Supply question

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Grumbling Grogn
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Re: Looks normal to me

Post by Grumbling Grogn »

Originally posted by Mogami
Hi, From the sceen shot the supply the base was using was exactly what the unit required. However there was not enough supply at the base for the unit to both eat and stockpile (it would eat the base supply)
So, The unit is in supply. (It is not suffering from lack of supply)
However it is not stockpiling supply. It appears in 2-3 days it will begin to suffer from lack of supply (even if it stockpiled the supply , using all the base supply the unit would still eat it and be out)
You need to get several K supply to this base ASAP.


HUH?!? You lost me. :confused:

The "base" has 668 supply in hand.

The "base" needs 243 supply each turn...this is because the only unit there uses 243 supply each turn (see unit screen).

This unit also needs 107 support and it meets this with its own support internally by providing 108 support.

AFAIK an empty base requires zero supply (right?). So it all should boil down to the unit, its supply and support requirements and how much supply is on hand <period>

IF the base/unit/whatever needs more supply to be effective then exactly what the hell do these numbers mean?

I am sorry but this is way, way, way to obtuse. I have two degrees and I have been playing war games since the early 70's.

It don't need to be this hard :rolleyes:
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mogami
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Looks like you understand

Post by mogami »

Hi, Seems to me you have it. The base has x supply the unit eats x supply. The red on the unit disply means the unit has no stockpile supply. The base supply is white meaning there is enough supply. Wheres the beef? In around 3 days your going to have a problem (and base supply will turn red when it can not met the unit's supply requirment) The unit eats 243 supply per day. If it stockpile supply today it would be white for 2 days and then turn back to red (below 243 stockpiled) There is no reason for the unit to empty the base supply (since you might have more then one unit there consuming supply. The 164th RCT does not know it is the only unit using supply.

Supplies 0 (the unit has no supplies of it's own. The base might have 100k this number would not change untill the unit added supply to it's stockpile (not the base)

Supplies required 243 The amount the unit eats per day. First it looks to base if enough supply there it consumes base supply. If no outside source it checks it's own supply (in this case zero)

When both the base and the units stockpile is less then required the unit begins to suffer.

Support is a whole new animal. Its Corpsmen and mail clerks. Some units have enough internal support (HQ) other units need "Support" units to make up what they don't have.
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dherche
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And another thing

Post by dherche »

I continued testing by taking away all (well most) of the bases supplies. The base itself had about 150 supply pts. But the unit still had well over 400 pts. (250 needed).

The base stats were:

Supplies: 150
Supplies Required: 250

The units stats were:

Supplies: 450
Supplies Required: 250

Of course, the unit continued to use 9 supply pts. per day. The base supplies went down by the same amount. i.e. next day totals were 141 for base and 441 for unit.

I resupplied the base with 1500 supp. pts. The unit's supplies jumped back to over 500 (twice the amount needed).

Conclusion:
The numbers (supply points) on the base screen are somewhat misleading.
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Re: Re: Try this

Post by dherche »

Originally posted by Grumbling Grogn
Huh, I wil do my best but considering the location of the unit this will be a bit hard. Why four times? Is this a feature that has not been documented? Or a bug? Or what? :confused:

Would have been nice to know this before I dropped the poor bastards there too. ;)


I haven't seen it documented anywhere. Something I found on my own. But then again, there are a lot of things (hints/how-to's) in this forum that have not been documented anywhere.

BTW, this is a great forum. Keep up the good work guys.
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Post by Mr.Frag »

I haven't seen it documented anywhere. Something I found on my own.


No shocker there, the only real documentation for this game is the patch list of what was changed :D

A updated FAQ should be a high priority, but we are still too much in the dark to produce it ... Being an old wargamer, it's really strange not having the hundreds of pages worth of detailed tables etc ...
marc420
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Post by marc420 »

Just curious (and too lazy to test it on my own).

Was anyone tracking the overall supply level at the base over the turns? I'm curious if Supply was being used, even if it wasn't showing up on the unit screen.

I guess in someways this makes sense. A commander who knows he only has a limited amount of supplies might try to save some back for use in battle in case he's attacked. Thus when he see's that he's only got two days worth at normal usage rates, he tries to cut his unit's supply usage to try to keep a reserve.

Since "Supplies" covers not only ammo, but also food, clothing etc., it can seem a bit odd. When thinking of "supplies" as food, it seems odd the troops wouldn't eat what we've given them. But when you think of "Supplies" as ammo, it makes a bit more sense that a local commander would try to hold back a reserve in case of combat.
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Post by Grumbling Grogn »

Okay,

I think I have it. It just seems to me that this units fatigue is increasing at an awful high rate to be just maliaria.

But, I have not been watching the fatigue real close and they have been bombed 2-3 times in the last week or so... :(
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dherche
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Post by dherche »

Originally posted by marc420
Just curious (and too lazy to test it on my own).

Was anyone tracking the overall supply level at the base over the turns? I'm curious if Supply was being used, even if it wasn't showing up on the unit screen.



marc420:

Here's what happen during the test.

I dropped an RCT at Tulagi (start of scenario 19). Exhausted all supply points. The unit required 251 supply points. I dropped 8000 supply points at the base. First day of unloading the Trans TF dropped 650 points. The base stats were 650 points on hand 251 required. The units stats were 0 supplies, 251 required. The next day, the trans TF dropped more supplies. The base stats were something like (can't remember exactly since I am at work... he he) 3000 points on hand 251 required. The unit stats were 1004 on hand 251 required. (hence my theory of 4 times the amount needed before the unit started using them; 4 x 251 = 1004).

After the Trans TF was fully unloaded, the stats were roughly
Base Supplies: 6550
Required: 251

Unit Supplies: 995
Required: 251

I monitored this for several days. (BTW, it was head to head game shutting down air and naval activity on both sides)

The unit lost 9 points a day as well as the base. (No building, no fighting, just sitting). I then ordered to expand port, airfield and fort. (I realize that this is not an ENG unit, but the manual states the units will build but taking a long period of time). The unit continued to expend supplies 9 points per day as well as the base.

The unit followed this pattern unit it got to around 500 points. Then it kept a pretty steady supply of about twice the amount needed (assuming it was drawing from the base supplies - didn't really calculate that).

And from my early post in this thread, I sucked all the base supplies away but the unit still maintained theirs (roughly 450 by this time) and continued the 9 pts/day routine.

Dumped another 1500 pts back on Tulagi and the unit's supplies jumped back over 500 (twice needed).

From this test, it appears the 2 supplies (base and unit) are independent. With that said, it's odd that both would decrement 9 pts/day.
dherche
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Post by dherche »

Originally posted by Grumbling Grogn
Okay,

I think I have it. It just seems to me that this units fatigue is increasing at an awful high rate to be just maliaria.

But, I have not been watching the fatigue real close and they have been bombed 2-3 times in the last week or so... :(


I think you are correct on the malaria.

The RCT's fatigue I dropped in Tulagi continued to rise even though nothing was happening to them (before I put them to work).

There is one thing certain...they won't do much damage in a fight without supplies.
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mogami
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HQ

Post by mogami »

Hi, Place a HQ unit there and see what the fatigue does.
You don't need to send a complete HQ (I send 1 PBY groups worth)
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Anyone want to try again?

Post by Grumbling Grogn »

Okay...

Several turns later...
More supplies... (been over 4 times supply for three days)
Started moving an Eng. unit in...


Image


You will note that the infantry unit still does not have any supplies. :mad:

And, IMHO the only reason the eng. unit does is because it landed with them. :(
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Post by Grumbling Grogn »

I am now on 9/01 and I have moved another portion of the engineers to the base...they are still stocking supply while the infantry unit does not.

And, both refuse to build fortifications as well. :( :rolleyes:
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Mr.Frag
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Post by Mr.Frag »

Mogami's comment about sticking the RCT's HQ into the hex is an interesting one ... Units not directly attached to one of the 2 primary HQ's suffer additional abuse when not located with their own HQ. Wonder if this is causing the Fatigue rates you are seeing...
dherche
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Re: Anyone want to try again?

Post by dherche »

Originally posted by Grumbling Grogn
Okay...

Several turns later...
More supplies... (been over 4 times supply for three days)
Started moving an Eng. unit in...


You will note that the infantry unit still does not have any supplies. :mad:

And, IMHO the only reason the eng. unit does is because it landed with them. :(


Have not clue here. Maybe they're on a hunger strike. Keep dumping the supplies. You may have to force feed them.
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Post by Caltone »

They're too tired to eat? GG has probably been working em hard.
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mogami
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Post by mogami »

Hi, The last sceen shot shows if they try to take on extra supply they will knock the base down below the 4x limit. Why don't you drop 10-20k there?
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