I personally think that the overall German tempo is a bit high, but I don't have a big problem myself with the Lvov pocket, even playing as Russian.
The big problems for the Germans are all tank units on Reserve turn 1 (lots of reserve commits), and the fact that most of the Infantry is frozen on Turn 1.
I did a H2H against myself, with FOW off, to test it.
I did manage to cut the rails into Lvov, but it turned out that wasn't important, as everyone made it out.
A good start, though I think the Soviets are a bit too strong now. I didn't see in the notes why 7th Motorized is a Guards Division.
That Mech Corps around Kovel should be moved if it wasn't there historically, and moving it toward Rovno helps the Reds in general, though doesn't do much for the "Lvov pocket".
It seems like other units were specifically moved to prevent a "Lvov Pocket". If we're going to do that, just put a Rifle Division in Tarnopol, that would go a long way to preventing a breakout.







e nation because it was indefensible no mkatter how reinfoced it its,.. so the pices were setup according to the parameters most likely after seeing france get crushed. ie one side was give x inf divsions y tanks and aircraft and an objective of operationl imortance given in a very short timetable..one of them was the capture of riga vilnias and sulvaki. then they swiched sides and setup a different but related scenario..Its my opinion wite is the first game that can do tnat in a way to truely train our operational skill for real[:D] In fact the second wargame played was a unkraine only setup. Popov was to attack as germans against zhukov and the panzer general got his ass whooped. Much of the same issue you speak happend as a result of the game. If i remember right zhuk thought that the lovov salient was the weakness in their very powerful deployment in ukraine.His warning were unheaded and thus the drama you guys speak of here. That book you discuss sounds cool i muyst have it. play it out!