Reluctant Admiral 4.1

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ny59giants
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RE: Reluctant Admiral 4.1

Post by ny59giants »

List the LCUs, their ID numbers, and at start locations so it can be looked at.
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Dan Nichols
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RE: Reluctant Admiral 4.1

Post by Dan Nichols »

Not all of these are important, but there are some that a player might want to move on turn 1. I am not sure
what happens if you load them on a amphibious TF. I think they might land and take supplies that are loaded with
them, but I am not sure about that.

4276 - Babeldaob
4409 - Babeldaob
4275 - Etotofu
4209 - Etorofu
3583 - Harbin
3601 - Harbin
3776 - Liaoyuan
4724 - Marcus Island
3361 - Paramushiro-jima
4283 - Peleliu
4278 - Saipan
4280 - Saipan
4411 - Saipan
4081 - Sendai
4908 - Shirmushiri-jima
3676 - Sunwu
3683 - Sunwu
4723 - Takamatsu
4177 - Tatung
4274 - Truk
4410 - Truk
4273 - Yokohama/Yokosuka

In addition the following HQs have no LCU support but require it
5 Northeast Area fleet - Ominato
16 Combined Fleet - Saipan
17 1st Fleet Naval HQ - Hiroshima/Kure
18 2nd fleet - Samah
19 3rd Fleet - Babeldaob
20 4th Fleet - Truk
22 6th fleet - Kwajalein Island
23 Southwest fleet - Cam Ranh Bay
27 Southeast Area Fleet - Truk
28 china Area Fleet - Shanghai

I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

The LCUs should be fine. The bases all start with supply so that isn't any big deal. Loading anything from those bases will automatically load supply as well.

I am playing a 4.0 (Japan) and a 4.1a (Allies) and everything looks good. Neither of my opponents have said anything about an issue like this.

What do you mean regarding the HQ requiring LCU Support?
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Dan Nichols
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RE: Reluctant Admiral 4.1

Post by Dan Nichols »

They have a support requirement, but no support or mechanized support.

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I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Hmmm...Michael do you think this is an issue?
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ny59giants
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RE: Reluctant Admiral 4.1

Post by ny59giants »

Just talked with John, he will make adjustments overt he next few days.
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BigBadWolf
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RE: Reluctant Admiral 4.1

Post by BigBadWolf »

Can you guys take a look at devices 1467 Sound Detector? It doesn't upgrade to anything. Shouldn't its upgrade path be 1468 Tai-Chi 13 Radar?
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

I am in the process of making a comprehensive list of items that need to be checked. ANYONE playing RA who has a questions or has seen an issue, please chime in!

Right now these are items I am aware of:

1. Support Issues alluded to earlier.
2. Need to check the Vietnamese Inf Div issues.
3. Will check BB Wolf's question above.

Are there other things needing to be checked and/or changed?
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khyberbill
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RE: Reluctant Admiral 4.1

Post by khyberbill »

I haven't seen anything obvious yet. But I am having so much fun that I might be missing something. Great Job Guys! I like the new placement of the Banshees and the Pensacola. This works for me.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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ny59giants
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RE: Reluctant Admiral 4.1

Post by ny59giants »

Allied early war recon airframe production.
Static Japanese BFs get some engineers.
Garrison devices for India Command HQs upgrade to non-static device on 1/43 to allow mobility.

Mentioned to John, but so others known about them
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Bill--glad you like the 4.0 changes.

Michael's notes added to the list.
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khyberbill
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RE: Reluctant Admiral 4.1

Post by khyberbill »

Bill--glad you like the 4.0 changes.
I am ready for a re-match!
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Will be doing work on Wed-Thurs to get these changes made. Will update as I go.

Does anyone have additional thoughts as to things that need to be looked at?
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ny59giants
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RE: Reluctant Admiral 4.1

Post by ny59giants »

Look at Prince of Wales AA values and her radars at start. The AA is very high, IMO. [X(] The ranges for her two radar sets appears to be off.

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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

ORIGINAL: BigBadWolf

I just got some of the much feared Vietnamese militia emergency reinforcements and they are static? Why are they static?

Hey BBW.

I am working on the Mod. Can you give me the EXACT unit location number for each of the VM Militia. In scenario two Michael has them coming in location slot 3000-3003.

The problem in RA is that I put the 1st, 2nd, 3rd Air Flotillas in those slots creating a conflict. Am now moving those three units to 2990-2992 but need the VM locations.
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Notes for RA 4.2:
1. Added minor amounts of support to Japanese Fleet HQ.
2. Bumped Allied recon production numbers.
3. Added 2 Eng Vehicle and 6 Eng to Static BF in Japan: minimal building/construction ability.

Working on VM Militia.

Have I missed any other topics?
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kevin_hx
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RE: Reluctant Admiral 4.1

Post by kevin_hx »

The version of RA mod is getting to 4.2?
The title of this topic should be changed, haha.
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MrBlizzard
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RE: Reluctant Admiral 4.1

Post by MrBlizzard »

Hi,
I'm playing as Jap RA 4.1, I found that some Eng Units lack a device (e.g. the 2th JNAF Coy; unit nr. 4402, based in Babeldaob). In the tracker the device missing is named (DEV 717, unknown device).



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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

Ohhhhhhh...good catch. Let me take a look. Thanks for the screenshot.
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John 3rd
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RE: Reluctant Admiral 4.1

Post by John 3rd »

I've sent the files to Stansilav for RA 4.2. Am still looking at Mr. Blizzard's issue but will be gone for most of the rest of the week so I thought getting this out was preferable.

Changes made as detailed above with one addition.

Michael suggested we move up the Squadron 803 arrival to Dec 7th. I agreed so there are 8 (can fillout to 12) Fulmar's starting at Trimcomalee. They may be moved to Hermes immediately if wished by the Allied player. Not much but it is something.
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