C to Germany in 1941 and that the Soviet command structure is significantly more flexible than Germany's.
I think it's insulting, quite frankly, that I've been a beta tester for the last 13 months, not even for War in the East, but for War in the West, and the privilege cost me $90.($10 was for a manual that was out of date and wrong when it was printed for my purchase after Christmas of 2010, and you've never offered me so much as in-store credit for this outright fraud, so put that in your poor beset upon insulted heart and smoke it).
I don't think you're rednecks, but I do think you have no idea of your own biases as a production unit, and you're bias is significant in favor of the Soviet Union. If WitP were balanced mechanically the way that WitE is, the Japanese would be forced to comply with their historical pilot training output, they'd be forced to take the same pathway to Midway at the same time in 1942 (codebreaking, you know), and forced into the same god-awful approach to the land war in China. Meanwhile, the US would put Essex class anti-aircraft and radar on Yorktown-class carriers in June of 1942 without restriction.
You've had me beta-testing your product for $90 for the last 13 months meanwhile you've admitted no confidence in the WitE combat engine so you're creating a better-balanced one for WitW while telling me the lessons learned from the WitE combat model will not be ported back to WitE. Any lessons learned from WitE will be released in a future title similar in scope and design to WitE but that I'll have to pay for.
THAT is what I find insulting. What Pelton said is simply emotionally driven, vented hyperbole, and I'm surprised you can't tell the difference.
Now you have a meaningful, no-ad-hominem criticism of the company and the product. You're welcome.
ORIGINAL: RCH
This is a perfect example of bias. You say the Axis demand to win.....wrong.....just a historically believable game. You state that Axis players really want leveraged play, again untrue. You say that the Axis player should not expect Stalin, yet the Axis player must still conform to Hitler. Cannot you get it, we want Hitler removed also.
ORIGINAL: Gandalf
Back in the 70's, I enjoyed the heck out of SPI's War in the East/War in the West/War in Europe boardgame design for several years. One of it's more enjoyable design features was adjustable unit production for both sides.
ORIGINAL: Aurelian
ORIGINAL: Gandalf
Back in the 70's, I enjoyed the heck out of SPI's War in the East/War in the West/War in Europe boardgame design for several years. One of it's more enjoyable design features was adjustable unit production for both sides.
When I had War in the East 1st edition, and 2nd edition, there were no production spirals for the Germans.
When I had War in the West, there were none for the Allies.
With War in Europe, again, none for the Allies.
There was also 4 different CRTs. The Germans got worse as the game went on. Everyone else got better.
The usual suspects would have fits with that.
ORIGINAL: Gandalf
ORIGINAL: Aurelian
ORIGINAL: Gandalf
Back in the 70's, I enjoyed the heck out of SPI's War in the East/War in the West/War in Europe boardgame design for several years. One of it's more enjoyable design features was adjustable unit production for both sides.
When I had War in the East 1st edition, and 2nd edition, there were no production spirals for the Germans.
When I had War in the West, there were none for the Allies.
With War in Europe, again, none for the Allies.
There was also 4 different CRTs. The Germans got worse as the game went on. Everyone else got better.
The usual suspects would have fits with that.
My experience was with the War In Europe edition which did have player selectable production for the Germans and Soviets and as you say, none for the Allies. I remember the 4 different CRTs but being able to adjust German production compensated the fun factor somewhat for the CRT changes.
ORIGINAL: Flaviusx
Also: national moral is not national morale. Has nothing to do with territorial gains or losses as such.
As I said uptopic: the nomenclature has led to the most infinite confusion and we keep getting suggestions to tie morale to territory. This is never going to happen because it's not what national morale is. National morale is just a proficiency rating. Nothing more, nothing less. Said proficiency rating changes over time to reflect the professionalism of the military in question. It does track historical developments so far as this goes, not territorial acquisitions or losses.
Flaviusx
As I said uptopic: the nomenclature has led to the most infinite confusion and we keep getting suggestions to tie morale to territory. This is never going to happen because it's not what national morale is. National morale is just a proficiency rating. Nothing more, nothing less. Said proficiency rating changes over time to reflect the professionalism of the military in question. It does track historical developments so far as this goes, not territorial acquisitions or losses.
ORIGINAL: RCH
Production is not my biggest concern. The number one concern is moral. Moral increases or decreases should be dependent on lost or gained cities and not predetermined. This is clear bias. Not accusations no insults just a plain fact. That system is indefensible. How important is moral in this game?
Flaviusx
Kamil, let me turn it around: do you really think the Soviets could have gotten much worse than the shambolic 1941 army? They could hardly avoid improving simply due to combat experience, restoring unitary command, and dialing down the officer purges. The Red Army was so bad in 1941 it could only go up.
ORIGINAL: Aurelian
ORIGINAL: RCH
Production is not my biggest concern. The number one concern is moral. Moral increases or decreases should be dependent on lost or gained cities and not predetermined. This is clear bias. Not accusations no insults just a plain fact. That system is indefensible. How important is moral in this game?
As has been explained a few times by those who know, national morale is actually a proficiency rating. It has nothing what so ever to do with territory or cities won or lost.