Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
I also would love to see "Reported Hit" messages for own ships, I don't know why but if one of my naval search or ASW planes attack a ship/sub and hits it it's reported as "SS I-19 is reported HIT" for example, but why do I get no message if one of the enemy planes hits one of my ship?
It's really irritating because next turn you usually wonder why and where a ship was damaged that has seen no combat.
Same counts for the "Reported Sunk" message, often after a combat you hear the sinking sound file playing what usually indicates that the just attacked ship was reported sunk and shows up in the "Sunk Ship" list at least I guess so, can't we get a message for this too?
It's really irritating because next turn you usually wonder why and where a ship was damaged that has seen no combat.
Same counts for the "Reported Sunk" message, often after a combat you hear the sinking sound file playing what usually indicates that the just attacked ship was reported sunk and shows up in the "Sunk Ship" list at least I guess so, can't we get a message for this too?
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: BigDuke66
It's really irritating because next turn you usually wonder why and where a ship was damaged that has seen no combat.
This happens even if your ship hits a rock or if your two ships collide when
loading/unloading...you can read this info in ops report.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: BigDuke66
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.
Actually its more important than hits on enemy vessels. Sure would be nice to know "Hey, you might want to send SS I-19 in for repairs, it's sinking!"
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Ok I'm having a problem for something that was supposedly fixed but it looks like there's another case that needs to be solved. I have an ambhib TF that is to unload at Iba & for some reason 2 HQ become fragments during the turn execution w/ the main part due in 40+ days even thought the entire unit was in the tf before it unloaded. I've tried leaving the tf in the Iba hex for a turn not unloading & let it unload the turn after as well as when it arrives during the turn & the same 2 units do this each time - the 4th & 33rd Ind Corp HQ become fragments w/ the main part due in 40+ days. Another tf that arrives in Iba the turn after unloads fine but fragments of those units are still in Singapore. So it looks like something is still wrong w/ the fragment to parent conversion process
Attached is the first turn human Allied vs IJ AI
Attached is the first turn human Allied vs IJ AI
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Turn after execution when fragments are messed up version is 1108r9 beta MP
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: jcjordan
Ok I'm having a problem for something that was supposedly fixed but it looks like there's another case that needs to be solved. I have an ambhib TF that is to unload at Iba & for some reason 2 HQ become fragments during the turn execution w/ the main part due in 40+ days even thought the entire unit was in the tf before it unloaded.
I have the same problem; after unload my AirHQ is divided in 2 fragments;
the fragment whit 'torpedo ordnance' has a delay of 52 days...my Betty needs torpedo![;)]
- Blind Sniper
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
my Betty needs torpedo!
No, you don't need them, believe me [:D]
Anyhow, same problem here with an Indian Brigade, I loaded the unit in a Trasport TF without destination but I forgot to change to "Do not unload", the turn after the unit was splitted in two, the main part and a xxx/6 fragment with few support elements inside.
Now I'm loading the unit again, we shall see.
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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: michaelm
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.[;)]
These switches are not available during TF creation.
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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: witpqs
As I recall there are both filters available... has that changed?ORIGINAL: Chris H
ORIGINAL: pompack
Actually I just used it and it was incredibly helpful!
I had a number of TFs sitting at a major port between operations but a few ships spread across over ten TFs were overdue for upgrade. So I created a TF, selected "suppress ships not due uprade", selected everyone of the ones still displayed, disbanded the TF and the next turn all the overdue ships went into upgrade.
OK! so it's useful but why not the opposite filter.
Yes
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.ORIGINAL: Chris H
ORIGINAL: michaelm
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.[;)]
These switches are not available during TF creation.
Michael
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
There are 2 buttons on my screen - 'Suppress ships due upgrade' and 'Suppress ships not due upgrades'. They change to 'Show' when pressed.ORIGINAL: michaelm
Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.ORIGINAL: Chris H
ORIGINAL: michaelm
The combination of the 'upgrade/not upgrade/allowed/not allowed/due now/due later/etc' filters should allow you to see upgrades from almost any viewpoint.[;)]
These switches are not available during TF creation.
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.
The purpose IIRC was to hide those ship that were due an upgrade when creating a TF. The idea being that those ships would be reserved to have their upgrades done when due.
Michael
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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: michaelm
There are 2 buttons on my screen - 'Suppress ships due upgrade' and 'Suppress ships not due upgrades'. They change to 'Show' when pressed.ORIGINAL: michaelm
Sorry. Didn't notice the original post say 'TF creation'. Thinking of the main ship list screen.ORIGINAL: Chris H
These switches are not available during TF creation.
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.
The purpose IIRC was to hide those ship that were due an upgrade when creating a TF. The idea being that those ships would be reserved to have their upgrades done when due.
I do not have two buttons just 'Suppress ships not due upgrades' and I have the latest patch.

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- michaelm75au
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.
Button wont show if no due (or overdue) upgrades.
Button wont show if no due (or overdue) upgrades.
Michael
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Oldguard1970
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: BigDuke66
Sure but just like the "SS I-19 is reported HIT" message that is in the OpsReport AND in the game I suggest to give those events also an in-game message and not only a note in the OpsReort, hits on an own ships or sinkings of enemy vessels are at least as important as a hit message on an enemy vessel.
I find it useful each turn to click on the "All ships" tab and then sort by flotation. That shows any ship that might be in danger of foundering for any reason.
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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: michaelm
Upgrade due is one overdue or in the current month. Doesn't consider the ship's 'allowed to upgrade' flag.
Button wont show if no due (or overdue) upgrades.
That's the reason but it's stupid[:@] It means very little forward planning is possible and needs to be changed asap.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.
Pull down the "List all Active Ships" (shortcut S) screen and you can see and sort all upgrades. You also can plan ahead to your heart's contend. Nothing stupid here.
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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: Rainer
That's the reason but it's stupid It means very little forward planning is possible and needs to be changed asap.
Pull down the "List all Active Ships" (shortcut S) screen and you can see and sort all upgrades. You also can plan ahead to your heart's contend. Nothing stupid here.
I'll repeat you cannot do this while creating a TF.
Basically you have no idea which ships are due an upgrade during TF creation short of writing the ships names down on paper. I've sent ships back to a shipyard ready for a refit next months and with my memory forgot some turns later and created a TF with them.
RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
Something must be wrong then, because across the bottom of my screen are two buttons, one suppress ships due and one shows ships due for overhaul.
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Chris21wen
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RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)
ORIGINAL: oldman45
Something must be wrong then, because across the bottom of my screen are two buttons, one suppress ships due and one shows ships due for overhaul.
You only get the 'Surpress ships due update' button IF you have ships overdue or due this month. It does not show ships due next month or later.




