own HQ Displacement
Moderators: Joel Billings, elmo3, Sabre21
RE: own HQ Displacement
I doubt lots of people will avoid buying the game because there is no "Warning! Your HQ may displace!" popup.
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chuckfourth
- Posts: 253
- Joined: Wed Oct 26, 2011 5:25 am
RE: own HQ Displacement
Hi
The problem with the popup is that it slows things down, probably requires a mouse click to close it, isnt necessary most of the time, and so is annoying.
Colouring the HQ to HQ "~" link red avoids all these disadvantages, is probably simpler to implement and nobody can argue about wether its a good idea or not because theres no downside.
(other than having a close look at the logic)
The problem with the popup is that it slows things down, probably requires a mouse click to close it, isnt necessary most of the time, and so is annoying.
Colouring the HQ to HQ "~" link red avoids all these disadvantages, is probably simpler to implement and nobody can argue about wether its a good idea or not because theres no downside.
(other than having a close look at the logic)
Best Regards Chuck
RE: own HQ Displacement
This isn't a bug that needs fixing.
It's one thing to have a box pop up and ask if you really are done with your turn.
Why? Because there are things you just may of forgotten to do.
There is, however, no reason that you need one to ask if you want to leave a HQ by itself in an enemy zoc.
Why? Because there is no reason why you would want to.
It's one thing to have a box pop up and ask if you really are done with your turn.
Why? Because there are things you just may of forgotten to do.
There is, however, no reason that you need one to ask if you want to leave a HQ by itself in an enemy zoc.
Why? Because there is no reason why you would want to.
Building a new PC.
RE: own HQ Displacement
ORIGINAL: gradenko_2000
It's pretty ironic that you bring up EU / HOI, when those games have a full-featured "pause-and-throw-a-pop-up" design precisely so that you don't miss anything that you deem important, and you can customize what it pops-up with so you only get what you really need to be alerted for and not be bothered by events you consider trivial.ORIGINAL: Aurelian
A simple misclick is avoided by the simple act of paying attention. This isn't the EU/HOI series being played at warp speed.
It isn't the same as F12. Or a drive format. There already *is* a solution. Move the HQ first.
Really? A multi player game of HOI. Done that once. Never again. Why? On the one hand, I had those who wanted it to move at light speed. On the other, those who wanted it to crawl. Now, I don't recall if you can pause it if you're not the host. But then you'll get all kinds of screaming if you could. Even if the host can and does.
Building a new PC.
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gradenko2k
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RE: own HQ Displacement
Of course it's not a bug that needs fixing - it's a suggestion for a feature, and one that several other people is a totally legitimate issue.ORIGINAL: Aurelian
This isn't a bug that needs fixing.
It's one thing to have a box pop up and ask if you really are done with your turn.
Why? Because there are things you just may of forgotten to do.
There is, however, no reason that you need one to ask if you want to leave a HQ by itself in an enemy zoc.
Why? Because there is no reason why you would want to.
And no, going by your own reasoning, there shouldn't even be a confirmation for ending your turn. As long as you're paying attention, you should never miss anything, right?
Allowing the player to cause self-HQ-displacement is akin to playing a solitaire boardgame, where the player is on his own to know all the rules and enforce them on himself, by himself, instead of utilizing the computer not just as a ref, but also as a coach to prevent unambiguously bad outcomes.
RE: own HQ Displacement
It's not a bug, but it is a quality of life issue for a lot of players, Aurelian. I'd say it falls under the rubric of possible UI improvements.
There may be ways to address this without the dreaded (for me anyways) popup screens.
There may be ways to address this without the dreaded (for me anyways) popup screens.
WitE Alpha Tester
RE: own HQ Displacement
ORIGINAL: Aurelian
This isn't a bug that needs fixing.
It's one thing to have a box pop up and ask if you really are done with your turn.
Why? Because there are things you just may of forgotten to do.
There is, however, no reason that you need one to ask if you want to leave a HQ by itself in an enemy zoc.
Why? Because there is no reason why you would want to.
Aurelian, thank you very much for making my point: "Why? Because there is no reason why you would want to."
That is exactly why! Yes, since there is absolutely no reason you would want to do that is why you should be asked "are you sure you want to do that?"
And we are also in complete agreement, this is not a bug that needs to be fixed.
I knew you would come around!
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chuckfourth
- Posts: 253
- Joined: Wed Oct 26, 2011 5:25 am
RE: own HQ Displacement
Hi Flaviusx
No 'May' about it make the HQ to HQ link red, fixed.
ORIGINAL: Flaviusx
There may be ways to address this without the dreaded (for me anyways) popup screens.
No 'May' about it make the HQ to HQ link red, fixed.
Best Regards Chuck
RE: own HQ Displacement
I'm biting my tongue here.
Chuckles, let's just say there's more than one way to skin this cat.
Chuckles, let's just say there's more than one way to skin this cat.
WitE Alpha Tester
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chuckfourth
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- Joel Billings
- Posts: 33579
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- Location: Santa Rosa, CA
- Contact:
RE: own HQ Displacement
Pavel has added this item into the next patch which should go out tomorrow (there were no data changes in the patch, mostly a few bug fixes):
Interface Change – Friendly non combat units (HQs and air bases) and routed units will no longer displace automatically during their movement phase. These units will be outlined in red as a warning, and will displace automatically in the next logistics phase if they are still next to an enemy unit and not stacked with a unit with a positive CV.
We are close to making an official release (1 to 2 weeks), and are now just trying to test and weed out any last minute bugs.
Interface Change – Friendly non combat units (HQs and air bases) and routed units will no longer displace automatically during their movement phase. These units will be outlined in red as a warning, and will displace automatically in the next logistics phase if they are still next to an enemy unit and not stacked with a unit with a positive CV.
We are close to making an official release (1 to 2 weeks), and are now just trying to test and weed out any last minute bugs.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: own HQ Displacement
Awesome! Thanks Joel/Flaviusx for listening!
RE: own HQ Displacement
Thank Pavel, he was the one who decided to do this on his own initiative. It's just one of the many small ways he's always looking to improve the UI.
WitE Alpha Tester
- Rasputitsa
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RE: own HQ Displacement
Thanks very much.[:)]
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RE: own HQ Displacement
ORIGINAL: gradenko_2000
The key difference between the HQ displacement issue and the slippery slope argument you're trying to present is that you never want to deliberately cause HQ displacement if you can avoid it.ORIGINAL: Aurelian
How far do you want to go? A pop up for each and every unit? (You could attach Sus to this. You could merge this. Do you want to keep this FZ next to the enemy? OKH/STAVKA has SUs attached to it. Want to move any? This air unit has low morale/numbers. Want to put it in the NR. This unit is unready, do you really want to move it to the front? Adnauseum.)
In contrast, there are cases where attaching or not attaching SUs is okay, merging or not merging units is okay, having units attached to STAVKA is okay, forcing an air unit to keep working with low morale is okay and moving an unready unit to front line is something you really want to do.
Bingo.
This is not an issue of "Hey, this is a hard game! Deal with it!" this is just bad interface design. If the user should NEVER do something...then why let them do it by accident?
Especially something as common as moving units. There are kind of a lot of units in this game that need to be moved every single turn. Forgetting to always move the HQ first is not exactly the mark of a tactically inept player. Nor is being OCD enough to never forget the mark of a good player.
RE: own HQ Displacement
ORIGINAL: Berkut
Bingo.
This is not an issue of "Hey, this is a hard game! Deal with it!" this is just bad interface design. If the user should NEVER do something...then why let them do it by accident?
Especially something as common as moving units. There are kind of a lot of units in this game that need to be moved every single turn. Forgetting to always move the HQ first is not exactly the mark of a tactically inept player. Nor is being OCD enough to never forget the mark of a good player.
Well put!
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chuckfourth
- Posts: 253
- Joined: Wed Oct 26, 2011 5:25 am
RE: own HQ Displacement
Hey Thanks Pavel.
Youve made a lot of exasperated little grognards very happy.
Youve made a lot of exasperated little grognards very happy.
Best Regards Chuck
RE: own HQ Displacement
I wonder if Aurelian will complain now about the red outlining. [:D]
Well, at least we won't have to insult his mother anymore.
Well, at least we won't have to insult his mother anymore.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.




