i think there may be an issue...
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
i think there may be an issue...
...with ground bombing target system...
I double, triple checked...
In my game with Rader i have a HUGE concentration of bombers at Hakodate (Hokkaido) and i'm trying, for several turns, to target enemy land units at Hachinoe (Honsu)...since 10 turns ago, every single time the target hex gets deleted and my bombers took off to bomb Ominato instead of Hachinoe...
At first i thought i made a mistake and i simply overdid the orders...but turn after turn the problem comes back...and this last time i'm 200% sure isn't my fault.
Then i thought it was because Rader was moving units from Hachinoe to Ominato...but then Rader confirmed he was not...
It's pretty annoying and it's a critical problem for my offensive...
I'm also sure that this problem wasn't there before...it's something "new"...
When the turn plays the target objective gets deleted and bombers simply chose the closest destination instead of what i've ordered them...
Michealm could you please take a look?
Can't attach the zip file...says it's too large...
what should i do? email?
Thanks a lot
Greyjoy
I double, triple checked...
In my game with Rader i have a HUGE concentration of bombers at Hakodate (Hokkaido) and i'm trying, for several turns, to target enemy land units at Hachinoe (Honsu)...since 10 turns ago, every single time the target hex gets deleted and my bombers took off to bomb Ominato instead of Hachinoe...
At first i thought i made a mistake and i simply overdid the orders...but turn after turn the problem comes back...and this last time i'm 200% sure isn't my fault.
Then i thought it was because Rader was moving units from Hachinoe to Ominato...but then Rader confirmed he was not...
It's pretty annoying and it's a critical problem for my offensive...
I'm also sure that this problem wasn't there before...it's something "new"...
When the turn plays the target objective gets deleted and bombers simply chose the closest destination instead of what i've ordered them...
Michealm could you please take a look?
Can't attach the zip file...says it's too large...
what should i do? email?
Thanks a lot
Greyjoy
- michaelm75au
- Posts: 12465
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: i think there may be an issue...
Playing the official beta from 4/12/11, I can do a ground attack from Saipan.
Must be in apatch since then.
Afternoon Air attack on 13th Shin'yo , at 118,55 (Hachinohe)
Weather in hex: Severe storms
Raid spotted at 39 NM, estimated altitude 17,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M8 Zero x 4
Ki-43-IV Oscar x 27
Ki-102a Randy x 4
Allied aircraft
B-29-25 Superfort x 108
Japanese aircraft losses
A6M8 Zero: 1 destroyed
Ki-43-IV Oscar: 1 destroyed
Allied aircraft losses
B-29-25 Superfort: 13 damaged
Japanese ground losses:
106 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
24 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
21 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
21 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
20 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
11 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
11 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
CAP engaged:
903 Ku S-1 with A6M8 Zero (3 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 23 minutes
203rd Sentai with Ki-43-IV Oscar (6 airborne, 0 on standby, 0 scrambling)
(27 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 15 being recalled, 6 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 26 minutes
16th I.F.Chutai with Ki-102a Randy (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000
Raid is overhead
Banzai! - Notomi U. in a Ki-43-IV Oscar rams a B-29-25 Superfort for the Emperor
Also attacking 116th Division ...
Also attacking 13th Shin'yo ...
Also attacking 116th Division ...
Also attacking 13th Shin'yo ...
Also attacking 116th Division ...
--------------------------------------------------------------------------------
Afternoon Air attack on 4th JAAF AF Bn , at 118,55 (Hachinohe)
Weather in hex: Severe storms
Raid spotted at 32 NM, estimated altitude 20,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M8 Zero x 2
Ki-43-IV Oscar x 18
Ki-102a Randy x 4
Allied aircraft
B-29-25 Superfort x 37
Japanese aircraft losses
Ki-43-IV Oscar: 2 destroyed
Allied aircraft losses
B-29-25 Superfort: 19 damaged
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
18 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
19 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
CAP engaged:
903 Ku S-1 with A6M8 Zero (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 72 minutes
203rd Sentai with Ki-43-IV Oscar (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 49 minutes
16th I.F.Chutai with Ki-102a Randy (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 108 minutes
Banzai! - Hyakutake W. in a Ki-43-IV Oscar rams a B-29-25 Superfort for the Emperor
Must be in apatch since then.
Afternoon Air attack on 13th Shin'yo , at 118,55 (Hachinohe)
Weather in hex: Severe storms
Raid spotted at 39 NM, estimated altitude 17,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M8 Zero x 4
Ki-43-IV Oscar x 27
Ki-102a Randy x 4
Allied aircraft
B-29-25 Superfort x 108
Japanese aircraft losses
A6M8 Zero: 1 destroyed
Ki-43-IV Oscar: 1 destroyed
Allied aircraft losses
B-29-25 Superfort: 13 damaged
Japanese ground losses:
106 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled
Aircraft Attacking:
24 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
21 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
21 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
20 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
11 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
11 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
CAP engaged:
903 Ku S-1 with A6M8 Zero (3 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 23 minutes
203rd Sentai with Ki-43-IV Oscar (6 airborne, 0 on standby, 0 scrambling)
(27 plane(s) diverted to support CAP in hex.)
6 plane(s) intercepting now.
0 plane(s) not yet engaged, 15 being recalled, 6 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 26 minutes
16th I.F.Chutai with Ki-102a Randy (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000
Raid is overhead
Banzai! - Notomi U. in a Ki-43-IV Oscar rams a B-29-25 Superfort for the Emperor
Also attacking 116th Division ...
Also attacking 13th Shin'yo ...
Also attacking 116th Division ...
Also attacking 13th Shin'yo ...
Also attacking 116th Division ...
--------------------------------------------------------------------------------
Afternoon Air attack on 4th JAAF AF Bn , at 118,55 (Hachinohe)
Weather in hex: Severe storms
Raid spotted at 32 NM, estimated altitude 20,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M8 Zero x 2
Ki-43-IV Oscar x 18
Ki-102a Randy x 4
Allied aircraft
B-29-25 Superfort x 37
Japanese aircraft losses
Ki-43-IV Oscar: 2 destroyed
Allied aircraft losses
B-29-25 Superfort: 19 damaged
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
18 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
19 x B-29-25 Superfort bombing from 15000 feet *
Ground Attack: 10 x 500 lb GP Bomb
CAP engaged:
903 Ku S-1 with A6M8 Zero (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 72 minutes
203rd Sentai with Ki-43-IV Oscar (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000 , scrambling fighters between 6000 and 15000.
Time for all group planes to reach interception is 49 minutes
16th I.F.Chutai with Ki-102a Randy (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 108 minutes
Banzai! - Hyakutake W. in a Ki-43-IV Oscar rams a B-29-25 Superfort for the Emperor
Interdum feror cupidine partium magnarum Europae vincendarum
- michaelm75au
- Posts: 12465
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: i think there may be an issue...
Special build with extra rounds for large number of planes/CAP
- Attachments
-
- Warinthe..ditionMP.zip
- (1.73 MiB) Downloaded 24 times
Michael
RE: i think there may be an issue...
ORIGINAL: michaelm
Special build with extra rounds for large number of planes/CAP
Thanks so much!
- michaelm75au
- Posts: 12465
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: i think there may be an issue...
ORIGINAL: JeffK
Playing the official beta from 4/12/11, I can do a ground attack from Saipan.
Must be in apatch since then.
Issue is a twist on the old bug about groups not being able to ground attack hex with friendly LCUs present.
Michael
RE: i think there may be an issue...
So this is my first time i discover a bug [:D]
RE: i think there may be an issue...
Maybe that Cruise Ship Captain could claim his Nav system had a bug and was waiting for michaelm to fix it.
Its about the only thing that will keep him out of jail.
Its about the only thing that will keep him out of jail.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: i think there may be an issue...
ORIGINAL: JeffK
Maybe that Cruise Ship Captain could claim his Nav system had a bug and was waiting for michaelm to fix it.
Its about the only thing that will keep him out of jail.
Think u took the wrong thread mate
RE: i think there may be an issue...
Micheal, sorry to bother u again...
...how does it work now the update procedure? I have the turn under the previous beta...i'm ready to enter my orders...should i update and set my orders under the newest beta you gave us here or should Rader updates just before watching the reply and so resolving the turn?
Thanks
...how does it work now the update procedure? I have the turn under the previous beta...i'm ready to enter my orders...should i update and set my orders under the newest beta you gave us here or should Rader updates just before watching the reply and so resolving the turn?
Thanks
- michaelm75au
- Posts: 12465
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: i think there may be an issue...
The turn (and the replay of course) should be resolved under the new EXE.
Entering orders shouldn't matter as nothing has been changed until the turn plays out.
Entering orders shouldn't matter as nothing has been changed until the turn plays out.
Michael
RE: i think there may be an issue...
Thx...as always!
