ORIGINAL: larryfulkerson
Here's the turn 13 WITP-AE economic chart. I'm going to run outta NavY points unless I bump up the NavY output or stop building some ships.
Definitely cut back on back on build rate. It appears you are trying to accelerate too many ships at once. Remember, there is only so much oil which converts to a finite amount of fuel. If your plans are to only expand to the historical limits, you have to be very careful you do not over build your navy (including merchant) as they consume a lot of fuel.
If you want a bigger navy, your first assignment is to find more fuel. EX: plan to ttake Karachi by 10/42. Executing to this plan will get you at least 1M (rader picked up more like 3M fuel and he fell short of actually taking Karachi) more fuel which means you could now support a bigger navy if you so choose. Or you may choose to use the fuel to increase your HI and grow the overall size of your economy.
The entire game for the IJ is centered around logisitics, and the logisitics revolve around fuel. Fuel drives both the economy and the Navy. Such a simple concept, but it has so many layers. And the layers frequently obscure this simple idea which players then lose sight of to their ultimate detriment.